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-rw-r--r--crawl-ref/source/beam.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index e991debc23..9ce54bb120 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -5410,13 +5410,13 @@ static void _explosion_map( bolt &beam, int x, int y,
}
}
-// returns true if the beam is harmful (ignoring monster
+// Returns true if the beam is harmful (ignoring monster
// resists) -- mon is given for 'special' cases where,
// for example, "Heal" might actually hurt undead, or
// "Holy Word" being ignored by holy monsters, etc.
//
-// only enchantments should need the actual monster type
-// to determine this; non-enchantments are pretty
+// Only enchantments should need the actual monster type
+// to determine this; non-enchantments are pretty
// straightforward.
bool nasty_beam(monsters *mon, bolt &beam)
{