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-rw-r--r--crawl-ref/docs/level-design.txt1
-rw-r--r--crawl-ref/source/newgame.cc1
2 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/docs/level-design.txt b/crawl-ref/docs/level-design.txt
index e97e8f858d..939ccfaacb 100644
--- a/crawl-ref/docs/level-design.txt
+++ b/crawl-ref/docs/level-design.txt
@@ -21,6 +21,7 @@ are in use:
asciiart.des - a few entry vaults which contain proper ASCII art.
these are a matter of taste - some find this annoying.
+ bazaar.des - entrances to bazaar portal vaults, and bazaars proper
elf.des - Elf:7
entry.des - entry vaults (each game - but not tutorial games - uses one of
these premade maps for the vicinity of the entrance)
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 859383a6c0..ac86dfed9f 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -1624,7 +1624,6 @@ static bool choose_weapon( void )
{
unsigned char keyin = 0;
int num_choices = 4;
- int temp_rand; // probability determination {dlb}
if (you.char_class == JOB_GLADIATOR || you.species == SP_MERFOLK)
num_choices = 5;