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-rw-r--r--crawl-ref/source/dungeon.cc16
-rw-r--r--crawl-ref/source/maps.cc2
2 files changed, 0 insertions, 18 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index ab7b1fcf25..2c0d8f3a36 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -3923,8 +3923,6 @@ static bool _build_minivaults(int level_number, int force_vault,
bool building_level, bool clobber,
bool make_no_exits, const coord_def &where)
{
- mpr("in _build_minivaults");
-
int altar_count = 0;
FixedVector < object_class_type, 7 > acq_item_class;
@@ -3970,7 +3968,6 @@ static bool _build_minivaults(int level_number, int force_vault,
int num_runes = 0;
std::vector<coord_def> &target_connections = place.exits;
- bool vault_prop = false;
// Paint the minivault onto the grid.
for (rectangle_iterator ri(v1, v1 + place.size - 1); ri; ++ri)
{
@@ -3998,12 +3995,8 @@ static bool _build_minivaults(int level_number, int force_vault,
env.markers.remove_markers_at(*ri, MAT_ANY);
}
env.map(*ri).property |= FPROP_VAULT;
- vault_prop = true;
}
- if (vault_prop)
- mpr("feature property set to vault");
-
place.map.map.apply_overlays(v1);
if (!make_no_exits)
@@ -4491,8 +4484,6 @@ static bool _build_secondary_vault(int level_number, int vault,
bool clobber, bool no_exits,
const coord_def &where)
{
- mpr("in _build_secondary_vault()");
-
dgn_zones = _dgn_count_disconnected_zones(false);
if (_build_vaults(level_number, vault, rune_subst, true, true,
generating_level, clobber, no_exits, where))
@@ -4510,7 +4501,6 @@ static bool _build_vaults(int level_number, int force_vault, int rune_subst,
bool generating_level, bool clobber,
bool make_no_exits, const coord_def &where)
{
- mpr("in _build_vaults");
int altar_count = 0;
FixedVector < char, 10 > stair_exist;
char stx, sty;
@@ -4544,7 +4534,6 @@ static bool _build_vaults(int level_number, int force_vault, int rune_subst,
int num_runes = 0;
- bool vault_prop = false;
dgn_region this_vault(place.pos, place.size);
// NOTE: assumes *no* previous item (I think) or monster (definitely)
// placement.
@@ -4572,12 +4561,8 @@ static bool _build_vaults(int level_number, int force_vault, int rune_subst,
env.markers.remove_markers_at(*ri, MAT_ANY);
}
env.map(*ri).property |= FPROP_VAULT;
- vault_prop = true;
}
- if (vault_prop)
- mpr("feature property set to vault");
-
place.map.map.apply_overlays(place.pos);
_register_place(place);
@@ -6724,7 +6709,6 @@ static void _change_walls_from_centre(const dgn_region &region,
static void _place_extra_lab_minivaults(int level_number)
{
- mpr("in _place_extra_lab_minivaults()");
std::set<int> vaults_used;
while (true)
{
diff --git a/crawl-ref/source/maps.cc b/crawl-ref/source/maps.cc
index 30be71d78e..cc896d2f22 100644
--- a/crawl-ref/source/maps.cc
+++ b/crawl-ref/source/maps.cc
@@ -284,8 +284,6 @@ static bool apply_vault_grid(map_def &def, map_type map,
{
const std::string &s = lines[y - start.y];
strncpy(&map[y][start.x], s.c_str(), s.length());
-// for (unsigned int x = start.x; x < start.x + s.length(); x++)
-// env.map[x][y].property |= FPROP_VAULT;
}
place.pos = start;