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-rw-r--r--crawl-ref/source/fight.cc19
-rw-r--r--crawl-ref/source/item_use.cc6
2 files changed, 19 insertions, 6 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 7f24fa9386..da36d867c9 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -771,10 +771,11 @@ static bool _vamp_wants_blood_from_monster(const monsters *mon)
}
// Should life protection protect from this?
-// Called when stabbing and for bite attacks.
+// Called when stabbing, for bite attacks, and vampires wielding vampiric weapons
// Returns true if blood was drawn.
static bool _player_vampire_draws_blood(const monsters* mon, const int damage,
- bool needs_bite_msg = false)
+ bool needs_bite_msg = false,
+ int reduction = 1)
{
ASSERT(you.species == SP_VAMPIRE);
@@ -826,6 +827,8 @@ static bool _player_vampire_draws_blood(const monsters* mon, const int damage,
// Bats get a rather less nutrition out of it.
if (player_in_bat_form())
food_value /= 2;
+
+ food_value /= reduction;
lessen_hunger(food_value, false);
}
@@ -1937,9 +1940,19 @@ bool melee_attack::player_monattk_hit_effects(bool mondied)
{
// No further effects.
}
+ else if (you.species == SP_VAMPIRE
+ && damage_brand == SPWPN_VAMPIRICISM
+ && you.equip[EQ_WEAPON] != -1
+ && _player_vampire_draws_blood(defender_as_monster(),
+ damage_done, false,
+ (mondied ? 1 : 10)))
+ {
+ // No further effects.
+ }
// Vampiric *weapon* effects for the killing blow.
else if (mondied && damage_brand == SPWPN_VAMPIRICISM
- && you.equip[EQ_WEAPON] != -1)
+ && you.equip[EQ_WEAPON] != -1
+ && you.is_undead == US_ALIVE)
{
if (defender->holiness() == MH_NATURAL
&& !defender->is_summoned()
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 79a4a68779..6bcfb9a3ac 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -629,17 +629,17 @@ void wield_effects(int item_wield_2, bool showMsgs)
break;
}
- if (you.is_undead != US_UNDEAD)
+ if (you.is_undead == US_ALIVE)
{
mpr("You feel a dreadful hunger.");
+ // takes player from Full to Hungry
+ make_hungry(4500, false, false);
}
else
{
mpr("You feel an empty sense of dread.");
}
- // takes player from Full to Hungry
- make_hungry(4500, false, false);
break;
case SPWPN_RETURNING: