diff options
-rw-r--r-- | crawl-ref/source/mon-data.h | 2 | ||||
-rw-r--r-- | crawl-ref/source/monstuff.cc | 5 |
2 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h index 19007d3ec5..68df84444f 100644 --- a/crawl-ref/source/mon-data.h +++ b/crawl-ref/source/mon-data.h @@ -3886,7 +3886,7 @@ { MONS_SWAMP_WORM, 'w', BROWN, "swamp worm", - M_AMPHIBIOUS, + M_NO_FLAGS, MR_NO_FLAGS, 0, 10, MONS_WORM, MONS_SWAMP_WORM, MH_NATURAL, -3, { {AT_BITE, AF_PLAIN, 20}, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK }, diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 8f23cf1e8e..528ccfb0c7 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -5093,9 +5093,8 @@ bool mon_can_move_to_pos(const monsters *monster, const int count_x, if (targ_x < 0 || targ_x >= GXM || targ_y < 0 || targ_y >= GYM) return false; - dungeon_feature_type target_grid = grd[targ_x][targ_y]; - - const int habitat = monster_habitat( monster->type ); + const dungeon_feature_type target_grid = grd[targ_x][targ_y]; + const dungeon_feature_type habitat = monster_habitat( monster->type ); // effectively slows down monster movement across water. // Fire elementals can't cross at all. |