diff options
-rw-r--r-- | crawl-ref/source/delay.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/enum.h | 2 | ||||
-rw-r--r-- | crawl-ref/source/mon-info.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/mon-stuff.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/monster.cc | 18 |
5 files changed, 16 insertions, 14 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index cc11099929..2fa9fda6a3 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -173,7 +173,7 @@ static int _recite_to_monsters(coord_def where, int pow, int, actor *) case 10: case 11: case 12: - if (!mon->add_ench(mon_enchant(ENCH_NEUTRAL, 0, KC_YOU, + if (!mon->add_ench(mon_enchant(ENCH_TEMP_PACIF, 0, KC_YOU, (16 + random2avg(13, 2)) * 10))) { return (0); @@ -203,7 +203,7 @@ static int _recite_to_monsters(coord_def where, int pow, int, actor *) { if (holiness == MH_UNDEAD || holiness == MH_DEMONIC) { - if (!mon->add_ench(mon_enchant(ENCH_NEUTRAL, 0, KC_YOU, + if (!mon->add_ench(mon_enchant(ENCH_TEMP_PACIF, 0, KC_YOU, (16 + random2avg(13, 2)) * 10))) { return (0); diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index db3ee6f60c..0e9efee2fa 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -1240,7 +1240,7 @@ enum enchant_type ENCH_SLEEPY, // Monster can't wake until this wears off. ENCH_HELD, // 25 -- Caught in a net. ENCH_BATTLE_FRENZY, // Monster is in a battle frenzy - ENCH_NEUTRAL, + ENCH_TEMP_PACIF, ENCH_PETRIFYING, ENCH_PETRIFIED, ENCH_LOWERED_MR, // 30 diff --git a/crawl-ref/source/mon-info.cc b/crawl-ref/source/mon-info.cc index 0bc3e5c899..c62e6aaf1c 100644 --- a/crawl-ref/source/mon-info.cc +++ b/crawl-ref/source/mon-info.cc @@ -33,7 +33,7 @@ monster_info::monster_info(const monsters *m) : m_mon(m), m_attitude(ATT_HOSTILE), m_difficulty(0), m_brands(0), m_fullname(true) { - // XXX: this doesn't take into account ENCH_NEUTRAL, but that's probably + // XXX: this doesn't take into account ENCH_TEMP_PACIF, but that's probably // a bug for mons_attitude, not this. // XXX: also, mons_attitude_type should be sorted hostile/neutral/friendly; // will break saves a little bit though. diff --git a/crawl-ref/source/mon-stuff.cc b/crawl-ref/source/mon-stuff.cc index afe17384ac..4f9fa50ac8 100644 --- a/crawl-ref/source/mon-stuff.cc +++ b/crawl-ref/source/mon-stuff.cc @@ -2483,7 +2483,7 @@ bool monster_polymorph(monsters *monster, monster_type targetc, mon_enchant abj = monster->get_ench(ENCH_ABJ); mon_enchant charm = monster->get_ench(ENCH_CHARM); - mon_enchant neutral = monster->get_ench(ENCH_NEUTRAL); + mon_enchant temp_pacif= monster->get_ench(ENCH_TEMP_PACIF); mon_enchant shifter = monster->get_ench(ENCH_GLOWING_SHAPESHIFTER, ENCH_SHAPESHIFTER); mon_enchant sub = monster->get_ench(ENCH_SUBMERGED); @@ -2528,7 +2528,7 @@ bool monster_polymorph(monsters *monster, monster_type targetc, monster->add_ench(abj); monster->add_ench(charm); - monster->add_ench(neutral); + monster->add_ench(temp_pacif); monster->add_ench(shifter); monster->add_ench(sub); monster->add_ench(summon); diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc index fc01ca2c7a..4aff1df1c1 100644 --- a/crawl-ref/source/monster.cc +++ b/crawl-ref/source/monster.cc @@ -164,8 +164,8 @@ mon_attitude_type monsters::temp_attitude() const { if (has_ench(ENCH_CHARM)) return ATT_FRIENDLY; - else if (has_ench(ENCH_NEUTRAL)) - return ATT_NEUTRAL; + else if (has_ench(ENCH_TEMP_PACIF)) + return ATT_GOOD_NEUTRAL; else return attitude; } @@ -2945,14 +2945,14 @@ bool monsters::friendly() const bool monsters::neutral() const { - return (attitude == ATT_NEUTRAL || has_ench(ENCH_NEUTRAL) + return (attitude == ATT_NEUTRAL || has_ench(ENCH_TEMP_PACIF) || attitude == ATT_GOOD_NEUTRAL || attitude == ATT_STRICT_NEUTRAL); } bool monsters::good_neutral() const { - return (attitude == ATT_GOOD_NEUTRAL); + return (attitude == ATT_GOOD_NEUTRAL || has_ench(ENCH_TEMP_PACIF)); } bool monsters::strict_neutral() const @@ -4322,9 +4322,11 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet) behaviour_event(this, ME_EVAL); break; - case ENCH_NEUTRAL: + case ENCH_TEMP_PACIF: if (!quiet) - simple_monster_message(this, " is no longer neutral."); + simple_monster_message(this, (" seems to come to " + + pronoun(PRONOUN_NOCAP_POSSESSIVE) + " senses.").c_str()); + // Yeah, this _is_ offensive to Zin, but hey, he deserves it (1KB). behaviour_event(this, ME_EVAL); break; @@ -4613,7 +4615,7 @@ void monsters::timeout_enchantments(int levels) case ENCH_INVIS: case ENCH_CHARM: case ENCH_SLEEP_WARY: case ENCH_SICK: case ENCH_SLEEPY: case ENCH_PARALYSIS: case ENCH_PETRIFYING: case ENCH_PETRIFIED: case ENCH_SWIFT: - case ENCH_BATTLE_FRENZY: case ENCH_NEUTRAL: + case ENCH_BATTLE_FRENZY: case ENCH_TEMP_PACIF: case ENCH_LOWERED_MR: case ENCH_SOUL_RIPE: lose_ench_levels(i->second, levels); break; @@ -4750,7 +4752,7 @@ void monsters::apply_enchantment(const mon_enchant &me) case ENCH_MIGHT: case ENCH_FEAR: case ENCH_PARALYSIS: - case ENCH_NEUTRAL: + case ENCH_TEMP_PACIF: case ENCH_PETRIFYING: case ENCH_PETRIFIED: case ENCH_SICK: |