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-rw-r--r--crawl-ref/source/mon-util.cc5
-rw-r--r--crawl-ref/source/player.cc4
-rw-r--r--crawl-ref/source/traps.cc4
3 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 876cac857f..8418c691ce 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -4347,10 +4347,9 @@ bool monsters::pickup(item_def &item, int slot, int near, bool force_merge)
const item_def* wpn = mslot_item(MSLOT_WEAPON);
const item_def* alt = mslot_item(MSLOT_ALT_WEAPON);
if (wpn && hands_reqd(*wpn, body_size()) == HANDS_TWO)
- return false;
-
+ return (false);
if (alt && hands_reqd(*alt, body_size()) == HANDS_TWO)
- return false;
+ return (false);
}
if (inv[slot] != NON_ITEM)
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 96b4141435..0aa08a9e64 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6129,7 +6129,7 @@ int player::body_weight() const
return 0;
int weight = 0;
- switch(body_size(PSIZE_BODY))
+ switch (body_size(PSIZE_BODY))
{
case SIZE_TINY:
weight = 150;
@@ -6344,7 +6344,7 @@ bool player::could_wield(const item_def &item, bool ignore_brand,
}
#if 0
- if (!ignore_transform && !transform_can_equip_type( EQ_WEAPON ))
+ if (!ignore_transform && !transform_can_equip_type(EQ_WEAPON))
return (false);
#endif
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index cf559ee079..c4a7cdd1f4 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -981,7 +981,7 @@ void free_self_from_net()
if (you.duration[DUR_BERSERKER])
damage *= 2;
- // Medium sized characters are at disadvantage and sometimes
+ // Medium sized characters are at a disadvantage and sometimes
// get a bonus.
if (you.body_size(PSIZE_BODY) == SIZE_MEDIUM)
damage += coinflip();
@@ -1030,7 +1030,7 @@ void free_self_from_net()
if (you.duration[DUR_HASTE]) // extra bonus, also Berserk
escape++;
- // Medium sized characters are at disadvantage and sometimes
+ // Medium sized characters are at a disadvantage and sometimes
// get a bonus.
if (you.body_size(PSIZE_BODY) == SIZE_MEDIUM)
escape += coinflip();