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-rw-r--r--crawl-ref/source/l_debug.cc31
-rw-r--r--crawl-ref/source/test/bounce.lua47
-rw-r--r--crawl-ref/source/test/des/bounce.des23
3 files changed, 101 insertions, 0 deletions
diff --git a/crawl-ref/source/l_debug.cc b/crawl-ref/source/l_debug.cc
index 810970dddd..91ff1080b6 100644
--- a/crawl-ref/source/l_debug.cc
+++ b/crawl-ref/source/l_debug.cc
@@ -8,6 +8,7 @@
#include "cluautil.h"
#include "l_libs.h"
+#include "beam.h"
#include "chardump.h"
#include "dungeon.h"
#include "message.h"
@@ -70,6 +71,35 @@ LUAFN(_debug_test_explore)
return (0);
}
+LUAFN(debug_bouncy_beam)
+{
+ coord_def source;
+ coord_def target;
+
+ source.x = luaL_checkint(ls, 1);
+ source.y = luaL_checkint(ls, 2);
+ target.x = luaL_checkint(ls, 3);
+ target.y = luaL_checkint(ls, 4);
+
+ bolt beam;
+
+ beam.range = luaL_checkint(ls, 5);
+ beam.type = '*';
+ beam.colour = LIGHTCYAN;
+ beam.flavour = BEAM_ELECTRICITY;
+ beam.source = source;
+ beam.target = target;
+ beam.is_beam = true;
+ beam.draw_delay = 0;
+
+ beam.name = "debug lightning beam";
+ beam.short_name = "DEBUG";
+
+ beam.fire();
+
+ return (0);
+}
+
const struct luaL_reg debug_dlib[] =
{
{ "goto_place", debug_goto_place },
@@ -77,6 +107,7 @@ const struct luaL_reg debug_dlib[] =
{ "generate_level", debug_generate_level },
{ "dump_map", debug_dump_map },
{ "test_explore", _debug_test_explore },
+{ "bouncy_beam", debug_bouncy_beam },
{ NULL, NULL }
};
diff --git a/crawl-ref/source/test/bounce.lua b/crawl-ref/source/test/bounce.lua
new file mode 100644
index 0000000000..357f2072e3
--- /dev/null
+++ b/crawl-ref/source/test/bounce.lua
@@ -0,0 +1,47 @@
+-- Check bouncing of lightning bolts around in a box with ragged
+-- edges. If there's anything wrong the C/C++ code will assert.
+
+local checks = 0
+local iters = 10
+
+local function test_bounce_iter(map)
+ dgn.reset_level()
+ -- local width, height = dgn.mapsize(map) -- returns (0,0)
+ local function place_map()
+ return dgn.place_map(map, true, true, 30, 30)
+ end
+ dgn.with_map_anchors(30, 30, place_map)
+
+ if dgn.grid(31, 31) ~= dgn.find_feature_number("floor") then
+ assert(false, "Map not placed properly")
+ end
+
+ -- Move player out of the way
+ you.moveto(2, 2)
+
+ -- Fire beams slightly off of compass directions, to get the
+ -- beam to bounce all over the place.
+ debug.bouncy_beam(30, 30, 30 - 8, 30 - 7, 1000)
+ debug.bouncy_beam(30, 30, 30 - 1, 30 - 8, 1000)
+ debug.bouncy_beam(30, 30, 30 + 8, 30 - 7, 1000)
+ debug.bouncy_beam(30, 30, 30 + 1, 30 - 8, 1000)
+ debug.bouncy_beam(30, 30, 30 - 8, 30 + 7, 1000)
+ debug.bouncy_beam(30, 30, 30 - 1, 30 + 8, 1000)
+ debug.bouncy_beam(30, 30, 30 + 8, 30 + 7, 1000)
+ debug.bouncy_beam(30, 30, 30 + 1, 30 + 8, 1000)
+end
+
+local function test_bounces()
+ dgn.load_des_file("test/des/bounce.des")
+ local map = dgn.map_by_tag("bounce_test")
+ assert(map, "Could not find bounce_test map (tag 'bounce_test')")
+ -- The ragedness of the map edge is randomized on placement,
+ -- so place the same map multiple times.
+ for i = 1, iters do
+ test_bounce_iter(map)
+ end
+
+ checks = 1
+end
+
+test_bounces()
diff --git a/crawl-ref/source/test/des/bounce.des b/crawl-ref/source/test/des/bounce.des
new file mode 100644
index 0000000000..8202da7af2
--- /dev/null
+++ b/crawl-ref/source/test/des/bounce.des
@@ -0,0 +1,23 @@
+# A random set of walls for unpredictable ray bouncing.
+NAME: bounce_test
+TAGS: bounce_test
+KFEAT: x = w:70 floor / w:30 X
+MAP
+XXXXXXXXXXXXXXXXX
+XxxxxxxxxxxxxxxxX
+XxxxxxxxxxxxxxxxX
+XxxxxxxxxxxxxxxxX
+XxxxxxxxxxxxxxxxX
+Xxxxx.......xxxxX
+Xxxxx.......xxxxX
+Xxxxx.......xxxxX
+Xxxxx...@...xxxxX
+Xxxxx.......xxxxX
+Xxxxx.......xxxxX
+Xxxxx.......xxxxX
+XxxxxxxxxxxxxxxxX
+XxxxxxxxxxxxxxxxX
+XxxxxxxxxxxxxxxxX
+XxxxxxxxxxxxxxxxX
+XXXXXXXXXXXXXXXXX
+ENDMAP