diff options
-rw-r--r-- | crawl-ref/INSTALL | 68 | ||||
-rw-r--r-- | crawl-ref/source/abl-show.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/beam.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/dat/splev.des | 543 | ||||
-rw-r--r-- | crawl-ref/source/dat/tricky.des | 139 | ||||
-rw-r--r-- | crawl-ref/source/dat/vaults.des | 1087 | ||||
-rw-r--r-- | crawl-ref/source/makefile.dos | 2 | ||||
-rw-r--r-- | crawl-ref/source/makefile.mgw | 2 | ||||
-rw-r--r-- | crawl-ref/source/makefile.unix | 2 | ||||
-rw-r--r-- | crawl-ref/source/mapdef.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/monstuff.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/mstuff2.cc | 5 | ||||
-rw-r--r-- | crawl-ref/source/spells1.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/spells3.cc | 22 | ||||
-rw-r--r-- | crawl-ref/source/spells3.h | 5 | ||||
-rw-r--r-- | crawl-ref/source/spells4.cc | 17 | ||||
-rw-r--r-- | crawl-ref/source/spells4.h | 2 | ||||
-rw-r--r-- | crawl-ref/source/spl-cast.cc | 14 | ||||
-rw-r--r-- | crawl-ref/source/spl-data.h | 10 | ||||
-rw-r--r-- | crawl-ref/source/spl-util.cc | 3 |
20 files changed, 1034 insertions, 905 deletions
diff --git a/crawl-ref/INSTALL b/crawl-ref/INSTALL index e29e8a10d2..c962fd36c6 100644 --- a/crawl-ref/INSTALL +++ b/crawl-ref/INSTALL @@ -94,11 +94,11 @@ Building: packaged in a zip archive, it's safe to comment out SAVE_PACKAGE_CMD and LOAD_UNPACKAGE_CMD. -* If you don't have flex or bison, edit makefile.unix and set DOYACC - := n. If you want to use byacc instead of bison, edit makefile.unix - and set YACC := byacc. On some Linuxes you may not have lex - symlinked to flex, in which case you'll have to set LEX := flex in - makefile.unix. +* If you don't have (or don't want to use) flex or bison, edit + makefile.unix and set DOYACC := n. If you want to use byacc instead + of bison, edit makefile.unix and set YACC := byacc. On some Unixes, + you may not have flex (but have some other lex), in which case + you'll have to set LEX := lex in makefile.unix. * Run make to build the normal (non-wizard) Crawl. On systems such as Solaris, you may have to use gmake for GNU make. Make sure your make @@ -113,7 +113,8 @@ Building: * If you have Lua, you can edit AppHdr.h and uncomment // #define CLUA_BINDINGS then add -llua to your LIB = line in makefile.unix, and rebuild to - compile with Lua support. + compile with Lua support. See the section on Lua (below) for more + information. Building on Mac OS X @@ -154,15 +155,13 @@ Mac build instructions below. with Lua support. -Building on Windows -------------------- +Building on Windows (MinGW) +--------------------------- -NOTE: Building for Windows+MinGW on Windows 9x/ME may work, but we've -not tested it. You may be better off using the DOS build instructions -if you're on 9x/ME. - -We've also not tested or updated the makefile for Borland C++. We -strongly recommend using MinGW if possible. +NOTE: You cannot build Windows binaries on Windows 9x/ME using the +MinGW makefile supplied. If you're on 9x/ME, you can choose to use the +Cygwin build instructions, or build a binary on a Windows NT/2k/XP +system (the binary will run on 9x), or build a DOS binary. * Install MinGW from http://www.mingw.org. The MinGW 5.0.2 installer is best so you don't have to fiddle with individual packages (you @@ -196,8 +195,24 @@ strongly recommend using MinGW if possible. subdirectory. -Building on DOS ---------------- +Building on Windows (cygwin) +---------------------------- + +* Get Cygwin from http://www.cygwin.com/. When installing, ensure that + the following packages are selected: gcc, g++, make, flex, bison. If + you'd like to build from svn, install the svn client. You may also + want to install diff and patch if you'd like to apply third party + patches, or create your own. + +* Once Cygwin is installed, open a Cygwin bash shell (use the Start + menu, do not double-click bash.exe in Explorer). cd to the Crawl + source directory. + +* Follow the Linux build instructions to build Crawl. + + +Building for DOS (djgpp) +------------------------ * Install djgpp from http://www.delorie.com/djgpp/. Don't forget to include C++ support when the Zip picker asks for what you want. You @@ -272,13 +287,28 @@ This also depends on how you install Lua - some package management systems build just the plain old liblua.so even for pre 5.1 Lua. If in doubt, try both "-llua -llualib" and "-llua". -On many Linuxes, the package management system installs Lua libraries -including the version number, so the linker option becomes something -like: +On many Linuxes (Debian, for instance), the package management system +installs Lua libraries including the version number, so the linker +option becomes something like: LIB = -llua50 +Lua include path: + +On Unix, Lua headers may be installed in /usr/include (unlikely), or +in a subdirectory of /usr/include (such as /usr/include/lua50/). If +the headers are in a subdirectory, you need to add this directory to +the include path in your makefile.unix: + +INCLUDES = -I/usr/include/ncurses -I/usr/include/lua50 + +On other platforms, the Lua headers should usually be installed in +your compiler's include directory, or a subdirectory. If it's in a +subdirectory, you'll need to add the full directory path to your +includes line. + + Getting Lua: On Unixes your package management system is the best way to get Lua. diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc index 01eb25959d..98090b2818 100644 --- a/crawl-ref/source/abl-show.cc +++ b/crawl-ref/source/abl-show.cc @@ -955,7 +955,9 @@ bool activate_ability(void) break; case ABIL_TSO_SMITING: - cast_smiting( (2 + skill_bump(SK_INVOCATIONS)) * 6 ); + if (your_spells( SPELL_SMITING, (2 + skill_bump(SK_INVOCATIONS)) * 6, + false ) == SPRET_ABORT) + return (false); exercise( SK_INVOCATIONS, (coinflip()? 3 : 2) ); break; diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 7174b86293..3809c0575d 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -540,7 +540,7 @@ static void zappy( char z_type, int power, struct bolt &pbolt ) pbolt.colour = LIGHTMAGENTA; pbolt.range = random2(5) + 8; pbolt.damage = dice_def( 1, 3 + power / 5 ); // 25: 1d8 - pbolt.hit = 1500; // hits always + pbolt.hit = AUTOMATIC_HIT; // hits always pbolt.type = SYM_ZAP; pbolt.flavour = BEAM_MMISSILE; // unresistable pbolt.obvious_effect = true; diff --git a/crawl-ref/source/dat/splev.des b/crawl-ref/source/dat/splev.des index e833e32cd7..fd5725fb40 100644 --- a/crawl-ref/source/dat/splev.des +++ b/crawl-ref/source/dat/splev.des @@ -188,14 +188,15 @@ # does the same thing - whitespace is not significant. # SUBST: ? = T:20 U V # makes T twice as likely to be used as U or V (the default weight -# is 10). Note that there has to be at least one space after T:20 -# and that whitespace in T:20 is not permitted. +# is 10). Note that there has to be at least one space before and after +# T:20 and that whitespace in T:20 is not permitted. # SUBST: ? : TUV # replaces occurrences of ? with one of TUV, and guarantees that all # occurrences of ? will get the same replacement symbol. -# The placeholder symbol can be any non-space, printable character apart from -# : and =. The replacement symbols can be any non-space printable character, -# including : and = ("SUBST: ? = +=:123def" is valid). +# +# The placeholder and replacement symbols can be any non-space, printable +# character, including : and =, apart from commas - "SUBST: = = +=:123def" is +# valid. # # SUBST: lines can safely replace symbols with themselves: # @@ -1156,18 +1157,13 @@ KFEAT: Z = weight:2 teleport trap / . KFEAT: z = teleport trap MONS: naga / nothing, greater naga / nothing, guardian naga / nothing MONS: naga warrior / nothing, naga mage / nothing -SHUFFLE: 123 -SHUFFLE: 45 -SUBST: ' : ' x -SUBST: " : " x +SUBST: ':'x, ":"x SUBST: ' = .:250 1 2 3 4:15 5:5 SUBST: " = .:250 1 2 3 4:5 5:15 -SUBST: X = x c + . -SUBST: Y = x c + -SUBST: T : T U V .:30 b -SUBST: _ : ! . -SUBST: ! : ! . x -SUBST: ! = x .:2 +SUBST: X=xc.+, Y=xc+ +SUBST: T : T U V .:30 b +SUBST: _:.!, !:!.x, !=x .:2 +SHUFFLE: 123, 45 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -1210,40 +1206,40 @@ ENDMAP ############################################################################ # snake_pit +# now slightly randomised (dp) - changes welcome -NAME: snake_pit -PLACE: Snake:5 +NAME: snake_pit +PLACE: Snake:5 ORIENT: southwest - -# Rotation makes this look really bad if the console font is not square. -FLAGS: no_rotate - -# Hey, this looks a bit like a face ... - +FLAGS: no_rotate +MONS: greater naga / nothing, naga, naga mage / nothing, naga warrior / nothing +SUBST: c = c .:1 +SUBST: v = v .:1 +SUBST: v = x MAP xxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx.............xxxxxxxx -xxxxxxxxxxxxxx....x.............x..xxxxx -xxxxxxxxxxxx....2.x.............x.2..xxx -xxxxxxxxxxx.....2.x....x.....x..x..3.xxx -xxxxxxxxxxx.....22x.............xx.2..xx -xxxxxxxxxxx.......xx..x........xx..3..xx -xxxxxxxxxx.....x23.xx....T...xxx.44...xx -xxxxxxxxxx......4.4.x.........x.333....x -xxxxxxxxxx......3.x4...x.......4x4.....x -xxxxxxxxxx.......3.......x.............x -xxxxxxxxxx..c......3.........x.......c.x -xxxxxxxxx...cc...................3..cc.x -xxxxxxxxx...cc..........4.4.........cc.x -xxxxxxxxx...cc...3...x........2.....cc.x +xxxxxxxxxxxxxx....v.............v..xxxxx +xxxxxxxxxxxx....2.v.............v.2..xxx +xxxxxxxxxxx.....2.v....v.....v..v.33.xxx +xxxxxxxxxxx.....22v.............vv.2..xx +xxxxxxxxxxx.......vv..v........vv.33..xx +xxxxxxxxxx.....x233vv....T...vvv4444..xx +xxxxxxxxxx......4444v.........v.333....x +xxxxxxxxxx......33v4...v.......4x4.....x +xxxxxxxxxx.......334.....v.....4333....x +xxxxxxxxxx..c......3.3..4.4..v.......c.x +xxxxxxxxx...cc.....1...1.1.1...133..cc.x +xxxxxxxxx...cc....3.....4.4.........cc.x +xxxxxxxxx...cc...3...v........2.....cc.x xxxxxxxxx...cc.........1...1.......cc..x xxxxxxxxxx..cc.....1.....1.....1..ccc.xx -xxxxxxxxxx...ccc..................cc..xx +xxxxxxxxxx...ccc......3333333.....cc..xx xxxxxxxxxx....cccc....3333333.....cc..xx -xxxxxxxxxx.....ccccccc...........cc...xx -xxxxxxxxxx........cccccccO...ccccc....xx +xxxxxxxxxx.....cccccc............cc...xx +xxxxxxxxxx........ccccc..O....cccc....xx xxxxxxxxxxx........cccccccccccccc....xxx -xxxxxxxxxxx.........cccccccccccc.....xxx +xxxxxxxxxxx..........ccccccccccc.....xxx xxxxxxxxxxxxx.......................xxxx xxxxxxxxxxxxxxxx..................xxxxxx xxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxx @@ -1257,17 +1253,27 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP -MONS: greater naga, naga, naga mage, naga warrior -MONS: random, random, random ############################################################################ # elf_hall +# now slightly randomised (dp) - changes welcome -NAME: elf_hall -PLACE: Elf:7 -ORIENT: northwest -FLAGS: no_rotate - +NAME: elf_hall +PLACE: Elf:7 +ORIENT: northwest +FLAGS: no_rotate +MONS: deep elf high priest, deep elf demonologist, deep elf annihilator +MONS: deep elf sorcerer, deep elf death mage +SUBST: 1=1., 2=2., 3=3., 4=4., 5=5. +SHUFFLE: 23, 45 +KMONS: $ = weight:450 nothing / deep elf sorcerer / deep elf annihilator +KMONS: * = weight:300 nothing / deep elf annihilator / deep elf death mage +KMONS: | = weight:600 nothing / deep elf demonologist / deep elf death mage +SUBST: v = v .:2 +SUBST: v : xvb +SUBST: | = | *:2 +SUBST: $ = $:20 *:4 |:1 +SUBST: * = * |:3 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -1281,36 +1287,32 @@ xxxxxxxxxxxxxxxxxcc*|*|*|**|||||c$ccxxxx xxxxxxxxxxxxxxxxcc*$*|*|*|*|||||c$$ccxxx xxxxxxxxxxxxxxxcc*$|*$***$$|||||c|$$ccxx xxxxxxxxxxxxxxcc*$*|**ccccccccccc$$$$ccx -xxxxxxxxxxxxxxc*|*$*$ccc.....2..c+$|$$cx +xxxxxxxxxxxxxxc*|*$*$ccc..2..2..c+$|$$cx xxxxxxxxxxxxxxc$*$*ccc...........c$$$$cx -xxxxxxxxxxxxxxc||**cc...5.......4cc$|$cx -xxxxxxxxxxxxxxc*$$cc........3..ccccccccx +xxxxxxxxxxxxxxc||**cc...5.5...4.4cc$|$cx +xxxxxxxxxxxxxxc*$$cc..3.....3..ccccccccx xxxxxxxxxxxxxxc$+ccc.....2....cc.....5cx -xxxxxxxxxxxxxxc$c....5.......cc.......cx +xxxxxxxxxxxxxxc$c....5.....5.cc....5..cx xxxxxxxxxxxxxxccc......5....cc..2....ccx -xxxxxxxxxxxxxxxxc..........cc.......ccxx -xxxxxxxxxxxxxxxcc..1..U..........4..ccxx +xxxxxxxxxxxxxxxxc....5...2.cc.......ccxx +xxxxxxxxxxxxxxxcc..1..U.....3.4..4..ccxx xxxxxxxxxxxxxxcc.....................ccx -xxxxxxxxxxxxxxc...........3...........cx -xxxxxxxxxxxxxxc.......2.......3.......cx +xxxxxxxxxxxxxxc..2........3........5..cx +xxxxxxxxxxxxxxc.......2..2....3.......cx xxxxxxxxxxxxxxc..2................2..5cx -xxxxxxxxxxxxxxc......x.........x......cx -xxxxxxxxxxxxxxc.....xx.........xx.....cx -xxxxxxxxxxxxxxc2...xxx....1....xxx.4..cx -xxxxxxxxxxxxxxc..xxxx...........xxxx..cx -xxxxxxxxxxxxxxc.xxx.....cc.cc.....xxx.cx -xxxxxxxxxxxxxxc.x.....cccc.cccc.....x.cx -xxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3...cx +xxxxxxxxxxxxxxc......v.........v..2...cx +xxxxxxxxxxxxxxc..2..vv..1...1..vv.....cx +xxxxxxxxxxxxxxc2...vvv....1....vvv.4.4cx +xxxxxxxxxxxxxxc..vvvv...........vvvv..cx +xxxxxxxxxxxxxxc.vvv.....cc.cc.....vvv.cx +xxxxxxxxxxxxxxc.v.3...cccc.cccc.3...v.cx +xxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3.3.cx xxxxxxxxxxxxxxc...cccxxxxc.cxxxxccc...cx xxxxxxxxxxxxxxc.cccxxxxxxc.cxxxxxxccc.cx xxxxxxxxxxxxxxcccxxxxxxxxc.cxxxxxxxxcccx xxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxx ENDMAP -MONS: deep elf high priest, deep elf demonologist -MONS: deep elf annihilator, deep elf sorcerer -MONS: deep elf death mage -MONS: random, random ############################################################################ ## alternative elf halls: gauntlets (David) @@ -1400,9 +1402,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ~ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce**|||**eccccccce%*%%%*%ec$$ccccxc @@ -1444,9 +1444,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%*%%%%%ecccccc=e**|||**ec$$ccccxc @@ -1488,9 +1486,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%%%%%*%eccccccce**|||**ec$$=cccxc @@ -1532,9 +1528,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%*%%%%%eccccccce**|||**ec$$ccccxc @@ -1576,9 +1570,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$cd%%%%%%%dc==c===e%%%%%%%ec$$ccccxc @@ -1620,9 +1612,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%%%%%%%eccccccce**|||**ec$$ccccxc @@ -1664,9 +1654,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$cd|*|||**dcccccccd*||*|**dc$$ccccxc @@ -1708,9 +1696,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce*|||||*ec==ccc=e*|||||*ec$$ccccxc @@ -1752,9 +1738,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$=e**|||**eccccccce%%|%|%%e=$$ccccxc @@ -1796,9 +1780,7 @@ MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 -SUBST: ! = 1 5 -SUBST: ? = . ? -SUBST: ? : 2 3 +SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxccc====ccccc=======cccc====ccccccccccccxc @@ -1830,78 +1812,80 @@ ENDMAP ############################################################################## # slime_pit - -NAME: slime_pit -PLACE: Slime:$ -ORIENT: encompass - -# Slime pit take is reduced pending an increase in difficulty of this -# subdungeon. -- bwr - -MAP -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxx....................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxx......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxx..........................x.xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxx.............................xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxx.................................xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxx..................................xxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxx....(................................xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxx......................................xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxx..........................................xxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxx..........................................xxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxx............................................xxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxx............................................xxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxx.....................ccc..ccc............]......xxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxx...................cccc2ccccc...................xxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxx...................cc*cc..cc*cc....................xxxxxxxxxxxxxxx -xxxxxxxxxxxxxx..................cc***cc4c***cc..................xxxxxxxxxxxxxxxx -xxxxxxxxxxxxx..................cc*|*cc..cc*|*cc..................xxxxxxxxxxxxxxx -xxxxxxxxxxxxx.................cc*|P|*c4cc*|P|*cc.................xxxxxxxxxxxxxxx -xxxxxxxxxxxxx.................cc**|*cc..cc*|**cc....................xxxxxxxxxxxx -xxxxxxxxxxxx..................ccc**c|cc4c|c**ccc...................xxxxxxxxxxxxx -xxxxxxxxxxxx..................cccccccc..cccccccc....................xxxxxxxxxxxx -xxxxxxxxxxx...................c.4.c.4.1..4.c.4.c.....................xxxxxxxxxxx -xxxxxxxxxxx...................2.c.4.c..3.c.4.c.2.....................xxxxxxxxxxx -xxxxxxxxxxx..........)........cccccccc..cccccccc.....................xxxxxxxxxxx -xxxxxxxxxxx...................ccc**c|cc4c|c**ccc.....................xxxxxxxxxxx -xxxxxxxxxx....................cc**|*cc..cc*|**cc....................xxxxxxxxxxxx -xxxxxxxxxx....................cc*|P|*c4cc*|P|*cc....................xxxxxxxxxxxx -xxxxxxxxxx.....................cc*|*cc..cc*|*cc....................xxxxxxxxxxxxx -xxxxxxxxxxx.....................cc***cc4c***cc.....................xxxxxxxxxxxxx -xxxxxxxxxxxx.....................cc*cc..cc*cc......................xxxxxxxxxxxxx -xxxxxxxxxxxxx.....................cccc2ccccc......................xxxxxxxxxxxxxx -xxxxxxxxxxxxxx.....................ccc..ccc.......................xxxxxxxxxxxxxx -xxxxxxxxxxxxxx...........................................[.........xxxxxxxxxxxxx -xxxxxxxxxxxxx......................................................xxxxxxxxxxxxx -xxxxxxxxxxxxx..............................................xxxxx...xxxxxxxxxxxxx -xxxxxxxxxxxxxx...........................................xxxxxxxx.xxxxxxxxxxxxxx -xxxxxxxxxxxxxx..........................................xxxxxxxxx.xxxxxxxxxxxxxx -xxxxxxxxxxxxxxxx........................................xxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxx.........................................xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxx.......................................xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxx......................................xxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxx......................................xxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx.....................................xxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx.............................}......xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxx.................................xxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxx..............................xxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxx............................xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxx...........{........xxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +# now slightly randomised (dp) - changes welcome + +NAME: slime_pit +PLACE: Slime:$ +ORIENT: encompass +MONS: royal jelly, acid blob, great orb of eyes / nothing +SUBST: ' : ' .:1, ' : ' x:1, ' = .x +SUBST: " : " .:3, " = .c +SHUFFLE: ([{ +# of what use are the exits? +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxx''''...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxx'''..'''''........'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxx'.......................''x'xxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxx'..........................'.xxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxx'............................'xxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxx'.............................'''xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxx'...............................''xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx''..(..............................''xxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxx'''....................................''xxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxx'.........................................'xxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx''.........................................'xxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx'...........................................'xxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxx''xx'..........................................'xxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxx'..''................""""."""""...........]....''xxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxx'x.................."cccc2ccccc".................'xxxxxxxxxxxxxxxxx +xxxxxxxxxxxxx'.'................"cc*cc..cc*cc".................''xxxxxxxxxxxxxxx +xxxxxxxxxxxxx'................."cc***cc4c***cc".................xxxxxxxxxxxxxxxx +xxxxxxxxxxxxx'................"cc*|*cc..cc*|*cc"................'xxxxxxxxxxxxxxx +xxxxxxxxxxxx''..............."cc*|P|*c4cc*|P|*cc"...............'xxxxxxxxxxxxxxx +xxxxxxxxxxxx'................"cc**|*cc..cc*|**cc"................'''xxxxxxxxxxxx +xxxxxxxxxxxx'................"ccc**c|cc4c|c**ccc"..................xxxxxxxxxxxxx +xxxxxxxxxxx'................."cccccccc.3cccccccc"..................'xxxxxxxxxxxx +xxxxxxxxxxx'................."c.4.c.4.1..4.c.4.c"..................''xxxxxxxxxxx +xxxxxxxxxxx'..................2.c.4.c....c.4.c.2....................'xxxxxxxxxxx +xxxxxxxxxx'..........)......."cccccccc3.cccccccc"...................'xxxxxxxxxxx +xxxxxxxxxx'.................."ccc**c|cc4c|c**ccc"...................'xxxxxxxxxxx +xxxxxxxxxx'.................."cc**|*cc..cc*|**cc"..................'xxxxxxxxxxxx +xxxxxxxxx'..................."cc*|P|*c4cc*|P|*cc"..................'xxxxxxxxxxxx +xxxxxxxxx''..................."cc*|*cc..cc*|*cc"..................'xxxxxxxxxxxxx +xxxxxxxxxxx'..................."cc***cc4c***cc"...................'xxxxxxxxxxxxx +xxxxxxxxxxxx'..................."cc*cc..cc*cc"....................'xxxxxxxxxxxxx +xxxxxxxxxxxx'...................."cccc2ccccc"....................'xxxxxxxxxxxxxx +xxxxxxxxxxxxx'...................."""".""""".....................'xxxxxxxxxxxxxx +xxxxxxxxxxxxx'...........................................[........'xxxxxxxxxxxxx +xxxxxxxxxxxx''..............................................'''....'xxxxxxxxxxxx +xxxxxxxxxxxx'.............................................''xxx''.'xxxxxxxxxxxxx +xxxxxxxxxxxxx'..........................................''xxxxxxx.xxxxxxxxxxxxxx +xxxxxxxxxxxxx'''.......................................'xxxxxxxxx.xxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx'......................................'xxxxxxxxx'xxxxxxxxxxxxxx +xxxxxxxxxxxxxxxx'.......................................'xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxx''.....................................'xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxx'.....................................'xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxx''....................................'xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxx'...................................'xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxx'............................}......'xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx''................................'xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxx'.............................''xxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxx'.............................'xxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxx'......................''...'xxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxx'''''........{.......'xx'..xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''............'xxxx''xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....'....'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''x...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -1911,9 +1895,6 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP -MONS: royal jelly, acid blob, great orb of eyes -MONS: random, random, random, random - ############################################################################## # The Hall of Blades @@ -1921,7 +1902,8 @@ MONS: random, random, random, random NAME: hall_of_blades PLACE: Blade ORIENT: north - +MONS: dancing weapon +SHUFFLE: cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -1961,8 +1943,6 @@ xxxxxxxxcccc.............................cccccccccccccccccccccccccccccccxxxxxxxx xxxxxxxxcccccccccccccccccccccccccccccc.@.cccccccccccccccccccccccccccccccxxxxxxxx ENDMAP -MONS: dancing weapon -MONS: random, random, random, random, random, random ############################################################################## # hall_of_Zot @@ -2504,35 +2484,37 @@ MONS: random, random ############################################################################# # Swamp:5 +# now slightly randomised (dp) - changes welcome -NAME: swamp -PLACE: Swamp:5 -ORIENT: southeast -FLAGS: no_rotate - +NAME: swamp +PLACE: Swamp:5 +ORIENT: southeast +FLAGS: no_rotate +MONS: swamp dragon / nothing, swamp drake / nothing, hydra / nothing +SHUFFLE: 12 +SUBST: ' = xc # NB - most of the 'x's here will be set to water in dungeon.cc - MAP xxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxx2x.xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxx2x2xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxcc.ccxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxcc...ccxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxcc3.2..ccxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxcc.1.3.2.ccxxxxxxxxxxxxxxxxxxxxxxx -xxxxxccc....1.1cccxxxxxxxxxxxxxxxxxxxxxx -xxxxxcc.1.32....ccxxxxxxxxxxxxxxxxxxxxxx -xxxxxcc...3..1.3ccxxxxxxxxxxxxxxxxxxxxxx -xxxxxcc2.1.3..2.ccxxxxxxxxxxxxxxxxxxxxxx -xxxxxccc33..1..cccxxxxxxxxxxxxxxxxxxxxxx -xxxxxxcccc3O3ccccxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxcccccccccxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxcccxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxcc3.2ccxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxx'c3.2.3c'xxxxxxxxxxxxxxxxxxxxxxxx +xxxxxx'c11.3322c''xxxxxxxxxxxxxxxxxxxxxx +xxxxx'cc...21.1cccxxxxxxxxxxxxxxxxxxxxxx +xxxxx'c.13321.1.cc'xxxxxxxxxxxxxxxxxxxxx +xxxx'cc31333.113cc'xxxxxxxxxxxxxxxxxxxxx +xxxx'cc22113.223ccxxxxxxxxxxxxxxxxxxxxxx +xxxxx'cc3333113cc'xxxxxxxxxxxxxxxxxxxxxx +xxxxx'cccc3O3ccc'xxxxxxxxxxxxxxxxxxxxxxx +xxxxxx'cccccccc'xxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxx''ccccc'xxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxx''cc'xxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -2549,8 +2531,37 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP -MONS: swamp dragon, swamp drake, hydra -MONS: random, random, random, random +############################################################################# +# Swamp:5 alternative (dp) + +NAME: swamp_alternative +PLACE: Swamp:5 +ORIENT: float +MONS: swamp dragon, swamp drake, hydra, firedrake +ITEM: nothing +SUBST: 1=1., 2=2., 3=3., 4=4. +SHUFFLE: Od, 123 +SUBST: l=l .:2, '=.x, "=cx, _=c. +# NB - most of the 'x's here will be set to water in dungeon.cc +MAP +xxx@xxxxxxx@xxxxxxxxxxx +xxx1'xxxxxxx2'xxxxxxxxx +xxxx1xxxxxx2'xxxxxxxxxx +xxxx.xxxxxx.xxxxxxxxxxx +xx'2x3.x''3xxxxxxxxxxxx +xx''x"c..1""""xxxxxxxxx +xxxx""c".ccccc""xxx'3xx +xxx"cc_.2lll.ccc""2.'3x +xx"cc..33ll..2._c1'xxx@ +x"cc.1..lll...1..""xxxx +x"c....llllll.1.2c"xxxx +x"cc..l4llllll..cc"xxxx +xx"ccll.llll.4lcc"xxxxx +xxx"cccO.lld.ccc"xxxxxx +xxxx""cccccccc""xxxxxxx +xxxxxx""""""""xxxxxxxxx +ENDMAP + ############################################################################## # Portal vaults @@ -2590,7 +2601,7 @@ NAME: david_orc_1_choice TAGS: orc_entry MONS: orc, warg / orc priest / orc warrior, orc warrior / orc ITEM: % / scroll of teleport / scroll of remove curse / scroll of identify -ITEM: % / weight:2 * / scroll of blinking / scroll of recharging / scroll of fear +ITEM: % / w:2 * / scroll of blinking / scroll of recharging / scroll of fear SHUFFLE: %1 ORIENT: float MAP @@ -2708,7 +2719,7 @@ NAME: david_orc_5 TAGS: orc_entry ORIENT: float KFEAT: C = altar of Yredelemnul / altar of Makhleb / altar of Trog -MONS: orc priest, orc / weight:5 orc warrior / weight:1 orc knight +MONS: orc priest / nothing, orc / w:5 orc warrior / w:1 orc knight SUBST: x : cxv SUBST: ( = ( . SUBST: ) = ) . @@ -2730,7 +2741,7 @@ NAME: erik_orc_1 TAGS: orc_entry MONS: orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake # The drake's name is Bobby. Since you did ask. -KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / weight:2 potion of speed / weight:2 potion of might +KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / w:2 potion of speed / w:2 potion of might ITEM: club, potion of confusion, slice of pizza, sausage / weight:40 nothing ITEM: potion of confusion / potion of water SHUFFLE: defO @@ -2866,16 +2877,17 @@ MONS: weight:20 nothing / weight:30 human / necromancer / wizard ORIENT: float SHUFFLE: != SUBST: ! = x +SUBST: ' : cxv MAP -xxxxx.@.xxxxx -x...+...x...x -x...x...x...x -x!x=x111x...x -@.x.x111+.O.x -x.x.x111x...x -x.x.x...x...x -x.+.x...x...x -xxxxx.@.xxxxx +xxxxx.@.''''' +x...+...'...' +x...x...'...' +x!x=x111'...' +@.x.x111+.O.' +x.x.x111'...' +x.x.x...'...' +x.+.x...'...' +xxxxx.@.''''' ENDMAP ############################################################################## @@ -2927,7 +2939,7 @@ ENDMAP NAME: david_vaults_4 TAGS: vault_entry ORIENT: float -SHUFFLE: 12345 +SHUFFLE: 123456 MONS: dragon / golden dragon / ice dragon / iron dragon / shadow dragon / storm dragon MONS: freezing wraith / shadow wraith / wight / wraith MONS: deep troll / iron troll / rock troll / troll @@ -2935,13 +2947,8 @@ MONS: cyclops / ettin / fire giant / frost giant / hill giant / stone giant / ti MONS: necromancer / shapeshifter / vault guard / wizard MONS: nothing MONS: shapeshifter / weight:30 nothing -SUBST: 1 = 1 . -SUBST: 2 = 2 . -SUBST: 3 = 3 . -SUBST: 4 = 4 . -SUBST: 5 = 5 . -SUBST: * : * % . - +SUBST: 1=.1, 2=.2, 3=.3, 4=.4, 5=.5, *:*.% +SUBST: x : xcv MAP @..........@ .xxxxxxxxxx. @@ -2985,7 +2992,7 @@ NAME: erik_vaults_1 TAGS: vault_entry MONS: dancing weapon ORIENT: float - +SHUFFLE: vc MAP ............. ............. @@ -3006,7 +3013,7 @@ NAME: erik_vaults_2 TAGS: vault_entry MONS: vault guard ORIENT: float - +SHUFFLE: vx MAP vvvvvv.vvvvvv vvvvvv.vvvvvv @@ -3036,17 +3043,17 @@ ENDMAP # NAME: david_lair_1 TAGS: lair_entry -MONS: giant lizard, giant snail / elephant slug -MONS: yak / weight:2 death yak, plant / fungus +MONS: giant lizard / sheep, giant snail / elephant slug / nothing +MONS: nothing / yak / weight:2 death yak, plant / fungus / w:20 nothing SHUFFLE: 12 ORIENT: float MAP xxxx..@..xxxx xx.........xx -x...2...44..x -...4..1...... +x..42...44..x +..44..1...... @....1O3....@ -..........4.. +...4......4.. x...4..2....x xx.........xx xxxx..@..xxxx @@ -3055,19 +3062,20 @@ ENDMAP ############################################################################## # Shrubbed Lair entry # -NAME: david_lair_2 -TAGS: lair_entry -MONS: plant, firedrake +NAME: david_lair_2 +TAGS: lair_entry +MONS: plant, firedrake +SUBST: ' = 1. ORIENT: float MAP xxxxxxxxxxxxx xx111111111xx -x112..111111x -x11.O..111... -x11...111...@ -x111111...... -x1..11......x -xx.........xx +x112.'111111x +x11.O.'111''. +x11'..111'..@ +x111111''.... +x1''11......x +xx.''..'...xx xxxx..@..xxxx ENDMAP @@ -3076,11 +3084,11 @@ ENDMAP # NAME: david_lair_3 TAGS: lair_entry -MONS: weight:50 nothing / weight:30 giant slug / weight:30 giant snail -MONS: weight:100 nothing / weight:40 yak / sheep / death yak -MONS: weight:100 nothing / weight:20 giant iguana / weight:20 giant lizard / gila monster / komodo dragon +MONS: w:50 nothing / w:30 giant slug / w:30 giant snail +MONS: w:100 nothing / w:40 yak / sheep / death yak +MONS: w:100 nothing / w:20 giant iguana / w:20 giant lizard / gila monster / komodo dragon MONS: green rat / grey rat / orange rat / quokka / rat -MONS: weight:90 nothing / weight:30 giant frog / blink frog / giant brown frog / spiny frog +MONS: w:90 nothing / w:30 giant frog / blink frog / giant brown frog / spiny frog SHUFFLE: 12345 ORIENT: float MAP @@ -3161,17 +3169,17 @@ ENDMAP # NAME: erik_lair_3 TAGS: lair_entry -MONS: weight:50 troll / Snorg, weight:30 hound / jackal / weight:20 war dog +MONS: w:50 troll / Snorg, w:30 hound / jackal / w:20 war dog ORIENT: float SUBST: ? = w. MAP -.@........ww?www?..... +.@........wwwwww?..... ..?.?.?..wwwwwww.?..?. ..??w..wwwwwwwww?.??.. -...??w.wwwwwww??www?.. -...wwwwwwwwwwwwwww??.. -..wwwwww?wwwww2wwww..@ -..wwwwwwww....wwww???. +...??w.wwwwwwww?www?.. +...wwww?wwwwwwwwww??.. +..wwwwww??w??w2wwww..@ +..wwwwww??....wwww???. ......1..2.2O2.wwww... ..?wwwww???2.2www.ww?. .....wwww2..w.2www.... @@ -3187,8 +3195,8 @@ ENDMAP # NAME: erik_lair_4 TAGS: lair_entry -MONS: steam dragon/mottled dragon/swamp drake -MONS: weight:20 giant iguana/komodo dragon/giant gecko/giant lizard +MONS: steam dragon / mottled dragon / swamp drake +MONS: w:20 giant iguana / komodo dragon / giant gecko / giant lizard / nothing FLAGS: no_rotate SUBST: ? = x.c SHUFFLE: %*RO @@ -3196,9 +3204,9 @@ ORIENT: float MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxx?xxx?x?xx?x.2xx??xx?x*?xxx?.2.xxxx +xxxxxxxxxxxxxxx?xxx?x?xx?x.2xx?xxx?x*?xxx?.2.xxxx xxxxxxxxxxxxxxx.2.......?xx.x.?xxx?.??xxxx?x.?xxx -xxxxxxxxxxxxx?....xxx...2....??????..??x?x..%xxxx +xxxxxxxxxxxxx?....xxx...2....??????..????x..%xxxx xx?xx???xxxxx..xx??xx??..........?...???..??x=.?x @......xxx.2.xx?xxxxxx?x?x??.......1...2.x.xxx.?x xxx?xxx...xxxxxxxxxxxx?xxxx.??.2...?......?xxx$xx @@ -3267,7 +3275,7 @@ ENDMAP # Hive monsters near stair # NAME: david_hive_2 -TAGS: hive_entry +TAGS: hive_entry generate_awake MONS: nothing / killer bee / killer bee larva MONS: queen bee ORIENT: float @@ -3294,14 +3302,8 @@ MONS: killer bee larva / killer bee, queen bee MONS: giant ant / soldier ant, queen ant MONS: yellow wasp / nothing, red wasp / yellow wasp MONS: bumblebee -SHUFFLE: XY -SHUFFLE: VW -SHUFFLE: defgOR -SHUFFLE: 34 / 56 -SUBST: V = = -SUBST: W = a -SUBST: X = = -SUBST: Y = a +SHUFFLE: XY, VW, defgOR, 34/56 +SUBST: V==, W=a, X==, Y=a SUBST: ? = a .:20 SUBST: 1 : 1 7:2 SUBST: 7 = 7 . @@ -3325,21 +3327,21 @@ ENDMAP # NAME: erik_hive_1 TAGS: hive_entry -MONS: weight:200 bear/polar bear, grizzly bear, black bear +MONS: w:200 bear / polar bear, grizzly bear, black bear MONS: killer bee, queen bee, killer bee larva ITEM: honeycomb, royal jelly -SHUFFLE: 123 -SHUFFLE: deO +SUBST: ? = a. +SHUFFLE: 123, deO ORIENT: float MAP ....................... -.............aaa....... +............?aaa???.... ...........aaa4aaaaa... -...........a4e6d564a... -......2....a6.4.4O6a... -............a64aa4a.... -....1.......aaaaaa..... -.......3............... +..........?a4e6d564a?.. +......2...?a6?4?4O6a?.. +...........?a64?a4a.... +....1......?aaaaaa?.... +.......3.....????...... ....................... ENDMAP @@ -3377,17 +3379,18 @@ ENDMAP NAME: erik_hive_3 TAGS: hive_entry MONS: killer bee larva, killer bee, queen bee, firedrake -SUBST: l = l. +SHUFFLE: UVWXYZ +SUBST: l=.l, U==, V=a, W=a, X=a, Y=a, Z=a ORIENT: float MAP .................. ...aaaaa.......... ..aaRa....a...a... -..a2.a.aaa=.aa.... -.aa.1aaa.1aaa...a. +..a2.Y.aaaX.aa.... +.aV.1aaa.1aaa...a. ..aa21.2O2aaa4.aa. -...aaa2131aaaaa... -..aaaaaRaaa..aa... +...Zaa2131Waaaa... +..aaaaaRaUa..aa... ..aa.4aaa.a...a... .aa...aaa.aa...... .a..aaaa.......... diff --git a/crawl-ref/source/dat/tricky.des b/crawl-ref/source/dat/tricky.des index 39a8a386b1..d8993fc894 100644 --- a/crawl-ref/source/dat/tricky.des +++ b/crawl-ref/source/dat/tricky.des @@ -190,17 +190,17 @@ NAME: lemuel_trickyentry_002_batcave TAGS: entry ORIENT: float SHUFFLE: {[( -MONS: giant bat +MONS: giant bat / nothing MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x{x[x(xxxxxxxxxxx.........%xxxx x.x.x.xxxxxxxx...............xx -x.x.x.xxxxxx..................x -x.x.x.xxxx....1.1.1.1.1......%x +x.x.x.xxxxxx...1.1.1..........x +x.x.x.xxxx....1.1.1.1.1.1....%x x.x.x.xx.......1.1.1.1.1....%xx -x.....+.......1.1.1.1.1.....%xx +x.....+.......1.1.1.1.1.1...%xx xxx.xxx........1.1.1.1.1....xxx -xxx.xxxx.................xxxxxx +xxx.xxxx..........1.1.1..xxxxxx xxx.xxxxx.............xxxxxxxxx @...xxxxxxx.......xxxxxxxxxxxxx xxx.xxxxxxxxx...xxxxxxxxxxxxxxx @@ -215,11 +215,8 @@ ENDMAP NAME: lemuel_trickyentry_river TAGS: entry no_monster_gen ORIENT: float -SHUFFLE: {[( -SHUFFLE: ABC -SUBST: A = = -SUBST: B = x -SUBST: C = x +SHUFFLE: {[(, ABC +SUBST: A:=, B:x, C:x CHANCE: 1 MAP xxxxxxxxxxxxxxxxxxx @@ -277,8 +274,7 @@ NAME: david_trickyentry_002_a TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 -SHUFFLE: {[( -SHUFFLE: wWl +SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -301,8 +297,7 @@ NAME: david_trickyentry_002_b TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 -SHUFFLE: {[( -SHUFFLE: wWl +SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -325,8 +320,7 @@ NAME: david_trickyentry_002_c TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 -SHUFFLE: {[( -SHUFFLE: wWl +SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx @@ -349,8 +343,7 @@ NAME: david_trickyentry_002_d TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 -SHUFFLE: {[( -SHUFFLE: wWl +SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx @@ -373,8 +366,7 @@ NAME: david_trickyentry_002_e TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 -SHUFFLE: {[( -SHUFFLE: wWl +SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -424,42 +416,24 @@ ENDMAP ############################################################################## # Evil foreboding -NAME: david_trickyentry_004_a +NAME: david_trickyentry_004 TAGS: entry no_monster_gen -MONS: troll +MONS: troll / w:40 giant bat ORIENT: float -CHANCE: 2 SHUFFLE: {[(< +SUBST: ?:?.l, ?=l. MAP {...............[ -......lll........ -...lll.lll....... -..l.llll.llll..l. -...lll]..1lllll.. -..ll.ll...ll..... -.....lll.ll...... -....ll.lll....... +....?.lll?....... +...lll?lll??..... +..l.llll.llll?.l. +..?lll]..1lllll?. +.?ll?ll...ll.??.. +...?.lll.ll??.... +....ll.lll?...... <...............( ENDMAP -NAME: david_trickyentry_004_b -TAGS: entry no_monster_gen -MONS: giant bat -ORIENT: float -CHANCE: 8 -SHUFFLE: {[(< -MAP -{...............< -......lll........ -...lll.lll....... -..l.l.lllllll..l. -...lll].11lllll.. -..ll.ll.11ll..... -.....lll.ll...... -....ll.lll....... -[...............( -ENDMAP - ############################################################################## # The pits are prepared @@ -540,19 +514,18 @@ ENDMAP NAME: david_trickyentry_006 TAGS: entry -MONS: weight:30 nothing / worm -MONS: weight:30 nothing / ooze / weight:2 jelly -MONS: weight:30 nothing / jackal / rat +MONS: w:30 nothing / worm +MONS: w:30 nothing / ooze / weight:2 jelly +MONS: w:30 nothing / jackal / rat FLAGS: no_rotate ORIENT: float SUBST: ?=Gx -SHUFFLE: xc -SHUFFLE: 123 +SHUFFLE: xc, 123 MAP ................. .xxxxxxxxxxxxxxx. -.x123132>332213x. -.x2312132211321x. +.x1231321332212x. +.x2312132211323x. .x3123213123132x. .x?????G+G?????x. .x.............x. @@ -604,8 +577,7 @@ NAME: david_trickyentry_008 TAGS: entry ITEM: nothing ORIENT: float -SHUFFLE: [{( -SHUFFLE: GIcbv= +SHUFFLE: [{(, GIcbv=, Iw, Gl MAP xxxxxxxxxxxxx x[....{....(x @@ -631,7 +603,7 @@ TAGS: entry no_monster_gen no_pool_fixup FLAGS: no_rotate CHANCE: 1 MONS: plant, plant / nothing -ITEM: bread ration / weight:20 meat ration, weight:20 any food / nothing +ITEM: bread ration / w:20 meat ration, w:20 any food / nothing ORIENT: float SHUFFLE: {[( SHUFFLE: lw @@ -666,14 +638,15 @@ ENDMAP NAME: david_trickyentry_010 TAGS: entry no_monster_gen no_pool_fixup MONS: nothing / hobgoblin / warg / war dog / hog / hound / wolf -MONS: nothing / giant gecko / giant iguana / giant lizard / giant newt -MONS: nothing / orc / generate_awake orc priest / generate_awake orc warrior / generate_awake orc wizard -MONS: nothing / generate_awake brain worm / generate_awake lava worm / generate_awake swamp worm / worm +MONS: giant gecko / giant iguana / giant lizard / giant newt +MONS: orc / generate_awake orc priest / generate_awake orc warrior / generate_awake orc wizard +MONS: generate_awake brain worm / generate_awake lava worm / generate_awake swamp worm / worm ITEM: any food ORIENT: float -SHUFFLE: {[( -SHUFFLE: lw -SHUFFLE: 1234d +SUBST: 2 = 2:40 . +SUBST: 3 = 3:40 . +SUBST: 4 = 4:40 . +SHUFFLE: {[(, lw, 1234d MAP xxxxxx@xxxxxx x...........x @@ -786,12 +759,14 @@ ENDMAP ############################################################################## # Being Mean Is Cool - +# (Has anyone a good guess on proper CHANCEs?) + NAME: erik_trickyentry_004_a TAGS: entry ORIENT: float -CHANCE: 5 -ITEM: scroll of curse armour, scroll of teleportation +CHANCE: 10 +ITEM: scroll of curse armour +ITEM: scroll of teleportation MAP xxxxx xxexx @@ -803,15 +778,35 @@ ENDMAP NAME: erik_trickyentry_004_b TAGS: entry ORIENT: float -CHANCE: 5 -ITEM: scroll of curse armour / scroll of random uselessness / scroll of identify -ITEM: scroll of curse armour / scroll of fear / scroll of teleportation +CHANCE: 10 +ITEM: scroll of curse armour, scroll of random uselessness, scroll of identify +ITEM: scroll of curse armour, scroll of fear, scroll of teleportation +SHUFFLE: def, ghi MAP @.....@ .xx=xx. -.xxexx. -.=d{e=. +.xxgxx. +.=d{g=. .xxdxx. .xx=xx. @.....@ ENDMAP + +NAME: erik_trickyentry_004_c +TAGS: entry +ORIENT: float +CHANCE: 10 +SHUFFLE: uU / vV / wW / zZ +SUBST: u==, v==, V=~, w=x, W=x, z==, Z=~. +ITEM: scroll of curse armour, scroll of random uselessness, scroll of identify +ITEM: scroll of curse armour, scroll of fear, scroll of teleportation +KFEAT: U = teleport trap +MAP +xxxxxxx +xZxxxWx +xxzgwxx +xxd{gxx +xxudvxx +xUxxxVx +xxxxxxx +ENDMAP diff --git a/crawl-ref/source/dat/vaults.des b/crawl-ref/source/dat/vaults.des index 0e1536f342..f9e60b91f6 100644 --- a/crawl-ref/source/dat/vaults.des +++ b/crawl-ref/source/dat/vaults.des @@ -188,14 +188,15 @@ # does the same thing - whitespace is not significant. # SUBST: ? = T:20 U V # makes T twice as likely to be used as U or V (the default weight -# is 10). Note that there has to be at least one space after T:20 -# and that whitespace in T:20 is not permitted. +# is 10). Note that there has to be at least one space before and after +# T:20 and that whitespace in T:20 is not permitted. # SUBST: ? : TUV # replaces occurrences of ? with one of TUV, and guarantees that all # occurrences of ? will get the same replacement symbol. -# The placeholder symbol can be any non-space, printable character apart from -# : and =. The replacement symbols can be any non-space printable character, -# including : and = ("SUBST: ? = +=:123def" is valid). +# +# The placeholder and replacement symbols can be any non-space, printable +# character, including : and =, apart from commas - "SUBST: = = +=:123def" is +# valid. # # SUBST: lines can safely replace symbols with themselves: # @@ -434,11 +435,8 @@ NAME: lemuel_entry_005_b TAGS: entry no_monster_gen ORIENT: float CHANCE: 5 -SHUFFLE: {[( -SHUFFLE: XYZ -SUBST: X = W -SUBST: Y = w -SUBST: Z = w +SHUFFLE: {[(, XYZ +SUBST: X=W, Y=w, Z=w MAP xxxxxxxxxxxxxxxxxxx xxxxx{...(...[xxxxx @@ -466,25 +464,26 @@ ENDMAP NAME: lemuel_entry_006_tunnels TAGS: entry no_monster_gen ORIENT: float +SUBST: ? = x. SHUFFLE: {[( MAP xxxxxxxxxxxxxxxxxxx x{xxxxxxxxxxxxxxxxx -x..xxxxxxxxxxxx[xxx -xx.xxxxxx(xxxxx...x -xx..xxxx..xxxxxxx.x -x...xx...xxxxxxxx.x -x.xxx..xxxxxx.....x -x..xx.xxxxxxx.xxxxx -xx..x.xxxxxx..xxxxx -xxx...xxxxx..xxxxxx +x..xxxxxxxxxxxx[x?x +xx.?xxxxx(xxxx?...x +x?..xxxx..xxxx???.x +x..?x?..?xxxx?x??.x +x.?xx..xxxxx?.....x +x.?xx.?xxxx?x.x???x +xx..?.xxxx??..xxxxx +xxx...?x??x..xxxxxx xxxxx.xx....xxxxxxx -xxxxx..x.xxxxxxxxxx -xxxxxx.x.xxxxxxxxxx -xxxxxx...xxxxxxxxxx -xxxxxxxx.xxxxxxxxxx -xxxxxxxx.xxxxxxxxxx -xxxxxxxx...xxxxxxxx +xxxxx..x.??xxxxxxxx +xxxxxx.?.xxxxxxxxxx +xxxxxx..??xxxxxxxxx +xxxxxx?x.xxxxxxxxxx +xxxxxxx?.?xxxxxxxxx +xxxxxxxx..?xxxxxxxx xxxxxxxxxx.xxxxxxxx ENDMAP @@ -494,16 +493,17 @@ ENDMAP NAME: lemuel_entry_007_funnel TAGS: entry no_monster_gen ORIENT: float +SUBST: c : x. MAP xxxxxxxxxxxxxxx x{.....(.....[x x.............x -xx...........xx -xx...........xx -xxx.........xxx -xxx.........xxx -xxxx.......xxxx -xxxx.......xxxx +xx...ccccc...xx +xx...ccccc...xx +xxx...ccc...xxx +xxx...ccc...xxx +xxxx...c...xxxx +xxxx...c...xxxx xxxxx.....xxxxx xxxxx.....xxxxx xxxxxx...xxxxxx @@ -520,22 +520,23 @@ NAME: lemuel_entry_008_muddy TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[( +SUBST: ? = w. MONS: nothing / plant, nothing / fungus MAP xxxxxxxxxxxxxxxxxxx xxxxx{..1..(.1ww.[x xxxxx1...1...11ww.x -xxxxxx..w.11....1.x -xxxxxx........2.1.x -xxxxxw..11......w.x -xxxxxw...........xx -xxxxx.11..22.2....x -xxxxx11.....w2....x -xxxxx....1.......xx -xxxxxx..1.......xxx -xxxxxx.....2....xxx -xxxxxx...2......xxx -xxxxx.....2.....xxx +xxxx?x..w.11..??1.x +xxx??x........2.1.x +xxx?ww..11.....?w.x +xxxxww?..........xx +xxx?w?11?.22.2....x +xxx?w11?....w2....x +xxxx???..1..???..xx +xxxxx?..1??..??.xxx +xxxx?x.....2?...xxx +xxxx?x...2......xxx +xxxx?w....2.....xxx xxxxx.22w......xxxx xxxxxxx..2.....xxxx xxxxxxx..2..22xxxxx @@ -553,28 +554,55 @@ NAME: lemuel_entry_009_a TAGS: entry ORIENT: float SHUFFLE: {[( +SUBST: ? : xcvG. CHANCE: 4 MAP xxxxxxxxxxx x{...(...[x x.........x -x.x.....x.x +x.?.....?.x x.........x x.........x -x.x.....x.x +x.?.....?.x x.........x x.........x -x.x.....x.x +x.?.....?.x x.........x x.........x -x.x.....x.x +x.?.....?.x x.........x x@...@...@x ENDMAP +NAME: lemuel_entry_009_b +TAGS: entry +ORIENT: float +SUBST: ? : xcvG. +ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knife +SHUFFLE: {[( +CHANCE: 3 +MAP +xxxxxxxxxxxx +x{...(...[xx +x.........xx +x.?.....?.xx +x.........xx +x.........xx +x.?.....?.xx +x.........xx +x.........xxxxxx +x.?.....?.xxxddx +x.........=..ddx +x.........xxxxxx +x.?.....?.xx +x.........xx +x@...@...@xx +ENDMAP + NAME: lemuel_entry_009_c TAGS: entry ORIENT: float +SUBST: ? : xcvG. ITEM: meat ration / bread ration / beef jerky / spear / potion of water / apple / club / hammer / knife SHUFFLE: {[( CHANCE: 3 @@ -582,27 +610,29 @@ MAP xxxxxxxxxxxx x{...(...[xx x.........xx -x.x.....x.xx +x.?.....?.xx x.........xx x.........xxxxxx -x.x.....x.xxxddx +x.?.....?.xxxddx x.........=..ddx x.........xxxxxx -x.x.....x.xx +x.?.....?.xx x.........xx x.........xx -x.x.....x.xx +x.?.....?.xx x.........xx x@...@...@xx ENDMAP ################################### -# behind the green door +# behind the door -NAME: lemuel_entry_010_green +NAME: lemuel_entry_010_a TAGS: entry +CHANCE: 5 ORIENT: float SHUFFLE: {( +SUBST: b : bcv MAP xxxxxxxxxxx x{...(...[x @@ -617,6 +647,22 @@ xbbbb+bbbbx x....@....x ENDMAP +NAME: lemuel_entry_010_b +TAGS: entry +CHANCE: 5 +ORIENT: float +SHUFFLE: {( +SUBST: b : bcv +MAP +xxxxxxxxxxx +x{...(...[x +x.........x +x.........x +x.........x +xbbbb+bbbbx +x....@....x +ENDMAP + ############################# # lemuel_lava_pool @@ -624,6 +670,7 @@ NAME: lemuel_entry_011_lava_pool TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[ +SUBST: l = l .:3 MAP xxxxxxxxxxxxxxx xxxxx..{..xxxxx @@ -648,10 +695,11 @@ ENDMAP # David's entry vaults ############################################################################## -NAME: david_entry_001 +NAME: david_entry_001_a TAGS: entry FLAGS: no_rotate ORIENT: float +CHANCE: 5 SHUFFLE: {[( MAP xxxxxxxxxxx@xxxxxxxxxxx @@ -674,6 +722,37 @@ xxxxx.............xxxxx xxxxxxxxxxxxxxxxxxxxxxx ENDMAP +NAME: david_entry_001_b +TAGS: entry +FLAGS: no_rotate +ORIENT: float +CHANCE: 5 +SHUFFLE: {[ +MAP +xxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxx...xxxxxxxxxx +xxxxxxxxx..{..xxxxxxxxx +xxxxxxxxx.....xxxxxxxxx +xxxx...xxx...xxx...xxxx +xx.......xx+xx.......xx +x.........x.x.........x +x....[....+.+....(....x +x.........x.x.........x +xx.......xx+xx.......xx +xxxx...xxxx.xxxx...xxxx +xxxxxxxx.......xxxxxxxx +xxxxx.............xxxxx +xxxx...............xxxx +xxx.................xxx +xxx........T........xxx +xxx.......TTT.......xxx +xxx.................xxx +xxxx...............xxxx +xxxxx.............xxxxx +xxxxxxxx.......xxxxxxxx +xxxxxxxxxxx@xxxxxxxxxxx +ENDMAP + ############################################################################## # Three discs @@ -681,6 +760,9 @@ NAME: david_entry_002 TAGS: entry FLAGS: no_rotate ORIENT: float +SUBST: . : ?. +SUBST: ? = .:1000 % ~ +SUBST: ' = .x MAP xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx...xxxx @@ -693,11 +775,11 @@ x.........xxxxxx...xxxx xx.......xxxxxx.xxxxxxx xxxx...xxxxxx...xxxxxxx xxxxxxxxxxx.......xxxxx -xxx...x............xxxx -xx..x...xx....[....xxxx -xx.xxxxxxx.........xxxx -xx...x...xx.......xxxxx -xxxx...x..xxx...xxxxxxx +xxx...''...........xxxx +x'.''...xx....[....xxxx +x'.'xx'xxx.........xxxx +x'..''...xx.......xxxxx +xx''..''..xxx...xxxxxxx xxxxxxxxx@xxxxxxxxxxxxx ENDMAP @@ -709,6 +791,7 @@ TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {[(< +SUBST: v:vx, c:vxc CHANCE: 2 MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx @@ -734,6 +817,7 @@ TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {[(< +SUBST: v:vx, c:vxc CHANCE: 2 MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx @@ -759,6 +843,7 @@ TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {[(< +SUBST: v:vx, c:vxc CHANCE: 2 MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx @@ -784,6 +869,7 @@ TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {[(< +SUBST: v:vx, c:vxc CHANCE: 2 MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx @@ -809,6 +895,7 @@ TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {[(< +SUBST: v:vx, c:vxc CHANCE: 2 MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx @@ -962,36 +1049,32 @@ ccccccccccc@ccccccccccc ENDMAP ############################################################################## -# the imperial orb +# Moving archways NAME: david_entry_009 -TAGS: entry -FLAGS: no_rotate -ORIENT: float -SHUFFLE: {[ -MAP -xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxx...xxxxxxxxxx -xxxxxxxxx..{..xxxxxxxxx -xxxxxxxxx.....xxxxxxxxx -xxxx...xxx...xxx...xxxx -xx.......xx+xx.......xx -x.........x.x.........x -x....[....+.+....(....x -x.........x.x.........x -xx.......xx+xx.......xx -xxxx...xxxx.xxxx...xxxx -xxxxxxxx.......xxxxxxxx -xxxxx.............xxxxx -xxxx...............xxxx -xxx.................xxx -xxx........T........xxx -xxx.......TTT.......xxx -xxx.................xxx -xxxx...............xxxx -xxxxx.............xxxxx -xxxxxxxx.......xxxxxxxx -xxxxxxxxxxx@xxxxxxxxxxx +TAGS: entry no_monster_gen +ORIENT: float +MONS: plant / fungus / nothing +SHUFFLE: _wl' +SUBST: l:wxl, _:xw~_, ':., +:+. +SUBST: ~ = ~:2 . +SUBST: _ = 1 . %:1 +SUBST: w = w W:3 +MAP +xxx.......@.......xxx +xxxx+xxx+xxx+xxx+xxxx +xxx___xwwwxlllx'''xxx +xxx___xwwwxlllx'''xxx +xxx___xwwwxlllx'''xxx +xxx___xwwwxlllx'''xxx +xxx___xwwwxlllx'''xxx +xxx___xwwwxlllx'''xxx +xxxx+xxx+xxx+xxx+xxxx +xxx...............xxx +xxxx.............xxxx +xxxxxxx.......xxxxxxx +xxxxxxxxx[{(xxxxxxxxx +xxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## @@ -1207,32 +1290,33 @@ TAGS: entry no_monster_gen ORIENT: float FLAGS: no_rotate MONS: fungus -SHUFFLE: {[( +SHUFFLE: {[(, b:bcv, UVW, XYZ +SUBST: '=.x, U==, V=x, W=x, X==, Y=x, Z=x MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxx..xxxxxxxxxxxxxxxxx%xxxxxxxxxxxxx -xxx...x.....x...xxxxxxxxxxx.0%%xxxxxxxxxxx -xx..(....xx...x..xxxxxxxxxx.x.xxxxxxxxxxxx -xx.....xxx..xxx..xxxxxxxxxx...xxxxxxxxxxxx -xxx...xxxx=xxxxx..xx...xxxxx0xxxxxxxxxxxxx -xxxxxxxxx=xxxxxx..x..x..xxx.xxxxxxxxxxxx.. -xxxxxxx....xxxxxx...xx..xxxx..xxxxxxx..... -xxxxx...xx..xxxxxxxxx..xxxxxxx.xxxx....... -xxxx..xxxx..xxxxxxxx..xxxxxxx0xxxx........ -xxxx..xxxxx..xxxxxx.....xxxx.xxxx......... -xxxxx...xxxx..xxxx.......xxx0xxxx......... -xxxx.....xxx..xxx...bbb...x=xxxx.......... -xxxx..{..xx..xxxx..bbbbb....xx...........@ -xxxxx...xxx..xxx...bbbbb..x....x.......... -xxxxxxxxxxxx..x.....bbb...xxx=xxx......... -xxxxxxxxxxxxx....x.......xxx.xxxx......... -xxxxxxxxxxxxxxx.xxx.....xxx..xxxxx........ +xxxxxxxxx''xxxxxxxxxxxxxxxxx%xxxxxxxxxxxxx +xxx...x''...x...xxxxxxxxxxx.0%%xxxxxxxxxxx +xx..(....xx..''..xxxxxxxxxx.x.xxxxxxxxxxxx +xx.....xxx'.xxx..xxxx''xxxx...xxxxxxxxxxxx +xxx...xxxx=xxxxx.'xx'..'xxxx0xxxxxxxxxxxxx +xxxxxxx'x=xxxxxx'.x..x.'xxx.xxxxxxxxxxxx.. +xxxxx''...'xxxxxx'..xx..'xxx..xxxxxxx..... +xxxxx'..x'..xxxxxx'x'..x'xxxxx.xxxx....... +xxxx..'xxx..'xxxxxxx'.xxxxxxx0x.Wx........ +xxxx..xxxxx..'xxxxx.....xxxx.xxxx......... +xxxxx...xx'x..'xxx.......xxx0xxxx......... +xxxx.....x'x..'xx...bbb...xUxVxx.......... +xxxx..{..xx..x''x..bbbbb....x'...........@ +xxxxx...xx''.xxx...bbbbb..x....x.......... +xxxxxxxxxxxx.'x.....bbb...xxxYxxx......... +xxxxxxxxxxxxx....x.......xXx.xxxx......... +xxxxxxxxxxxxxxx'xxx.....xxx..xxxxx........ xxxxxxxxxxxxxx=xxxxxx..xxx..xxxxxxx....... -xxxxxxxxxxxxx=xxxxxx..xxxx.xxxxxxxxxx..... -xx...x..xxxxx..xxxxx...xx1.xxxxxxxxxxxxx.. -x..[.......x....xxxxx..xxx..xxxxxwxxwwxxxx -x.....xxx....xx..xxx..xxxxx1...wwwwwxxwxxx -xx...xxxxxxxxxxx.....xxxxxxxxx.wwwxxxxxxxx +xxxxxx'xxxxxx=xxxxxx.''xxx.xxxxxxxxxx..... +xx...x.'xxxxx'.xxxxx'...Z1.xxxxxxxxxxxxx.. +x..[.......'...'x'xxx..'xx..xxxxxwxxwwxxxx +x.....xxx...'x'..xxx..'xxxx1...wwwwwxxwxxx +xx...xxxx''x'xxx'..'.xxxxxxxxx.wwwxxxxxxxx xxxxxxxxxxxxxxxxxx..xxxxxxxxxxwwxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP @@ -1598,7 +1682,7 @@ ENDMAP NAME: david_entry_016_chase TAGS: entry no_monster_gen no_pool_fixup -MONS: kobold, hobgoblin +MONS: kobold, hobgoblin / goblin / giant bat ITEM: stone, dart ORIENT: float FLAGS: no_rotate @@ -1625,6 +1709,7 @@ NAME: david_entry_017_fractal TAGS: entry no_monster_gen ORIENT: float FLAGS: no_rotate +KFEAT: X = teleport trap SHUFFLE: {[( MAP xxxxx+xxxxx+xxxxxxxxxxx@x @@ -1649,8 +1734,8 @@ xx+xxx..................x xx.xx...................x x..x....................x xxx.....................x -xx......................x -@.......................x +xx....................G.x +@......................Xx xxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP @@ -1726,7 +1811,7 @@ ENDMAP NAME: david_021_tetris TAGS: entry ORIENT: float -SHUFFLE: {[( +SHUFFLE: {[(, bcvx MAP xxxxxxxxxxx.@.xxxxxxxxxxx xxxxxxxxxxx...xxxxxxxxxxx @@ -1759,9 +1844,9 @@ ENDMAP NAME: david_022_central TAGS: entry -MONS: gnoll +MONS: gnoll, jackal, worm ORIENT: float -SHUFFLE: {[(< +SHUFFLE: {[(<, 123 MAP xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxxxxxxx...........xxxxxxxxxxx @@ -1881,8 +1966,7 @@ MONS: worm / giant beetle ITEM: nothing / ring of hunger / protection from fire / protection from cold ITEM: nothing / choko / pear / apple / sausage / banana / any scroll CHANCE: 2 -SHUFFLE: {( -SHUFFLE: cv +SHUFFLE: {(, cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvxvx...............xvxvxxxxxx @@ -1921,8 +2005,7 @@ MONS: worm / giant beetle ITEM: nothing / ring of hunger / protection from fire / protection from cold ITEM: nothing / choko / pear / apple / sausage / banana / any scroll CHANCE: 2 -SHUFFLE: {( -SHUFFLE: cv +SHUFFLE: {(, cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvxvx...............xvxvxxxxxx @@ -1961,8 +2044,7 @@ MONS: worm / giant beetle ITEM: nothing / ring of hunger / protection from fire / protection from cold ITEM: nothing / choko / pear / apple / sausage / banana / any scroll CHANCE: 2 -SHUFFLE: {( -SHUFFLE: cv +SHUFFLE: {(, cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvxvx...............xvxvxxxxxx @@ -2001,8 +2083,7 @@ MONS: worm / giant beetle ITEM: nothing / ring of hunger / protection from fire / protection from cold ITEM: nothing / choko / pear / apple / sausage / banana / any scroll CHANCE: 2 -SHUFFLE: {( -SHUFFLE: cv +SHUFFLE: {(, cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvxvx...............xvxvxxxxxx @@ -2040,8 +2121,7 @@ FLAGS: no_rotate MONS: worm / giant beetle ITEM: nothing / ring of hunger / protection from fire / protection from cold CHANCE: 1 -SHUFFLE: {( -SHUFFLE: cv +SHUFFLE: {(, cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvxvx...............xvxvxxxxxx @@ -2079,8 +2159,7 @@ FLAGS: no_rotate MONS: worm / giant beetle ITEM: nothing / choko / pear / apple / sausage / banana / any scroll CHANCE: 1 -SHUFFLE: {( -SHUFFLE: cv +SHUFFLE: {(, cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvxvx...............xvxvxxxxxx @@ -2119,6 +2198,7 @@ TAGS: entry no_monster_gen MONS: generate_awake jelly ITEM: dart ORIENT: float +KFEAT: X = teleport trap SHUFFLE: {[( MAP xxxxxxxxxxxxxxxxxxxxx....@..... @@ -2126,10 +2206,10 @@ xxxxx......xxxxxxxxxx.........@ xxx............xxxxxx.......... xx................xxxxxxxxxxxxx xx....vvvv.......xx.....xxxxxxx -.....vv1dvv......x...{.....xxxx -@....vddd>v..................xx -.....vvddvv....x....vvv.......x -xxx...vvvv....xx...vvvvv..(...x +.....vv1dvvv.....x...{.....xxxx +@....vddd+Xvv................xx +.....vvddvvv...x....vvv.......x +xxx...vvvvv...xx...vvvvv..(...x xxx..........xx....vvvvv.....xx xxx..........xx.....vvv......xx xxxx........xx..............xxx @@ -2145,11 +2225,12 @@ NAME: david_028_sounds_drone TAGS: entry no_monster_gen MONS: generate_awake boring beetle FLAGS: no_rotate +KFEAT: X = teleport trap ORIENT: float SHUFFLE: {[(< MAP xxx.....@....ccccc....@.....xxx -xx...........cx>xc...........xx +xx...........cxXxc...........xx x............cxxxc............x .............cxxxc............. .............cxxxc............. @@ -2157,7 +2238,7 @@ x............cxxxc............x .............cxxxc............. ccccccccccccccxxxcccccccccccccc cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc -c>xxxxxxxxxxxxx1xxxxxxxxxxxxx>c +cXxxxxxxxxxxxxx1xxxxxxxxxxxxxXc cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc ccccccccccccccxxxcccccccccccccc .............cxxxc............. @@ -2165,7 +2246,7 @@ ccccccccccccccxxxcccccccccccccc .............cxxxc............. .............cxxxc............. x............cxxxc............x -xx...........cx>xc...........xx +xx...........cxXxc...........xx xxx.....@....ccccc....@.....xxx ENDMAP @@ -2176,25 +2257,26 @@ NAME: david_entry_029 TAGS: entry ORIENT: float SHUFFLE: [{ +SUBST: ':'.x, '=.x MAP xxxxxxxxxxxxxxxxxxxxx -xxxxx..xx......xx..xx -xxxx.......xxx..x...x -xxxx..{...xx........x -xxx......x....[....xx -xxx...............xxx -xxx............xxxxxx -xx..........xxxxxxxxx -xx.........xxxxxxxxx. -x.......xxxxxxxxxxx.. -x.....xxxxxxxxxxxxx.@ -x..xxxxxxxxxxxxxx.... -x...xxxxxx....x...xxx -x.......x..xx...xxxxx -x...........xxxxxxxxx -xx...(.xxx.......xxxx -xxx.....xxxx.......xx -xxxxxx...xxxxx......x +xxxxx''xx''''''xx''xx +xxxx''..'..xxx.'x..'x +xxxx'.{...xx'......'x +xxx'.....x''..[...'xx +xxx'....'.......''xxx +xxx'.........''xxxxxx +xx'........'xxxxxxxxx +xx'......''xxxxxxxxx. +x'.....'xxxxxxxxxxx.. +x...''xxxxxxxxxxxxx.@ +x.'xxxxxxxxxxxxxx.... +x..'xxxxxx''.'x..'xxx +x'...'''x'.xx..'xxxxx +x'..........xxxxxxxxx +xx'..(.xxx'....''xxxx +xxx'....xxxx''...''xx +xxxxxx'''xxxxx''...'x xxxxxxxxxxxxxxx..@..x ENDMAP @@ -2205,23 +2287,24 @@ NAME: david_entry_030 TAGS: entry ORIENT: float SHUFFLE: {[( -MAP -xxxxxxx..@..xxxxx -xxxxxx........xxx -xxxx....xxxx..xxx -xxx....xxxxx...xx -xxx.(..xxxxxx..xx -xx......xxxxx...x -xx.......xxxxx... -x....xx....xx...@ -...xxxxx........x -@..xxxx......[..x -....x..........xx -x......{..xxx...x -xx.......xxxx..xx -xxxxx..xxxxxxx.xx -xxxxx.x.xxxxx..xx -xxxx...@..xx.@..x +SUBST: ':'.x, '=.x +MAP +xxxxxxx'.@.'xxxxx +xxxxxx'..'...'xxx +xxxx'...xxxx..xxx +xxx...'xxxxx'.'xx +xxx.(.'xxxxxx..xx +xx'....'xxxxx'..x +xx...'...xxxxx'.' +x..''xx'..'xx...@ +..'xxxxx.'.'...'x +@.'xxxx'.....[.'x +'..'x'....''...xx +x'.....{.'xxx'.'x +xx'''....xxxx'.xx +xxxxx.'xxxxxxx.xx +xxxxx.x'xxxxx.'xx +xxxx'..@''xx.@.'x ENDMAP ############################################################################## @@ -2232,23 +2315,24 @@ TAGS: entry no_monster_gen ORIENT: float MONS: goblin, rat, giant bat SHUFFLE: {[( +SUBST: ?:?.w, ?=.w, ':'.x, '=.x MAP xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxx.xx1..xxxxxxxx..33x -xxxx.....xxx.xxx.x.x..xxxx -xx....w...........x..xxx.x -x...www.....www..xx...2x.. -x..www....w.wwww......xx.@ -xx......wwww.www..ww..x... -xxx....wwww...wwwww..xx.xx -..xx...www.[({.www..xx.xxx -@..xx.wwwww...wwwww...xx.x -..xx...wwwww.wwwww...x..xx -x..xxx...wwww.ww......xxxx -xx..x......www......xxxx.x -xxx............xx..x.....x -xxxx.....xxxxxxx......x.2x -xxx..xxxxx...xxxxxx..xx1xx +xxxxxxx?xx1.'xxxxxxxx'.33x +xxxx'.??.xxx.xxx.x.x..xxxx +xx'..?w.....?.....x..xxx'x +x'.?www?.?.?www?.xx...2x.' +x'?www?.??w.wwww?...?.xx.@ +xx.???.?wwww.www.?ww..x..' +xxx'..?wwww??.wwwww?.xx.xx +''xx..?www?[({?www?.xx.xxx +@..xx?wwwww???wwwww?..xx'x +..xx..?wwwww.wwwww?..x..xx +x'.xxx.??wwww.ww.??...xxxx +xx..x....??www.??...xxxx'x +xxx...??....??.xx?.x.....x +xxxx'...'xxxxxxx''...'x.2x +xxx'.xxxxx'''xxxxxx''xx1xx xxxxxxxxxx.@.xxxxxxxxxxxxx ENDMAP @@ -2259,20 +2343,21 @@ NAME: david_entry_032 TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[( +SUBST: ?:?.w, ?=.w, ':'.x, '=.x MAP xxxxxxxxxxxxxxxxxxxxxxxxxxx -xwwwwwwwww................. -xwwwwww......w............. -xwww......w.www......x..... -xww......ww.w.ww....xx..... -xw......ww[www..w.......... -xw..(..wwwwwwwww..........@ -xw.....ww{wwww..w.....x.... -xww......wwww..ww.....x.... -xww.........wwww...x....... -xwww..............x....xx.. -xwwwwwwww.................. -xxxxxxxxxxxxxxxxx..@....... +xwwwwwwwww?......'''....''. +xwwwwww??...?w?......'..... +xwww??....w.www??...'x'..'. +xww??...?ww.w.ww.?..xx..... +xw?....?ww[www..w.?..'..... +xw?.(.?wwwwwwwww......'...@ +xw?....ww{wwww..w....'x.'.. +xww??...?wwww?.ww?....x.''. +xwww??.....?wwww...x..'.... +xwwwwww??....???..'x....xx' +xwwwwwwww??''...........''' +xxxxxxxxxxxxxxxxx..@....''' ENDMAP ############################################################################## @@ -2326,18 +2411,19 @@ ENDMAP NAME: david_entry_034 TAGS: entry ORIENT: float -SHUFFLE: {[( +SHUFFLE: {[(, +' +SUBST: ':'x+, '=x+ MAP xxxxxxx.@.xxxxxxx x.....x...x.....x -x..(..x...+..[..x +x..(..'...+..[..x x.....xx.xx.....x -xxx+xxxx.xxxxxxxx +xxx+xxxx.xxxx'xxx @....xx...xx....@ .....xx...xx..... xxx+xxxx.xxxx+xxx x.....xx.xx.....x -x..{..x...x..]..x +x..{..'...'..]..x x.....x...x.....x xxxxxxx.@.xxxxxxx ENDMAP @@ -2609,14 +2695,15 @@ NAME: david_entry_039 TAGS: entry ORIENT: float SHUFFLE: {[( +SUBST: '=cx., "=+.= MAP xxxxxxxxxxxxxxxxxxxx xccccccx.......x..c. -xccccccc..ccx..x..x. -xcc.(..c.....c..x... -xcc.[..+..c..+.x...@ -xcc.{..c..cxxc....x. -xccccccc..x.....xx.. +xccccccc..ccx'.x..x. +xcc.(..c..'..c.'=''. +xcc.[..+..c..+.x.."@ +xcc.{..c..cxxc.'..x. +xccccccc..x....'xx'. xcccccxxc...cc...... xxxxxxxxxxxxxxxxxxxx ENDMAP @@ -2647,19 +2734,21 @@ ENDMAP NAME: david_entry_041 TAGS: entry ORIENT: float -SHUFFLE: {[( +SHUFFLE: {[(, vcx +SUBST: ? = x= +SUBST: ' = x. MAP xxxxxxxxxxxxxxxx.@ -@...xxxxxx..xx.=.. -xxx..xxxx.xx..xx.. -xxxx..xxx=xxxxxx.. +@...xxxxxx.'xx.?.. +xxx'.xxxx.xx..xx.. +xxxx.'xxx?xxxxxx.. xxxxx.xxx.xxxxxx.. xx[x.......xxxxx.. -xx...vvvv...xxxx.. -x..vvvvvvv....xx.. -x..vvvvvv..xx..x.. -xx..vv....xxxx.x.. -x(x....xx{xxxx.=.. +xx...vvvv..'xxxx.. +x'.vvvvvvv....xx.. +x..vvvvvv..xx'.x.. +xx..vv....xxxx'x.. +x(x'...xx{xxxx.?.. xxxxxxxxxxxxxxxxxx ENDMAP @@ -2670,22 +2759,23 @@ NAME: david_entry_042 TAGS: entry ORIENT: float SHUFFLE: {[( +SUBST: ':'.x, '=x. MAP xxxx@xxxxxxxxx xxxx.xxxx...xx -xx....xx..x..@ -x...x.......xx -x.........xxxx -x.........xxxx -x..........xxx -xx...xxx....xx -xx..xxxxxx..xx -xx..xxxxxxx..x -xxx..xxxxxx..x +xx'...xx..x..@ +x'..x..'....xx +x'.......'xxxx +x'........xxxx +x'...''....xxx +xx..'xxx'...xx +xx.'xxxxxx..xx +xx..xxxxxxx.'x +xxx.'xxxxxx..x xxx..xxxxxx.{x xxxx..xxxx..xx -xxxxx...xx..xx -xxxxxxx.(.[.xx +xxxxx...xx.'xx +xxxxxxx.(.['xx xxxxxxxxxxxxxx ENDMAP @@ -2696,18 +2786,19 @@ NAME: david_entry_043 TAGS: entry ORIENT: float SHUFFLE: {[( +SUBST: ':'.x, '=x., ":".c, "=.c MAP xxxxxxxxxxxxxxxxxxxxxxxx xxxxx.....xxxxxxxxxxxxxx -xxx..........xxxxxxxxxxx -xx....ccc..[.....xxxxxxx -x...cccccc....cc...xxx.@ -x.{.ccccc.......cc..x.x. -x....cc.....xx...c...xx. -xx......(..xxxx......xx. -xx........xxxxxxxx..xxx. -xx.....xxxxxxxxxxxx.xxx. -xxx..xxxxxxxxxxxxxx.xxx. +xxx'.."""....xxxxxxxxxxx +xx'.."ccc".[.....xxxxxxx +x...cccccc"...cc...xxx.@ +x.{.ccccc"..'.."cc..x.x. +x....cc....'xx.."c".'xx. +xx......(.'xxxx'....'xx. +xx'..''...xxxxxxxx.'xxx. +xx'..''xxxxxxxxxxxx.xxx. +xxx''xxxxxxxxxxxxxx.xxx. xxxxxxxxxxxxxxxxxxx@...@ ENDMAP @@ -2779,7 +2870,7 @@ ORIENT: float SHUFFLE: {[( MAP xx.(..x..xx. -xx...xx...x. +xx...xx...=. .....xxx..xx ....xxx...x. x...xx....x. @@ -2797,7 +2888,7 @@ ENDMAP NAME: david_entry_047 TAGS: entry ORIENT: float -SHUFFLE: {[( +SHUFFLE: {[(, TVG MAP xxxxx.@.xxxxx x...........x @@ -2821,8 +2912,7 @@ TAGS: entry no_monster_gen FLAGS: no_rotate ORIENT: float CHANCE: 5 -SHUFFLE: {[( -SHUFFLE: cvba +SHUFFLE: {[(, cvba MAP xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx...xxxx..xxxxxx @@ -2840,8 +2930,7 @@ TAGS: entry no_monster_gen FLAGS: no_rotate ORIENT: float CHANCE: 5 -SHUFFLE: {[( -SHUFFLE: cvba +SHUFFLE: {[(, cvba MAP xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx...xxxx..xxxxxx @@ -2860,8 +2949,7 @@ ENDMAP NAME: david_entry_049 TAGS: entry ORIENT: float -SHUFFLE: {[( -SHUFFLE: cv +SHUFFLE: {[(, cv MAP xxxxxxxxxxxxxxxxxxxxxxxxxx xcxcxcxcxcxcxcxcxcxcxcxxcx @@ -2881,22 +2969,23 @@ ENDMAP NAME: david_entry_050 TAGS: entry ORIENT: float -SHUFFLE: {[( +SHUFFLE: {[(, TcGv, XY +SUBST: ':.x, X=+=x, Y=+=x MAP xxxxxxxxxxxxxxxxxx..@ -x.......xxxxxxxxxx... -x.......xxxx...xxx... -x..x+x.xxx...T...x... -x..x.x.[xx.......x... -xxxx.xxxxx..x+x..x... -xxxx.xxxxxxxx.xxxxxxx +x'''''''xxxxxxxxxx... +x'.....'xxxx...xxx... +x'.x+x.xxx'..T..'x... +x..x.x.[xx.......Y... +xxxx.xxxxx''x+x''x... +xxxx.xxxxxxxx.xxxxxXx @...................@ xxxxxx.xxxxxxxxxxx.xx -xxxxxx+xxxxxx....x.xx -xxxx.....xxxx.c..x.xx -xxx.......xxx.{..+.xx -xxx..xxx..xxx.c..xxxx -xxxx..(..xxxx....xxxx +xxxxxx+xxxxxx...'x.xx +xxxx''.''xxxx.c..x.xx +xxx'.....'xxx.{..+.xx +xxx'.xxx.'xxx.c..xxxx +xxxx..(..xxxx...'xxxx xxxxxxxxxxxxxxxxxxxxx ENDMAP @@ -2979,6 +3068,7 @@ NAME: david_entry_051_d TAGS: entry no_monster_gen ORIENT: float CHANCE: 1 +SHUFFLE: cvb MAP xxxxxxxxxxxxxxxxxxxx...@ xxxxxxx.......xxx[.=.... @@ -3004,8 +3094,10 @@ ENDMAP NAME: david_entry_052 TAGS: entry -MONS: rat +MONS: rat, goblin, giant bat ORIENT: float +SHUFFLE: [{( +SUBST: X = x= MAP xxxxxxxxxxxx..@ xx.1.%1xxxxx... @@ -3013,7 +3105,7 @@ x%.1.....xxx(.. x1........xx... xxx...xx..xx... xxxxxxxxx.1x... -xxxxxxxxxx+x=xx +xxxxxxxxxx+xXxx ..[.xxxxxx....x ....xxxxxx.{..x @...xxxxxxxx@xx @@ -3024,9 +3116,10 @@ ENDMAP NAME: david_entry_053 TAGS: entry no_monster_gen -MONS: jackal +MONS: jackal / worm ORIENT: float SHUFFLE: {( +SUBST: l = l. MAP xxxxxxxxxxxxxxxxx@xxx @.xx...xx..xx..xx.xxx @@ -3051,6 +3144,7 @@ ENDMAP NAME: david_entry_054 TAGS: entry ORIENT: float +SUBST: c:xc, T:TGv., %:%.T MAP ..................... ..................... @@ -3072,11 +3166,11 @@ ENDMAP # Just another circle NAME: david_entry_055_a -TAGS: entry +TAGS: entry no_monster_gen ORIENT: float FLAGS: no_rotate CHANCE: 5 -SHUFFLE: {[( +SHUFFLE: {[(, lw MAP xxxxxxxxxxxxxxxxxxxxxxx xxxxxxx.........xxxxxxx @@ -3098,10 +3192,10 @@ xxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_055_b -TAGS: entry +TAGS: entry no_monster_gen ORIENT: float CHANCE: 5 -SHUFFLE: {[( +SHUFFLE: {[(, lw MAP xxxxxxxxxxx@xxxxxxxxxxx xxxxxxx.........xxxxxxx @@ -3131,8 +3225,7 @@ ORIENT: float CHANCE: 5 FLAGS: no_rotate ITEM: nothing, nothing, nothing -SHUFFLE: cbv -SHUFFLE: def} +SHUFFLE: cbvx, def} MAP .............................. ...............cc............. @@ -3160,7 +3253,7 @@ TAGS: entry ORIENT: float CHANCE: 5 FLAGS: no_rotate -SHUFFLE: cbv +SHUFFLE: cbvx MAP .......................... ............cc............ @@ -3320,9 +3413,7 @@ NAME: david_entry_059 TAGS: entry ORIENT: float ITEM: nothing, nothing -SHUFFLE: =+ -SHUFFLE: TV -SHUFFLE: {[ +SHUFFLE: =+, TVG, {[ MAP xx@...@xxxxxxxx xx+xxx+xxxxxxxx @@ -3345,10 +3436,7 @@ NAME: david_entry_060 TAGS: entry ORIENT: float ITEM: nothing, nothing -SHUFFLE: =+ -SHUFFLE: cx -SHUFFLE: de/{( -SHUFFLE: {[( +SHUFFLE: =+, cx, de/{(, {[( MAP @.............@ .....xx+xx..... @@ -3371,50 +3459,54 @@ TAGS: entry no_monster_gen ORIENT: northwest SUBST: ?=l. CHANCE: 6 +KFEAT: X = teleport trap SHUFFLE: Cc MAP -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxClllllllll?...@ -xxxxxxllllllll??..... -xxxxxxlllllllll...... -xxxxxxlllllllll...... -xxxxxxlllllllll...... -xxxxxxllllllll?...... -xxxxxxllllllll....... -xxxxxxlllllll?....... -xxxxxx?ll?ll?.....{.. -xxxxxxl.??........... -xxxxxx..............@ +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxXlllllllllll.... +xxxxxxlClllllllll?...@ +xxxxxxlllllllll??..... +xxxxxxllllllllll...... +xxxxxxllllllllll...... +xxxxxxllllllllll...... +xxxxxxlllllllll?...... +xxxxxxlllllllll....... +xxxxxxllllllll?....... +xxxxxxl?ll?ll?.....{.. +xxxxxxll.??........... +xxxxxxl..............@ ENDMAP NAME: david_entry_061_b_altar TAGS: entry no_monster_gen ORIENT: northwest CHANCE: 4 +KFEAT: X = teleport trap SHUFFLE: Cc MAP -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx -xxxxxxCwwwwwwwwwww..@ -xxxxxxwwwwwwwwwww.... -xxxxxxwwwwwwwwwww.... -xxxxxxwwwwwwwwww..... -xxxxxxwwwwwwwwww..... -xxxxxxwwwwwwwww...... -xxxxxxwwwwwwwww...... -xxxxxxwwwwwwww....... -xxxxxxwwwwwww.....{.. -xxxxxxwwwww.......... -xxxxxx..............@ +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxx +xxxxxxXwwwwwwwwwwwwww. +xxxxxxwCwwwwwwwwwww..@ +xxxxxxwwwwwwwwwwww.... +xxxxxxwwwwwwwwwwww.... +xxxxxxwwwwwwwwwww..... +xxxxxxwwwwwwwwwww..... +xxxxxxwwwwwwwwww...... +xxxxxxwwwwwwwwww...... +xxxxxxwwwwwwwww....... +xxxxxxwwwwwwww.....{.. +xxxxxxwwwwww.......... +xxxxxxw..............@ ENDMAP ############################################################################## @@ -3423,7 +3515,7 @@ ENDMAP NAME: david_entry_062 TAGS: entry no_monster_gen no_pool_fixup ORIENT: float -SHUFFLE: {[ +SHUFFLE: {[, lw MAP .......xxxxxx@0 @+xlllxx......@ @@ -3628,6 +3720,7 @@ TAGS: entry ORIENT: float CHANCE: 1 SHUFFLE: {[( +SUBST: X : x:20 G:4 l:1 MAP cccccccccccccccccccccccccccccccccccccccc c[c..c...cc......c.....................c @@ -3637,12 +3730,12 @@ c..cccc.cc..c..cc.......c..............c c.cc...c.c..c......c...c....xxxxxxxx...c cc.c.ccc..c...c..cc...c....xxxxT9T.x...c ccc.ccc.c.c..c...c..c.....xxxxx....x...c -c{ccc..cc.cc......cc......G.x$x.C..x...@ -c.c...c.cc.c..cc............+0x..9.x...c +c{ccc..cc.cc......cc......G.x$X.C9.x...@ +c.c...c.cc.c..cc............+0x....x...c cc.cccccc.c...c..c..cc......+0x....x...c -cccc.c...c..c...c.........G.x$x.C.>x...c +cccc.c...c..c...c.........G.x$X.C..x...c c.cc..ccc.c.......c...c...xxxxx....x...c -c..cc.c.c...cc...ccc...cc..xxxxT.T.x...c +c..cc.c.c...cc...ccc...cc..xxxxT.T>x...c cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc @@ -3666,9 +3759,9 @@ ccc.ccc.c.c..c...c..c.....xxxxx1...x...c c{ccc..cc.cc......cc......G.x$x.V..x...@ c.c...c.cc.c..cc............+0x....x...c cc.cccccc.c...c..c..cc......+0x.1..x...c -cccc.c...c..c...c.........G.x$x.V.>x...c +cccc.c...c..c...c.........G.x$x.V..x...c c.cc..ccc.c.......c...c...xxxxx....x...c -c..cc.c.c...cc...ccc...cc..xxxxT.T.x...c +c..cc.c.c...cc...ccc...cc..xxxxT.T>x...c cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc @@ -3718,9 +3811,9 @@ ccc.ccc.c.c..c...c..c.....xxxxx....x...c c{ccc..cc.cc......cc......G.x$x.V..x...@ c.c...c.cc.c..cc............+0x...1x...c cc.cccccc.c...c..c..cc......+0x1...x...c -cccc.c...c..c...c.........G.x$x.V.>x...c +cccc.c...c..c...c.........G.x$x.V..x...c c.cc..ccc.c.......c...c...xxxxx....x...c -c..cc.c.c...cc...ccc...cc..xxxxT.T.x...c +c..cc.c.c...cc...ccc...cc..xxxxT.T>x...c cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc @@ -4035,7 +4128,7 @@ ENDMAP NAME: matt_entry_002 TAGS: entry ORIENT: float -SHUFFLE: {[ +SHUFFLE: {[, TU MAP xxxxxxxxxx@xxxxxxxxxx x..x.............x..x @@ -4063,22 +4156,23 @@ NAME: matt_entry_003 TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[( +SUBST: ':x., ":x., ?:x., _:x. MAP xxxxxxxxxx@xxxxxxxxxx -xx.................xx -x.x........x......x.x +xx..........'......xx +x.x......_.x......x.x x..x......x......x..x -x...x....x.x....x...x +x...x....x.x."..x...x x....x..x...x..x....x -x.....xx.....xx.....x +x.....xx...".xx.....x x.....x...x...x.....x -x..x.x...x.....x....@ +x..x.x.?.x.....x....@ @...x...x.(.[.x.x...x -x....x...x.{.x......x -x.....x...x.x.x.....x +x..'.x.".x.{.x..._..x +x.'...x...x.x.x.....x x....x.x...x...x....x x...x...x...x...x...x -x..x.....x.......x..x +x..x.....x...?...x..x x.x.......x.......x.x xx.................xx xxxxxxxxxx@xxxxxxxxxx @@ -4091,27 +4185,28 @@ NAME: matt_entry_004 TAGS: entry ORIENT: float SHUFFLE: {[( +SUBST: ':'.x, '=x. MAP xxxxxxx@xxxxxxxxxxxxx@xxxxxxx -x....x....x.................x -x.....xxxx............x.....x -x.................xx..x.....x -x........x..........xx.xx...x -x....x.......x.x.....x......x -x...x.x..............x......x -x....x.......x.x.........x..x -x........xxx..{...x......x..x -@........................x..x -x........xxx...xx........x..x -x....x........xx.x...[....x.@ -x........x....x.xx........x.x -x.....x.......x.x........x..x -x............xx.x...x....x..x -x..x.....(...x.xx........x..x -x......x.........xx......x..x +x....x..'.x.................x +x...'.xxxx...........'x.....x +x'..''.''.........xx..x'....x +x'...'...x'...'....'xx.xx...x +x'...x'......x.x.....x..''..x +x'.'x'x'.......'....'x......x +x'..'x.......x'x.....''..x..x +x'...'...xxx..{...x'....'x'.x +@''.......'.....'....'..'x'.x +x''......xxx...xx........x..x +x....x.......'xx.x...[....x.@ +x...'....x''..x.xx........x.x +x'....x....'..x'x..'''...x..x +x...'.'....'.xx.x...x...'x.'x +x..x.....(...x.xx.......'x.'x +x..'..'x.........xx.....'x..x x...x...........xx.x..x..x..x -x........x......x.xx........x -x................xx.........x +x.......'x.'''..x.xx........x +x.........'......xx.........x xxxxxxxxxxx@xxxxxxxxxxxxxxxxx ENDMAP @@ -4245,6 +4340,7 @@ TAGS: entry ORIENT: northwest FLAGS: no_rotate SHUFFLE: [({ +SUBST: ':'.x, '=x. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -4252,18 +4348,18 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxx....xxxxxxxxxxxxxxx....xx..xxx...x.xxx...xxx..xxxxxxxxx -xxxxxxxxxx..........xx.................................xx...xx...xx -xxxxxxxx.....ccccc...xxx.....ccccc...........ccccc.............x..x -xxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc.........xxx.@ -xxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc........xxxx -xxxxxx..c......{......+.+......[......+.+......(......c.........xxx -xxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc........xxxx -xxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc...........xxx -xxxxxx.......ccccc...........ccccc...........ccccc............xxxxx -xxxxxx....................xx..........xxxx....................xxxxx -xxxxxx.....xxx.............xx...xx.xxxxxxxxxx.x..........xxx...xxxx -xxxxxx.xxxxxxxxxxxxxx..xxx.xxx...xxxxxxxxxxxxxxxxxx....xxxxxx...xxx +xxxxxxxxxxxx....xxxxxxxxxxxxxxx....xx..xxx.''x.xxx..'xxx..xxxxxxxxx +xxxxxxxxxx''........xx...''.........''...'.............xx...xx...xx +xxxxxxxx'....ccccc...xxx.....ccccc......'....ccccc.............x..x +xxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc.....''..xxx.@ +xxxxxx..ccc.........ccc+ccc.........ccc+ccc.........ccc....''..xxxx +xxxxxx'.c......{......+.+......[......+.+......(......c...'.....xxx +xxxxxx'.ccc.........ccc+ccc.........ccc+ccc.........ccc...''...xxxx +xxxxxx....cccc...cccc.....cccc...cccc.....cccc...cccc......'..'.xxx +xxxxxx.......ccccc......'....ccccc...........ccccc......'.....xxxxx +xxxxxx'................'..xx..........xxxx..........'....'....xxxxx +xxxxxx.''..xxx...''.....'..xx...xx.xxxxxxxxxx.x..'''..''.xxx''.xxxx +xxxxxx'xxxxxxxxxxxxxx..xxx.xxx...xxxxxxxxxxxxxxxxxx....xxxxxx...xxx xxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxxxxxxxxxxxxxxxxxxxxx@xxxxxxxx@xxx ENDMAP @@ -4275,9 +4371,7 @@ ORIENT: west FLAGS: MONS: rat, goblin, giant bat, kobold ITEM: sausage / beef jerky, nothing, nothing -SHUFFLE: {[( -SHUFFLE: 234 -SHUFFLE: ef~ +SHUFFLE: {[(, 234, ef~ MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx @@ -4343,43 +4437,71 @@ ENDMAP NAME: entry_elethiomel_004 TAGS: entry no_monster_gen ORIENT: float +SHUFFLE: {[(, WXYZ +SUBST: W=., X=X., X=x=., Y=Y., Y=x=., Z=Z., Z=x=. MAP -xx.xxxxxxxxxxxxxxxxxxxxxxxxxx +xx@xxxxxxxxxxxxxxxxxxxxxxxxxx xx.x.......xxxxx...xx......xx -xx.x.xxxxx.xxxxx.x.xxxxxxx.xx -xx...x{..x...x...x...x(xxx... +xx.xXxxxxx.xxxxx.x.xxxxxxx.xx +xx...x{..x...x...x...x(xxx..@ xxxx.xxx.x.x.x.xxxxx.x.xxx.xx -...x...x...x.....xxx...x...xx +@..x...x...x.....xxx...x...xx xx.xxx.xxxxxxxxx.xxxxxxx.xxxx -xx.....xxxxx.x.....x.....x... +xx.....xxxxx.x.....x.W...x..@ xxxx.xxxxxxx.x.xxx.x.xxxxx.xx -xx...xxxxxxx...xxx...x.....xx +xx...xxxxxxx...xxx...x...Z.xx xx.xxxxxxxxx.x.xxx.xxx.xxx.xx xx...xxxxx...x.....x...x...xx xxxx.x[xxx.xxxxxxxxx.xxx.xxxx -xxxx.................xxx...xx -xxxxxxxxxxxxxxxxxxxxxxxxxx.xx +xxxx.....Y...........xxx...xx +xxxxxxxxxxxxxxxxxxxxxxxxxx@xx ENDMAP ############################################################## # It's quiet. Too quiet.... -NAME: entry_elethiomel_005 +NAME: entry_elethiomel_005_a TAGS: entry no_monster_gen ORIENT: float -MONS: rat, hobgoblin, goblin -SHUFFLE: {[( +MONS: rat / nothing, hobgoblin / goblin / nothing +SHUFFLE: {[(, '"/AB, !?/CD +SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x MAP xxxxxxxxxx@xxxxxxxxxx xxxxxxxxxx.xxxxxxxxxx xxxxxxxccc+cccxxxxxxx xxxxxxxc.G.G.cxxxxxxx xxcccccc.....ccccccxx -xc%.3.cc.....cc11.$cx +xc%.2.cc.....cc11.$cx xc%.2.=..G.G..=11..cx xc%...cc.....cc11.$cx xxcccccc.....ccccccxx -......=..G.G..=...... +''''''"..G.G..?!!!!!! +xxcccccc.....ccccccxx +xxxxxxcG.....Gcxxxxxx +xxxxxxc.[.{.(.cxxxxxx +xxxxxxcccccccccxxxxxx +xxxxxxxxxxxxxxxxxxxxx +ENDMAP + +NAME: entry_elethiomel_005_b +TAGS: entry no_monster_gen +ORIENT: float +MONS: rat / nothing, hobgoblin / goblin / nothing +SHUFFLE: {[(, '"/AB, !?/CD +SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x +KFEAT: X = teleport trap +MAP +xxxxxxxxxx@xxxxxxxxxx +xxxxxxxxxx.xxxxxxxxxx +xxxxxxxccc+cccxxxxxxx +xxxxxxxc.G.G.cxxxxxxx +xxcccccc.....ccccccxx +xc%.2.cc.....cc11.$cx +xcX.2.c..G.G..c11.Xcx +xc%...cc.....cc11.$cx +xxcccccc.....ccccccxx +''''''"..G.G..?!!!!!! xxcccccc.....ccccccxx xxxxxxcG.....Gcxxxxxx xxxxxxc.[.{.(.cxxxxxx @@ -4393,7 +4515,9 @@ ENDMAP NAME: entry_elethiomel_006 TAGS: entry ORIENT: float -SHUFFLE: {[( +SHUFFLE: {[(, XY/AB +KFEAT: X = teleport trap +SUBST: Y=x, A=., B== MAP xxxxxxx.xxxxxxx...xxxxxxx xxxxxxx.xxxxxx...xxxxxxxx @@ -4401,7 +4525,7 @@ xxxxxxx.xxxxx...xxxxxxxxx xxxxx...xxxx...xxxxxxxxxx xxxxx{....x...xxxxxxxxxxx xxxxx........xxxxxxxxxxxx -x]..=........xxxxxxxxxxxx +x].XY........xxxxxxxxxxxx xxxxx.[.................. xxxxx.......(.xxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx @@ -4414,6 +4538,7 @@ NAME: entry_elethiomel_007 TAGS: entry ORIENT: float SHUFFLE: {[( +SUBST: ~ = ~ .:5 # Too bad there isn't a "rolling boulder" trap. MAP xxxxxxxxxx.xxxxxxxxxxxxxxx @@ -4422,7 +4547,7 @@ xxxxxxxxxx.xxxxxxxxxxxxxxx xxxxxxxxxx.xxxxxxxxxxxxxxx xxxxxxxxxx.xxxxxxx.....xxx xxxxxxx.......xx...~~~..xx -.........{[(.....G.~%~...x +.........{[(...+.G.~%~...x xxxxxxx.......xx...~~~..xx xxxxxxxxxx.xxxxxxx.....xxx xxxxxxxxxx.xxxxxxxxxxxxxxx @@ -4502,10 +4627,8 @@ DEPTH: 1-11 # Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps # by depth. TAGS: dummy - ORIENT: float CHANCE: 100 - MAP x ENDMAP @@ -4566,30 +4689,30 @@ ENDMAP ############################################################################## # Rubicon -NAME: erik_rubicon_a -DEPTH: 10-16 -ORIENT: float -FLAGS: no_rotate -CHANCE: 6 -ITEM: ring of levitation / potion of levitation / nothing, potion of levitation -ITEM: nothing, nothing, nothing -SHUFFLE: {[( -SHUFFLE: wl -SHUFFLE: )gh -MAP -xxxxccccccccwwwww.@wwww.@wwwwwww...@wwwwwww.@wwww@..wccccxxxxxx -ccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwwwwwwwwwccccccc +NAME: erik_rubicon_a +DEPTH: 10-16 +ORIENT: float +FLAGS: no_rotate +TAGS: no_pool_fixup +CHANCE: 6 +ITEM: ring of levitation / potion of levitation / nothing, potion of levitation +ITEM: nothing, nothing, nothing +SHUFFLE: {[(, )gh +SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. +MAP +xxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxx +ccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwccccccc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc ccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwccc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwccccc cwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwc -ccwcwwwwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwwwwwccccc -ccccccwwwwwww.wwwwwxwwwwww...wwwwwwwwwwwwwwwwwwwwwwwwwwcccccxxx -xxxxcxx.........w..xx........wwwww...c......ww.....www..cxccxxx -xxxxcx..(cc[......xx...x....x..wxx.xcc..cxcx...xxx.....chxxcxxx -xxxxcx..cc{c..xx.....xx...cc..xx....xcc......xxx..x.xxc...cxxxx +ccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwccccc +cccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxx +xxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxx +xxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxx +xxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxx xxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxx xxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxx xxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxx @@ -4597,31 +4720,29 @@ xxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxx xxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxx ENDMAP -NAME: erik_rubicon_b -DEPTH: 10-16 -TAGS: no_pool_fixup -ORIENT: float -FLAGS: no_rotate -CHANCE: 4 -ITEM: ring of levitation / potion of levitation / nothing, potion of levitation -ITEM: nothing, nothing, nothing, nothing -SHUFFLE: {[( -SHUFFLE: fgW -SHUFFLE: )hi +NAME: erik_rubicon_b +DEPTH: 10-16 +ORIENT: float +FLAGS: no_rotate +CHANCE: 4 +ITEM: ring of levitation / potion of levitation / nothing, potion of levitation +ITEM: nothing, nothing, nothing, nothing +SHUFFLE: {[(, fgW, )hi +SUBST: ?:?.wW, ?=wW., ':'.c, '=c. MAP -xxxxccccccccwgwwf.@wgfw.@wwwgwfw...@gwfwwww.@wwww@..wccccxxxxxx -ccccwwwwwwwww..fwwww.wwwwwwww.wwwwwww.wwwwwwwwwwwffggwwwccccccc -cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc +xxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxx +ccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwccccccc +cwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc ccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwccc cwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwc -cwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwccccc +cwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwccccc cwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwc -ccwcwwwwwgwwwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwccccc -ccccccwffwgwwfwwwwgxwwwwww...wwwwwwwwwfwgwwfwgwwwfgwwwgcccccxxx -xxxxcxx.........w..xx........wwwww...c......ww.....wgg.xcxccxxx -xxxxcx..(cc[.....xx....x....x..w...xcc..cxcx.x..x......cxhxcxxx -xxxxxcc..c{c..x.x...c.xxx.x.xx....xx..cc..c.xx...cc..xxx...xxxx +ccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwccccc +ccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxx +xxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxx +xxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxx +xxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxx xxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxx xxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxx xxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxx @@ -4635,7 +4756,7 @@ ENDMAP NAME: erik_ogre DEPTH: 4-9 ORIENT: float -MONS: ogre / iron devil +MONS: ogre / iron devil / w:5 nothing ITEM: potion of heal wounds / speed / berserk rage SHUFFLE: {( MAP @@ -4666,44 +4787,49 @@ ENDMAP ################################### # Hellmouth (Lemuel) # note that other than the imps, the demons here cannot fly -NAME: hellmouth_1 -FLAGS: no_rotate -MONS: imp / quasit / shadow imp, hellion / rotting devil / iron devil / hairy devil / hell hound -ITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of draining / wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment +NAME: hellmouth_1 +FLAGS: no_rotate +MONS: imp / quasit / shadow imp, hellion / rotting devil / iron devil / hairy devil / hell hound +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of draining +ITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment ORIENT: float +SUBST: d=de, ?:?.l, ?=l. MAP xxxxxxxxxxxxxxxxxxx xxxxxxxxlllxxxxxxxx xxxxxxlllAlllxxxxxx -xxxlllll.d.llll.xxx -xlllllll121lllll..x -x.lllllll1llll....x -x...llllllll......x -x....llllll.......x -x.....lllll.......x -xxx....lll......xxx -xxxx...lll.....xxxx -xxxxx..ll.....xxxxx -xxxxx.lll.....xxxxx -xxxxxxlll....xxxxxx +xxxlllll.d.llll?xxx +xlllllll121lllll?.x +x?lllllll1llll?...x +x.??llllllll?.....x +x...?llllll?......x +x....?lllll.......x +xxx...?lll?.....xxx +xxxx...lll?....xxxx +xxxxx.?ll?....xxxxx +xxxxx?lll.....xxxxx +xxxxxxlll?...xxxxxx xxxxxxxlll...xxxxxx -xxxxxxxxll..xxxxxxx -xxxxxxxxll..xxxxxxx -xxxxxxxxl.@xxxxxxxx +xxxxxxxxll?.xxxxxxx +xxxxxxxxll?.xxxxxxx +xxxxxxxxl?@xxxxxxxx ENDMAP ################################### # Hellmouth 2 (Lemuel) # note that other than the imps, the demons here cannot fly -NAME: hellmouth_2 -TAGS: no_monster_gen -FLAGS: no_rotate -MONS: imp / quasit / shadow imp / manes / lemure -MONS: hellion / rotting devil / iron devil / hairy devil / hell hound -ITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of draining / wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment -ITEM: good_item demon blade / good_item demon whip / good_item demon trident +NAME: hellmouth_2 +TAGS: no_monster_gen +FLAGS: no_rotate +MONS: imp / quasit / shadow imp / manes / lemure +MONS: hellion / rotting devil / iron devil / hairy devil / hell hound +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / wand of draining +ITEM: wand of fire / ring of fire / Necronomicon / book of demonology / scroll of torment +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / w:30 nothing ORIENT: float +SUBST: d=de, ?:?.l, ?=l. +SUBST: b : b:30 c v . MAP .......bbbbbbbbbbbb....... @@ -4711,15 +4837,15 @@ MAP ..bbb....llllllll....bbb.. .bb....llllllllllll....bb. .b....llllllllllllll....b. -.b....llllll..llllll....b. -.b....lll........lll....b. -.b....ll....111...ll....b. -.+....l....11211d..l....b. -.+....l....12A21|e.l....b. -.b....ll...11211d.ll....b. -.b....lll...111..lll....b. -.b....llll......llll....b. -.b....llllll..llllll....b. +.b....llllll??llllll....b. +.b...?lll??.....?lll?...b. +.b...?ll?...111...ll?...b. +.+...?l?...11211d..l?...b. +.+...?l?...12A21|f.l?...b. +.b...?ll...11211d.ll?...b. +.b...?lll?..111..lll?...b. +.b....llll?.....llll....b. +.b....llllll??llllll....b. .bb....llllllllllll....bb. ..bbb....llllllll....bbb.. ....bbbb..........bbbb.... @@ -4728,28 +4854,28 @@ ENDMAP ################################### # Hellmouth 3 (Lemuel) -NAME: hellmouth_3 -MONS: weight:50 imp / quasit / shadow imp / manes / lemure, hell hound -ITEM: good_item demon blade / good_item demon whip / good_item demon trident +NAME: hellmouth_3 +MONS: weight:50 imp / quasit / shadow imp / manes / lemure, hell hound +ITEM: good_item demon blade / good_item demon whip / good_item demon trident / nothing ORIENT: float - +SUBST: ?:?.l, ?=l. MAP ................l............. .............................. -................l............. -....ll..........l............. -...lll..........l............. -....l..........l.............. -.............lll.............. -..........lllllll............. -........llllllllll............ -.......lll111111llll.......... -.......llll12Ad1lll........... -........lll11111ll............ -.........lllll1ll............. -...........llllll............. -............llll......ll...... -.............ll........ll..... +....??..........l?............ +...?ll?........?l?............ +..?lll?.........l............. +...?l........??l?............. +...........??lll?............. +.........?lllllll?............ +.......?llllllllll??.......... +......?lll111111llll?......... +......?llll12Ad1lll........... +.......?lll11111ll?........... +........?lllll1ll?............ +.........??llllll......?...... +...........?llll?.....ll?..... +............?ll?.......ll?.... .............................. ...................l.......... ENDMAP @@ -4759,7 +4885,9 @@ ENDMAP NAME: RatsNest ORIENT: float DEPTH: 4-8 - +SHUFFLE: 23, 34 +MONS: rat / nothing, grey rat / nothing +MONS: green rat / nothing, orange rat / nothing MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxx @@ -4785,14 +4913,15 @@ xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxx ENDMAP -MONS: rat, grey rat, green rat, orange rat ############################################################################## # Beware the mummy's curse (Lemuel) NAME: MiniTomb ORIENT: float DEPTH: 10-26 - +MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombie +MONS: mummy / nothing +SHUFFLE: 2F, cbv MAP xxxxcccccxxxx xxxxc$|$cxxxx @@ -4808,7 +4937,7 @@ xxcccc=ccccxx xxc.......cxx xxc.......cxx x$=.12321.=$x -x$c.......c$x +x$c..666..c$x x3c.......c3x xxcccc+ccccxx xxxxxc.cxxxxx @@ -4816,15 +4945,13 @@ xxxxxc.cxxxxx xxxxxc.cxxxxx xxxx.=.=.xxxx xxxx$c.c$xxxx -xxxx2c1c2xxxx +xxxx6c1c6xxxx xxxxxc1cxxxxx xxxccc1cccxxx xxccFc+cFccxx xxcc@c@c@ccxx ENDMAP -MONS: large zombie, mummy, guardian mummy, greater mummy -MONS: large zombie ############################################################################# @@ -5615,9 +5742,8 @@ ENDMAP NAME: david_greed DEPTH: 10-26 -ITEM: nothing -SHUFFLE: d| -SHUFFLE: HS +ITEM: nothing / any good_item +SHUFFLE: d|, HS MAP xxxxxxxxx xbbbbbbbx @@ -5636,16 +5762,16 @@ ENDMAP ############################################################################## # Defended altar -NAME: david_defended_altar -DEPTH: 6-20 -ITEM: nothing -MONS: orc priest, deep elf priest / nothing -SUBST: 1 : 1 2 +NAME: david_defended_altar +DEPTH: 7-20 +ITEM: nothing +SHUFFLE: 1I/2T +MONS: orc priest, deep elf priest / w:30 nothing MAP ......... .ccccc... .c1..c... -.c1C.+.T. +.c1C.+.I. .c1..c... .ccccc... ......... @@ -6351,7 +6477,7 @@ NAME: fake_naga_vault # room, and being hit by multiple mimics is un-fun. DEPTH: 15-26 - +MONS: mimic, guardian naga MAP xxxxxxxxx x1111111x @@ -6361,7 +6487,6 @@ x11.2.11x xxxx+xxxx ENDMAP -MONS: mimic, guardian naga ############################################################################# # Pandemonium lesser demon vaults diff --git a/crawl-ref/source/makefile.dos b/crawl-ref/source/makefile.dos index f56ea91ed8..4535c7df19 100644 --- a/crawl-ref/source/makefile.dos +++ b/crawl-ref/source/makefile.dos @@ -1,4 +1,4 @@ -# Make file for Dungeon Crawl (dos) +# -*- Makefile -*- for Dungeon Crawl (dos) # # Modified for Crawl Reference by $Author$ on $Date$ diff --git a/crawl-ref/source/makefile.mgw b/crawl-ref/source/makefile.mgw index 074f8783ae..f1bc19f861 100644 --- a/crawl-ref/source/makefile.mgw +++ b/crawl-ref/source/makefile.mgw @@ -1,4 +1,4 @@ -# Make file for Dungeon Crawl (Win32, MinGW) +# -*- Makefile -*- for Dungeon Crawl (Win32, MinGW) # makefile.obj includes a list of object files needed to build Crawl. include makefile.obj diff --git a/crawl-ref/source/makefile.unix b/crawl-ref/source/makefile.unix index 95a50e7659..e1516fb05e 100644 --- a/crawl-ref/source/makefile.unix +++ b/crawl-ref/source/makefile.unix @@ -63,7 +63,7 @@ YCFLAGS := $(INCLUDES) $(CFOTHERS) UTIL = util/ -LEX := lex +LEX := flex YACC := bison -y YTABC := levcomp.tab.c diff --git a/crawl-ref/source/mapdef.cc b/crawl-ref/source/mapdef.cc index c20760cd6e..6a8a79802a 100644 --- a/crawl-ref/source/mapdef.cc +++ b/crawl-ref/source/mapdef.cc @@ -97,8 +97,8 @@ static std::string split_key_item(const std::string &s, std::string *arg) { std::string::size_type - norm = s.find("="), - fixe = s.find(":"); + norm = s.find("=", 1), + fixe = s.find(":", 1); const std::string::size_type sep = norm < fixe? norm : fixe; if (sep == std::string::npos) diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 9994cfc3e5..f299b36fed 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -5103,9 +5103,9 @@ bool message_current_target() if (mons_near(montarget) && player_monster_visible(montarget)) { - mprf( MSGCH_PROMPT, "You are currently targeting %s " + mprf( MSGCH_PROMPT, "Current target: %s " "(use p/t/f to fire at it again.)", - ptr_monam(montarget, DESC_NOCAP_THE) ); + ptr_monam(montarget, DESC_PLAIN) ); return (true); } diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc index e1ce320d7b..9eafee035f 100644 --- a/crawl-ref/source/mstuff2.cc +++ b/crawl-ref/source/mstuff2.cc @@ -851,6 +851,7 @@ void setup_dragon(struct monsters *monster, struct bolt &pbolt) ? draco_subspecies( monster ) : monster->type; int scaling = 100; + pbolt.name.clear(); switch (type) { case MONS_FIREDRAKE: @@ -872,7 +873,7 @@ void setup_dragon(struct monsters *monster, struct bolt &pbolt) break; case MONS_RED_DRACONIAN: - pbolt.name += "searing breath"; + pbolt.name += "searing blast"; #ifdef DEBUG_DIAGNOSTICS mprf( MSGCH_DIAGNOSTICS, "bolt name: '%s'", pbolt.name.c_str() ); #endif @@ -883,7 +884,7 @@ void setup_dragon(struct monsters *monster, struct bolt &pbolt) break; case MONS_WHITE_DRACONIAN: - pbolt.name += "chilling breath"; + pbolt.name += "chilling blast"; #ifdef DEBUG_DIAGNOSTICS mprf( MSGCH_DIAGNOSTICS, "bolt name: '%s'", pbolt.name.c_str() ); #endif diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 72c2748123..54062c881d 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -66,9 +66,7 @@ int blink(void) // query for location {dlb}: for (;;) { - mpr("Blink to where?", MSGCH_PROMPT); - - direction(beam, DIR_TARGET, TARG_ANY); + direction(beam, DIR_TARGET, TARG_ANY, false, "Blink to where?"); if (!beam.isValid || coord_def(beam.tx, beam.ty) == you.pos()) { diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index b5a19d385c..7d450a8f7d 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -187,21 +187,10 @@ bool detect_curse(bool suppress_msg) return (success); } // end detect_curse() -int cast_smiting(int power) +int cast_smiting(int power, dist &beam) { bool success = false; - struct dist beam; - struct monsters *monster = 0; // NULL {dlb} - - mpr("Smite whom?", MSGCH_PROMPT); - - direction( beam, DIR_TARGET, TARG_ENEMY ); - - if (!beam.isValid) - { - canned_msg(MSG_OK); - return (-1); - } + monsters *monster = 0; // NULL {dlb} if (mgrd[beam.tx][beam.ty] == NON_MONSTER || beam.isMe) @@ -276,11 +265,9 @@ int airstrike(int power, dist &beam) return (success); } // end airstrike() -int cast_bone_shards(int power) +int cast_bone_shards(int power, bolt &beam) { bool success = false; - struct bolt beam; - struct dist spelld; if (you.equip[EQ_WEAPON] == -1 || you.inv[you.equip[EQ_WEAPON]].base_type != OBJ_CORPSES) @@ -291,9 +278,6 @@ int cast_bone_shards(int power) mpr("The corpse collapses into a mass of pulpy flesh."); else { - if (spell_direction(spelld, beam) == -1) - return (-1); - // practical max of 100 * 15 + 3000 = 4500 // actual max of 200 * 15 + 3000 = 6000 power *= 15; diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index 8d8a77e1b0..067117f979 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -14,6 +14,7 @@ struct dist; +struct bolt; // updated 24may2000 {dlb} /* *********************************************************************** @@ -33,7 +34,7 @@ int airstrike(int power, dist &beam); /* *********************************************************************** * called from: spell * *********************************************************************** */ -int cast_bone_shards(int power); +int cast_bone_shards(int power, bolt &); // updated 24may2000 {dlb} @@ -61,7 +62,7 @@ bool cast_selective_amnesia(bool force); /* *********************************************************************** * called from: ability - spell * *********************************************************************** */ -int cast_smiting(int power); +int cast_smiting(int power, dist &); // updated 24may2000 {dlb} diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index a57bdb0245..6f333d6d04 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -2356,6 +2356,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike blast.set_target(beam); blast.is_tracer = false; blast.flavour = BEAM_FRAG; + blast.hit = AUTOMATIC_HIT; // Number of dice vary... 3 is easy/common, but it can get as high as 6. blast.damage = dice_def( 0, 5 + pow / 10 ); @@ -2972,11 +2973,9 @@ int cast_apportation(int pow) return (done); } -void cast_sandblast(int pow) +void cast_sandblast(int pow, bolt &beam) { bool big = true; - struct dist spd; - struct bolt beam; // this type of power manipulation should be done with the others, // currently over in it_use2.cc (ack) -- bwr @@ -2988,19 +2987,11 @@ void cast_sandblast(int pow) { int wep = you.equip[EQ_WEAPON]; if (you.inv[wep].base_type == OBJ_MISSILES - && (you.inv[wep].sub_type == MI_STONE || you.inv[wep].sub_type == MI_LARGE_ROCK)) + && (you.inv[wep].sub_type == MI_STONE + || you.inv[wep].sub_type == MI_LARGE_ROCK)) big = true; } - if (spell_direction(spd, beam) == -1) - return; - - if (spd.isMe) - { - canned_msg(MSG_UNTHINKING_ACT); - return; - } - if (big) { dec_inv_item_quantity( you.equip[EQ_WEAPON], 1 ); diff --git a/crawl-ref/source/spells4.h b/crawl-ref/source/spells4.h index 92cc3ae0ae..d76921f82a 100644 --- a/crawl-ref/source/spells4.h +++ b/crawl-ref/source/spells4.h @@ -39,7 +39,7 @@ void cast_intoxicate(int pow); void cast_mass_sleep(int pow); void cast_passwall(int pow); void cast_rotting(int pow); -void cast_sandblast(int powc); +void cast_sandblast(int powc, bolt &beam); void cast_see_invisible(int pow); void cast_shatter(int pow); diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc index 97107db571..be3240dfb3 100644 --- a/crawl-ref/source/spl-cast.cc +++ b/crawl-ref/source/spl-cast.cc @@ -880,11 +880,11 @@ spret_type your_spells( int spc2, int powc, bool allow_fail ) testbits( flags, SPFLAG_GRID ) ? DIR_TARGET : testbits( flags, SPFLAG_DIR ) ? DIR_DIR : DIR_NONE); + const char *prompt = get_spell_target_prompt(spc2); if (dir == DIR_DIR) - mpr("Which direction? ", MSGCH_PROMPT); + mpr(prompt? prompt : "Which direction? ", MSGCH_PROMPT); - if (spell_direction( spd, beam, dir, targ, - get_spell_target_prompt(spc2) ) == -1) + if (spell_direction( spd, beam, dir, targ, prompt ) == -1) return (SPRET_ABORT); if (testbits( flags, SPFLAG_NOT_SELF ) && spd.isMe) @@ -1194,8 +1194,7 @@ spret_type your_spells( int spc2, int powc, bool allow_fail ) break; case SPELL_SMITING: - if (cast_smiting(powc) == -1) - return (SPRET_ABORT); + cast_smiting(powc, spd); break; case SPELL_REPEL_UNDEAD: @@ -1416,8 +1415,7 @@ spret_type your_spells( int spc2, int powc, bool allow_fail ) break; case SPELL_BONE_SHARDS: - if (cast_bone_shards(powc) == -1) - return (SPRET_ABORT); + cast_bone_shards(powc, beam); break; case SPELL_BANISHMENT: @@ -1796,7 +1794,7 @@ spret_type your_spells( int spc2, int powc, bool allow_fail ) break; case SPELL_SANDBLAST: - cast_sandblast(powc); + cast_sandblast(powc, beam); break; case SPELL_ROTTING: diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h index 758514fe91..f588cbdae8 100644 --- a/crawl-ref/source/spl-data.h +++ b/crawl-ref/source/spl-data.h @@ -291,7 +291,7 @@ }, { - SPELL_PARALYZE, "Paralyze", + SPELL_PARALYZE, "Paralyse", SPTYP_ENCHANTMENT, SPFLAG_DIR_OR_TARGET, 4, @@ -469,9 +469,9 @@ { SPELL_SMITING, "Smiting", SPTYP_HOLY, - SPFLAG_NONE, + SPFLAG_TARGET | SPFLAG_NOT_SELF, 4, - NULL + "Smite whom?" }, { @@ -677,7 +677,7 @@ 1, NULL }, - + { SPELL_VAMPIRIC_DRAINING, "Vampiric Draining", SPTYP_NECROMANCY, @@ -873,7 +873,7 @@ { SPELL_BONE_SHARDS, "Bone Shards", SPTYP_NECROMANCY, - SPFLAG_NONE, + SPFLAG_DIR_OR_TARGET, 3, NULL }, diff --git a/crawl-ref/source/spl-util.cc b/crawl-ref/source/spl-util.cc index fc16f70628..b0465fb75c 100644 --- a/crawl-ref/source/spl-util.cc +++ b/crawl-ref/source/spl-util.cc @@ -685,7 +685,8 @@ char spell_direction( struct dist &spelld, struct bolt &pbolt, targeting_type restrict, int mode, const char *prompt ) { - message_current_target(); + if (restrict != DIR_DIR) + message_current_target(); direction( spelld, restrict, mode, false, prompt ); |