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-rw-r--r--crawl-ref/source/decks.cc2
-rw-r--r--crawl-ref/source/religion.cc11
2 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index f3889e35ae..f12aa58726 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1260,7 +1260,7 @@ void evoke_deck( item_def& deck )
// Nemelex likes gamblers.
if (!no_brownie)
{
- brownie_points = 1;
+ brownie_points++;
if (one_chance_in(3))
brownie_points++;
}
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 80b1f47f6b..807c31bf37 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -2633,12 +2633,11 @@ bool did_god_conduct(conduct_type thing_done, int level, bool known,
piety_change = level;
ret = true;
- // For a stacked deck, 0% chance of card countdown decrement
- // drawing a card which doesn't use up the deck, and 40%
- // on a card which does. For a non-stacked deck, an
- // average 50% of decrement for drawing a card which doesn't
- // use up the deck, and 80% on a card which does use up the
- // deck.
+ // level == 0: stacked, deck not used up
+ // level == 1: used up or nonstacked
+ // level == 2: used up and nonstacked
+ // and there's a 1/3 chance of an additional bonus point
+ // for nonstacked cards.
int chance = 0;
switch (level)
{