diff options
-rw-r--r-- | crawl-ref/source/decks.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/religion.cc | 11 |
2 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc index f3889e35ae..f12aa58726 100644 --- a/crawl-ref/source/decks.cc +++ b/crawl-ref/source/decks.cc @@ -1260,7 +1260,7 @@ void evoke_deck( item_def& deck ) // Nemelex likes gamblers. if (!no_brownie) { - brownie_points = 1; + brownie_points++; if (one_chance_in(3)) brownie_points++; } diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index 80b1f47f6b..807c31bf37 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -2633,12 +2633,11 @@ bool did_god_conduct(conduct_type thing_done, int level, bool known, piety_change = level; ret = true; - // For a stacked deck, 0% chance of card countdown decrement - // drawing a card which doesn't use up the deck, and 40% - // on a card which does. For a non-stacked deck, an - // average 50% of decrement for drawing a card which doesn't - // use up the deck, and 80% on a card which does use up the - // deck. + // level == 0: stacked, deck not used up + // level == 1: used up or nonstacked + // level == 2: used up and nonstacked + // and there's a 1/3 chance of an additional bonus point + // for nonstacked cards. int chance = 0; switch (level) { |