diff options
-rw-r--r-- | crawl-ref/docs/develop/levels/syntax.txt | 8 | ||||
-rw-r--r-- | crawl-ref/source/mapdef.cc | 12 |
2 files changed, 20 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 642e7f5564..4f3c3062a2 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -567,6 +567,14 @@ MONS: (list of monsters) can be useful for customised vault monsters if an alternate tile exists. In ASCII mode, this will do nothing. + You can set the monster's faction by specifying "att:" one of: + * att:hostile -- the default + * att:friendly -- tame, will follow you + * att:neutral -- hostile to both you and att:hostile monsters + * att:good_neutral -- won't actively follow anyone, can still hit + people (including you) when they randomly wander into them + * att:fellow_slime -- as att:friendly but won't follow you + Note that 8, 9, 0 also place monsters (see the table). If you want to place a random monster suitable for the level diff --git a/crawl-ref/source/mapdef.cc b/crawl-ref/source/mapdef.cc index 76dc38c452..6ef5088e02 100644 --- a/crawl-ref/source/mapdef.cc +++ b/crawl-ref/source/mapdef.cc @@ -3052,6 +3052,18 @@ mons_list::mons_spec_slot mons_list::parse_mons_spec(std::string spec) mspec.patrolling = strip_tag(mon_str, "patrolling"); mspec.band = strip_tag(mon_str, "band"); + const std::string att = strip_tag_prefix(mon_str, "att:"); + if (att.empty() || att == "hostile") + mspec.attitude = ATT_HOSTILE; + else if (att == "friendly") + mspec.attitude = ATT_FRIENDLY; + else if (att == "good_neutral") + mspec.attitude = ATT_GOOD_NEUTRAL; + else if (att == "fellow_slime" || att == "strict_neutral") + mspec.attitude = ATT_STRICT_NEUTRAL; + else if (att == "neutral") + mspec.attitude = ATT_NEUTRAL; + // Useful for summoned monsters. if (strip_tag(mon_str, "seen")) mspec.extra_monster_flags |= MF_SEEN; |