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-rw-r--r--crawl-ref/source/acr.cc2
-rw-r--r--crawl-ref/source/beam.cc58
-rw-r--r--crawl-ref/source/chardump.cc8
-rw-r--r--crawl-ref/source/directn.cc18
-rw-r--r--crawl-ref/source/misc.cc2
-rw-r--r--crawl-ref/source/notes.cc4
-rw-r--r--crawl-ref/source/spells4.cc4
-rw-r--r--crawl-ref/source/spl-util.cc2
-rw-r--r--crawl-ref/source/traps.cc29
9 files changed, 69 insertions, 58 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 612f125951..5b62dabf80 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1364,7 +1364,7 @@ static void _input()
Options.tut_just_triggered = false;
// He, we don't want those "Whew, it's safe to rest now" messages when
- // you were just cast into the abyss. Right?
+ // you were just cast into the Abyss. Right?
if (i_feel_safe() && you.level_type != LEVEL_ABYSS)
{
if (Options.tutorial_left)
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 25cc0aeee5..6322adc2ec 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -233,7 +233,6 @@ static void _beam_set_default_values(bolt &beam, int power)
// If needs_tracer is true, we need to check the beam path for friendly
// monsters for *player beams* only! If allies are found, the player is
// prompted to stop or continue.
-// NOTE: Doesn't check for the player being hit by a rebounding lightning bolt.
bool zapping(zap_type ztype, int power, bolt &pbolt, bool needs_tracer,
std::string msg)
{
@@ -661,6 +660,7 @@ static void _get_max_range( zap_type z_type, int power, bolt &pbolt )
// Returns true if the path is considered "safe", and false if there are
// monsters in the way the player doesn't want to hit.
+// NOTE: Doesn't check for the player being hit by a rebounding lightning bolt.
bool player_tracer( zap_type ztype, int power, bolt &pbolt, int range)
{
// Non-controlleable during confusion.
@@ -668,12 +668,6 @@ bool player_tracer( zap_type ztype, int power, bolt &pbolt, int range)
if (you.duration[DUR_CONF])
return (true);
- // If you target yourself, that's always deliberate.
- // This is basically pbolt.aimed_at_feet except that that hasn't been
- // initialized yet.
- if (pbolt.target_x == you.x_pos && pbolt.target_y == you.y_pos);
- return (true);
-
_beam_set_default_values(pbolt, power);
pbolt.name = "unimportant";
_get_max_range(ztype, power, pbolt);
@@ -2053,9 +2047,9 @@ void fire_beam( bolt &pbolt, item_def *item, bool drop_item )
int mons_adjust_flavoured( monsters *monster, bolt &pbolt,
int hurted, bool doFlavouredEffects )
{
- // if we're not doing flavored effects, must be preliminary
- // damage check only; do not print messages or apply any side
- // effects!
+ // If we're not doing flavored effects, must be preliminary
+ // damage check only.
+ // Do not print messages or apply any side effects!
int resist = 0;
int original = hurted;
@@ -2355,7 +2349,7 @@ static bool _monster_resists_mass_enchantment(monsters *monster,
enchant_type wh_enchant,
int pow)
{
- // assuming that the only mass charm is control undead:
+ // Assuming that the only mass charm is control undead.
if (wh_enchant == ENCH_CHARM)
{
if (mons_friendly(monster))
@@ -4428,17 +4422,17 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
{
if (beam.thrower == KILL_YOU_MISSILE)
{
- if (!_beam_is_harmless(beam, mon))
- {
- const bool target = (beam.target_x == mon->x
- && beam.target_y == mon->y);
+ if (!_beam_is_harmless(beam, mon))
+ {
+ const bool target = (beam.target_x == mon->x
+ && beam.target_y == mon->y);
- if (stop_attack_prompt(mon, true, target))
- {
- beam.fr_count = 1;
- return (BEAM_STOP);
- }
+ if (stop_attack_prompt(mon, true, target))
+ {
+ beam.fr_count = 1;
+ return (BEAM_STOP);
}
+ }
}
// Check only if actual damage.
else if (hurt_final > 0)
@@ -4486,7 +4480,7 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
{
const bool okay =
(beam.aux_source == "reading a scroll of immolation"
- && !beam.effect_known);
+ && !beam.effect_known);
if (is_sanctuary(mon->x, mon->y)
|| is_sanctuary(you.x_pos, you.y_pos))
@@ -4504,14 +4498,9 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
{
hit_woke_orc = true;
}
-
- // Don't annoy friendlies or good neutrals if the player's beam
- // did no damage. Hostiles will still take umbrage.
- if (hurt_final > 0 || !mons_wont_attack(mon) || !YOU_KILL(beam.thrower))
- behaviour_event(mon, ME_ANNOY, _beam_source(beam));
}
- // explosions always 'hit'
+ // Explosions always 'hit'.
const bool engulfs = (beam.is_explosion || beam.is_big_cloud);
int beam_hit = beam.hit;
@@ -4603,7 +4592,7 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
bleed_onto_floor(mon->x, mon->y, mon->type, blood, true);
}
- // now hurt monster
+ // Now hurt monster.
hurt_monster( mon, hurt_final );
if (mon->hit_points < 1)
@@ -4618,6 +4607,11 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
print_wounds(mons);
}
+ // Don't annoy friendlies or good neutrals if the player's beam
+ // did no damage. Hostiles will still take umbrage.
+ if (hurt_final > 0 || !mons_wont_attack(mon) || !YOU_KILL(beam.thrower))
+ behaviour_event(mon, ME_ANNOY, _beam_source(beam));
+
// sticky flame
if (beam.name == "sticky flame")
{
@@ -4628,7 +4622,7 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
_sticky_flame_monster( tid, _whose_kill(beam), levels );
}
- /* Look for missiles which aren't poison but are poison*ed*. */
+ // Handle missile effects.
if (item)
{
if (item->base_type == OBJ_MISSILES
@@ -4647,7 +4641,7 @@ static int _affect_monster(bolt &beam, monsters *mon, item_def *item)
}
int num_success = 0;
- if ( YOU_KILL(beam.thrower) )
+ if (YOU_KILL(beam.thrower))
{
const int skill_level = _name_to_skill_level(beam.name);
if ( skill_level + 25 > random2(50) )
@@ -4841,13 +4835,13 @@ static int _affect_monster_enchantment(bolt &beam, monsters *mon)
simple_monster_message(mon, " is enslaved.");
- // wow, permanent enslaving
+ // Wow, permanent enslaving!
if (one_chance_in(2 + mon->hit_dice / 4))
mon->attitude = ATT_FRIENDLY;
else
mon->add_ench(ENCH_CHARM);
- // break fleeing and suchlike
+ // Break fleeing and suchlike.
mon->behaviour = BEH_SEEK;
return (MON_AFFECTED);
}
diff --git a/crawl-ref/source/chardump.cc b/crawl-ref/source/chardump.cc
index 22198eef94..fd54f88a5b 100644
--- a/crawl-ref/source/chardump.cc
+++ b/crawl-ref/source/chardump.cc
@@ -1240,13 +1240,15 @@ void display_notes()
if (spaceleft <= 0)
return;
- linebreak_string(suffix, spaceleft - 4, spaceleft);
+ // Use smarter linebreak function.
+ // was: linebreak_string(suffix, spaceleft - 4, spaceleft);
+ linebreak_string2(suffix, spaceleft);
std::vector<std::string> parts = split_string("\n", suffix);
- if (parts.empty()) // disregard pure-whitespace notes
+ if (parts.empty()) // Disregard pure-whitespace notes.
continue;
scr.add_entry(new MenuEntry(prefix + parts[0]));
- for ( unsigned int j = 1; j < parts.size(); ++j )
+ for (unsigned int j = 1; j < parts.size(); ++j)
{
scr.add_entry(new MenuEntry(std::string(prefix.length()-2, ' ') +
std::string("| ") + parts[j]));
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index 1cb11e4303..23ce7b0b1a 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -2320,7 +2320,12 @@ static void describe_cell(int mx, int my)
#endif
if (Options.tutorial_left && tutorial_monster_interesting(&menv[i]))
{
- std::string msg = "(Press <w>v<lightgray> for more information.)";
+ std::string msg;
+#ifdef USE_TILE
+ msg = "(Right-click for more information.)";
+#else
+ msg = "(Press <w>v<lightgray> for more information.)";
+#endif
print_formatted_paragraph(msg, get_number_of_cols());
}
}
@@ -2397,8 +2402,11 @@ static void describe_cell(int mx, int my)
#else
if (Options.tutorial_left && tutorial_pos_interesting(mx, my))
{
+#ifdef USE_TILE
+ feature_desc += " (Right-click for more information.)";
+#else
feature_desc += " (Press <w>v<lightgray> for more information.)";
-
+#endif
print_formatted_paragraph(feature_desc, get_number_of_cols());
}
else
@@ -2406,7 +2414,13 @@ static void describe_cell(int mx, int my)
const dungeon_feature_type feat = grd[mx][my];
if (interesting_feature(feat))
+ {
+#ifdef USE_TILE
+ feature_desc += " (Right-click for more information.)";
+#else
feature_desc += " (Press 'v' for more information.)";
+#endif
+ }
// Suppress "Floor." if there's something on that square that we've
// already described.
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index ddd1a0c1cb..32f378197e 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -2125,7 +2125,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
&& you.duration[DUR_CONF]
&& !grid_is_escape_hatch(stair_find)
&& force_stair != DNGN_ENTER_ABYSS
- /*&& random2(100) > you.dex*/)
+ && random2(100) > you.dex)
{
std::string fall_where = "down the stairs";
diff --git a/crawl-ref/source/notes.cc b/crawl-ref/source/notes.cc
index 9191fbb7ae..40bee46258 100644
--- a/crawl-ref/source/notes.cc
+++ b/crawl-ref/source/notes.cc
@@ -449,7 +449,7 @@ void save_notes(writer& outf)
{
marshallLong( outf, NOTES_VERSION_NUMBER );
marshallLong( outf, note_list.size() );
- for ( unsigned i = 0; i < note_list.size(); ++i )
+ for (unsigned i = 0; i < note_list.size(); ++i)
note_list[i].save(outf);
}
@@ -472,7 +472,7 @@ void make_user_note()
mpr("Enter note: ", MSGCH_PROMPT);
char buf[400];
bool validline = !cancelable_get_line(buf, sizeof(buf));
- if ( !validline || (!*buf) )
+ if (!validline || (!*buf))
return;
Note unote(NOTE_USER_NOTE);
unote.name = buf;
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 845701cf45..7864c322d3 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -2222,11 +2222,11 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
if (trap != -1
&& trap_category( env.trap[trap].type ) != DNGN_TRAP_MECHANICAL)
{
- // non-mechanical traps don't explode with this spell -- bwr
+ // Non-mechanical traps don't explode with this spell. -- bwr
break;
}
- // undiscovered traps appear as exploding from the floor -- bwr
+ // Undiscovered traps appear as exploding from the floor. -- bwr
what = ((grid == DNGN_UNDISCOVERED_TRAP) ? "floor" : "trap");
explode = true;
diff --git a/crawl-ref/source/spl-util.cc b/crawl-ref/source/spl-util.cc
index 6e0496a643..5d7997d7c5 100644
--- a/crawl-ref/source/spl-util.cc
+++ b/crawl-ref/source/spl-util.cc
@@ -764,7 +764,7 @@ bool spell_direction( dist &spelld, bolt &pbolt,
if (!spelld.isValid)
{
- // check for user cancel
+ // Check for user cancel.
canned_msg(MSG_OK);
return (false);
}
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 05a9301273..a12d2a8bfe 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -44,9 +44,9 @@
static void dart_trap(bool trap_known, int trapped, bolt &pbolt, bool poison);
-// returns the number of a net on a given square
-// if trapped only stationary ones are counted
-// otherwise the first net found is returned
+// Returns the number of a net on a given square.
+// If trapped only stationary ones are counted
+// otherwise the first net found is returned.
int get_trapping_net(int x, int y, bool trapped)
{
int net, next;
@@ -65,7 +65,7 @@ int get_trapping_net(int x, int y, bool trapped)
return (NON_ITEM);
}
-// if there are more than one net on this square
+// If there are more than one net on this square
// split off one of them for checking/setting values.
static void maybe_split_nets(item_def &item, int x, int y)
{
@@ -554,12 +554,12 @@ void disarm_trap( struct dist &disa )
if (env.trap[i].type == TRAP_NET)
trap_item( OBJ_MISSILES, MI_THROWING_NET, beam.target_x, beam.target_y );
else if (env.trap[i].type != TRAP_BLADE
- && trap_category(env.trap[i].type) == DNGN_TRAP_MECHANICAL)
+ && trap_category(env.trap[i].type) == DNGN_TRAP_MECHANICAL)
{
const int num_to_make = 10 + random2(you.skills[SK_TRAPS_DOORS]);
for (j = 0; j < num_to_make; j++)
{
- // places items (eg darts), which will automatically stack
+ // Places items (eg darts), which will automatically stack.
itrap(beam, i);
}
}
@@ -568,11 +568,12 @@ void disarm_trap( struct dist &disa )
env.trap[i].type = TRAP_UNASSIGNED;
you.turn_is_over = true;
- // reduced from 5 + random2(5)
+ // Reduced from 5 + random2(5).
exercise(SK_TRAPS_DOORS, 1 + random2(5) + (you.your_level / 5));
-} // end disarm_trap()
+}
-// attempts to take a net off a given monster
+// Attempts to take a net off a given monster.
+// This doesn't actually have any effect (yet).
// Do not expect gratitude for this!
// ----------------------------------
void remove_net_from(monsters *mon)
@@ -639,10 +640,10 @@ void remove_net_from(monsters *mon)
}
-// decides whether you will try to tear the net (result <= 0)
-// or try to slip out of it (result > 0)
-// both damage and escape could be 9 (more likely for damage)
-// but are capped at 5 (damage) and 4 (escape)
+// Decides whether you will try to tear the net (result <= 0)
+// or try to slip out of it (result > 0).
+// Both damage and escape could be 9 (more likely for damage)
+// but are capped at 5 (damage) and 4 (escape).
static int damage_or_escape_net(int hold)
{
// Spriggan: little (+2)
@@ -945,7 +946,7 @@ int trap_at_xy(int which_x, int which_y)
trap_type trap_type_at_xy(int x, int y)
{
const int idx = trap_at_xy(x, y);
- return (idx == -1? NUM_TRAPS : env.trap[idx].type);
+ return (idx == -1 ? NUM_TRAPS : env.trap[idx].type);
}
bool is_valid_shaft_level(const level_id &place)