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-rw-r--r--crawl-ref/source/acr.cc18
-rw-r--r--crawl-ref/source/dat/descript/spells.txt2
-rw-r--r--crawl-ref/source/player.cc12
-rw-r--r--crawl-ref/source/spells1.cc4
-rw-r--r--crawl-ref/source/spells4.cc2
5 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 10614761bf..b8dfd911bc 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -2088,7 +2088,7 @@ static void _decrement_durations()
if (--you.attribute[ATTR_DIVINE_SHIELD] == 0)
{
you.duration[DUR_DIVINE_SHIELD] = 0;
- mpr("Your divine shield fades completely.", MSGCH_DURATION);
+ mpr("Your divine shield fades away.", MSGCH_DURATION);
}
}
}
@@ -2102,7 +2102,7 @@ static void _decrement_durations()
const int temp_effect = get_weapon_brand(weapon);
you.duration[DUR_WEAPON_BRAND] = 0;
- set_item_ego_type( weapon, OBJ_WEAPONS, SPWPN_NORMAL );
+ set_item_ego_type(weapon, OBJ_WEAPONS, SPWPN_NORMAL);
std::string msg = weapon.name(DESC_CAP_YOUR);
switch (temp_effect)
@@ -2145,8 +2145,8 @@ static void _decrement_durations()
|| you.attribute[ATTR_TRANSFORMATION] != TRAN_BAT
|| you.duration[DUR_TRANSFORMATION] <= 5)
{
- if ( _decrement_a_duration(DUR_TRANSFORMATION, NULL, random2(3),
- "Your transformation is almost over.") )
+ if (_decrement_a_duration(DUR_TRANSFORMATION, NULL, random2(3),
+ "Your transformation is almost over."))
{
untransform();
you.duration[DUR_BREATH_WEAPON] = 0;
@@ -2256,10 +2256,10 @@ static void _decrement_durations()
" stop glowing.").c_str());
_decrement_a_duration(DUR_SURE_BLADE,
- "The bond with your blade fades away." );
+ "The bond with your blade fades away.");
- if ( _decrement_a_duration(DUR_MESMERISED, "You break out of your daze.",
- 0, NULL, MSGCH_RECOVERY ))
+ if (_decrement_a_duration(DUR_MESMERISED, "You break out of your daze.",
+ 0, NULL, MSGCH_RECOVERY))
{
you.mesmerised_by.clear();
}
@@ -2378,7 +2378,7 @@ static void _decrement_durations()
// Landing kills controlled flight.
you.duration[DUR_CONTROLLED_FLIGHT] = 0;
// Re-enter the terrain.
- move_player_to_grid( you.pos(), false, true, true );
+ move_player_to_grid(you.pos(), false, true, true);
}
}
@@ -2432,7 +2432,7 @@ static void _decrement_durations()
{
mpr("Your life is in your own hands once again.", MSGCH_DURATION);
you.duration[DUR_PARALYSIS] += 5 + random2(5);
- confuse_player( 10 + random2(10) );
+ confuse_player(10 + random2(10));
you.hp_max--;
deflate_hp(you.hp_max, false);
you.duration[DUR_DEATHS_DOOR] = 0;
diff --git a/crawl-ref/source/dat/descript/spells.txt b/crawl-ref/source/dat/descript/spells.txt
index 67234937a0..44dede83d2 100644
--- a/crawl-ref/source/dat/descript/spells.txt
+++ b/crawl-ref/source/dat/descript/spells.txt
@@ -232,7 +232,7 @@ This spell temporarily infuses the weapon held by the caster with the essence of
%%%%
Extension
-This spell extends the duration of most enchantments affecting the caster.
+This spell extends the duration of most enchantments affecting the caster. Be wary that using it slowly contaminates you with magical energy.
%%%%
Fire Brand
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 5ab6af83bc..3ea824aae0 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -3703,7 +3703,7 @@ int get_expiration_threshold(duration_type dur)
{
case DUR_FIRE_SHIELD:
case DUR_SILENCE: // no message
- return 5;
+ return (5);
case DUR_DEFLECT_MISSILES:
case DUR_REPEL_MISSILES:
@@ -3718,23 +3718,23 @@ int get_expiration_threshold(duration_type dur)
case DUR_FORESCRY:
case DUR_CONTROL_TELEPORT:
case DUR_DEATH_CHANNEL:
- return 6;
+ return (6);
case DUR_LEVITATION:
case DUR_TRANSFORMATION: // not on status
case DUR_DEATHS_DOOR: // not on status
- return 10;
+ return (10);
// These get no messages when they "flicker".
case DUR_SAGE:
case DUR_BARGAIN:
- return 15;
+ return (15);
case DUR_CONFUSING_TOUCH:
- return 20;
+ return (20);
default:
- return 0;
+ return (0);
}
}
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 29b6c21147..0f7ece7715 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -794,7 +794,7 @@ int cast_healing(int pow, bool divine_ability, const coord_def& where)
void remove_divine_vigour()
{
- mpr("Your divine vigour fades.", MSGCH_DURATION);
+ mpr("Your divine vigour fades away.", MSGCH_DURATION);
you.duration[DUR_DIVINE_VIGOUR] = 0;
you.attribute[ATTR_DIVINE_VIGOUR] = 0;
calc_hp();
@@ -827,7 +827,7 @@ bool cast_divine_vigour()
void remove_divine_stamina()
{
- mpr("Your divine stamina fades.", MSGCH_DURATION);
+ mpr("Your divine stamina fades away.", MSGCH_DURATION);
modify_stat(STAT_STRENGTH, -you.attribute[ATTR_DIVINE_STAMINA],
true, "Zin's divine stamina running out");
modify_stat(STAT_INTELLIGENCE, -you.attribute[ATTR_DIVINE_STAMINA],
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 42c57fec65..9cf01d66e2 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1854,7 +1854,7 @@ bool cast_sandblast(int pow, bolt &beam)
void remove_condensation_shield()
{
- mpr("Your icy shield dissipates!", MSGCH_DURATION);
+ mpr("Your icy shield evaporates.", MSGCH_DURATION);
you.duration[DUR_CONDENSATION_SHIELD] = 0;
you.redraw_armour_class = true;
}