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-rw-r--r--crawl-ref/source/decks.cc2
-rw-r--r--crawl-ref/source/stuff.cc8
2 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index ff0e6a2af8..ab306171dc 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1992,7 +1992,7 @@ static void _shuffle_card(int power, deck_rarity_type rarity)
{
god_type which_god = crawl_state.which_god_acting();
if (crawl_state.is_god_retribution())
- cause = "the wrath of " + god_name(which_god);
+ cause = "the wrath of " + god_name(which_god);
else
{
if (which_god == GOD_XOM)
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index 03b5ae9a54..adab2d84b7 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -1562,9 +1562,9 @@ int near_stairs(const coord_def &p, int max_dist,
// Shouldn't happen for escape hatches.
if (grid_is_escape_hatch(feat))
continue;
-
+
stair_type = get_feature_dchar(feat);
-
+
// Is it a branch stair?
for (int i = 0; i < NUM_BRANCHES; ++i)
{
@@ -1616,7 +1616,7 @@ void zap_los_monsters()
if (Options.tutorial_events[TUT_SEEN_FIRST_OBJECT])
{
int item = igrd(g);
-
+
if (item != NON_ITEM && is_valid_item(mitm[item]) )
destroy_item(item);
}
@@ -1627,7 +1627,7 @@ void zap_los_monsters()
// If we ever allow starting with a friendly monster,
// we'll have to check here.
monsters *mon = &menv[imon];
-
+
if (mons_class_flag( mon->type, M_NO_EXP_GAIN ))
continue;