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-rw-r--r--crawl-ref/source/actor-los.cc5
-rw-r--r--crawl-ref/source/los.cc6
-rw-r--r--crawl-ref/source/los.h1
-rw-r--r--crawl-ref/source/mon-behv.cc2
-rw-r--r--crawl-ref/source/player.h2
-rw-r--r--crawl-ref/source/spells1.cc4
-rw-r--r--crawl-ref/source/spells4.cc4
-rw-r--r--crawl-ref/source/teleport.cc2
8 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/actor-los.cc b/crawl-ref/source/actor-los.cc
index bc7f1c4868..25361a7177 100644
--- a/crawl-ref/source/actor-los.cc
+++ b/crawl-ref/source/actor-los.cc
@@ -32,6 +32,11 @@ bool player::see_cell_no_trans(const coord_def &p) const
return (los_no_trans.see_cell(p));
}
+bool player::trans_wall_blocking(const coord_def &p) const
+{
+ return (see_cell(p) && !see_cell_no_trans(p));
+}
+
const los_def& actor::get_los() const
{
return (los);
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index 0931802478..9a3354eac0 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -904,9 +904,3 @@ void calc_show_los()
if (!crawl_state.arena && !crawl_state.arena_suspended)
you.update_los();
}
-
-// Is the cell visible, but a translucent wall is in the way?
-bool trans_wall_blocking(const coord_def &p)
-{
- return (you.see_cell(p) && !you.see_cell_no_trans(p));
-}
diff --git a/crawl-ref/source/los.h b/crawl-ref/source/los.h
index 35ce06ed54..c39a9f4143 100644
--- a/crawl-ref/source/los.h
+++ b/crawl-ref/source/los.h
@@ -48,6 +48,5 @@ void losight(los_grid& sh, const coord_def& center,
void losight(los_grid& sh, const los_param& param);
void calc_show_los();
-bool trans_wall_blocking( const coord_def &p );
#endif
diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc
index 4d5321ae18..df5647d123 100644
--- a/crawl-ref/source/mon-behv.cc
+++ b/crawl-ref/source/mon-behv.cc
@@ -1092,7 +1092,7 @@ void handle_behaviour(monsters *mon)
// or has guessed the player's location.
bool proxPlayer = mons_near(mon) && !crawl_state.arena;
- bool trans_wall_block = trans_wall_blocking(mon->pos());
+ bool trans_wall_block = you.trans_wall_blocking(mon->pos());
#ifdef WIZARD
// If stealth is greater than actually possible (wizmode level)
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 4cc53caab8..b705e889d4 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -328,6 +328,8 @@ public:
bool see_cell(const coord_def& c) const;
bool see_cell_no_trans(const coord_def &c) const;
+ // Is c in view but behind a transparent wall?
+ bool trans_wall_blocking(const coord_def &c) const;
void update_los();
bool is_icy() const;
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index da3b065aea..f6e386bffc 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -138,7 +138,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink)
// Grid in los, no problem.
break;
}
- else if (trans_wall_blocking( beam.target ))
+ else if (you.trans_wall_blocking( beam.target ))
{
// Wizard blink can move past translucent walls.
if (wizard_blink)
@@ -557,7 +557,7 @@ bool conjure_flame(int pow, const coord_def& where)
return (false);
}
- if (trans_wall_blocking(where))
+ if (you.trans_wall_blocking(where))
{
mpr("A translucent wall is in the way.");
return (false);
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 83840ea20d..bbd80c8cab 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1777,7 +1777,7 @@ bool cast_portal_projectile(int pow)
}
// Can't use portal through walls. (That'd be just too cheap!)
- if (trans_wall_blocking( target.target ))
+ if (you.trans_wall_blocking( target.target ))
{
mpr("A translucent wall is in the way.");
return (false);
@@ -1801,7 +1801,7 @@ bool cast_apportation(int pow, const coord_def& where)
return (false);
}
- if (trans_wall_blocking(where))
+ if (you.trans_wall_blocking(where))
{
mpr("A translucent wall is in the way.");
return (false);
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc
index 133590ef1b..fe0c2f4b7f 100644
--- a/crawl-ref/source/teleport.cc
+++ b/crawl-ref/source/teleport.cc
@@ -30,7 +30,7 @@ bool random_near_space(const coord_def& origin, coord_def& target,
tried.init(false);
// Is the monster on the other side of a transparent wall?
- const bool trans_wall_block = trans_wall_blocking(origin);
+ const bool trans_wall_block = you.trans_wall_blocking(origin);
const bool origin_is_player = (you.pos() == origin);
int min_walls_between = 0;