summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--crawl-ref/docs/aptitudes.txt6
-rw-r--r--crawl-ref/docs/crawl_manual.txt45
2 files changed, 20 insertions, 31 deletions
diff --git a/crawl-ref/docs/aptitudes.txt b/crawl-ref/docs/aptitudes.txt
index 1f21a85478..7f16017c56 100644
--- a/crawl-ref/docs/aptitudes.txt
+++ b/crawl-ref/docs/aptitudes.txt
@@ -37,7 +37,6 @@ Exp - Experience Bws - Bows Air - Air Magic
---------------------------------------------------------------------
Human 100 100 100 100 100 100 75 75 100
High Elf 110 90 90 110 110 100 75 75 150
-Grey Elf 140 75 70 100 140 100 75 67 140
Deep Elf 140 70 65 80 140 100 75 67 140
Sludge Elf 140 70 75 100 130 100 75 82 120
Mountain Dwarf 60 110 150 130 70 80 75 67 130
@@ -45,7 +44,6 @@ Deep Dwarf 90 90 70 110 90 80 60 45 130
Hill Orc 90 140 150 100 80 100 75 75 100
Merfolk 160 60 90 70 100 120 75 75 120
Halfling 150 70 60 70 130 100 75 67 100
-Gnome 150 70 70 80 120 70 90 45 110
Kobold 140 70 60 70 130 100 75 60 100
Spriggan 170 50 50 50 180 60 97 52 130
Naga 150 150 40 100 140 100 75 75 120
@@ -76,7 +74,6 @@ Vampire 140 90 50 90 110 100 120 75 150
---------------------------------------------------------------------
Human 100 100 100 100 100 100 100 100 100 100 100 100 100
High Elf 100 70 70 130 150 150 100 130 80 140 60 100 90
-Grey Elf 140 90 95 140 160 160 100 130 80 130 70 100 90
Deep Elf 150 100 105 150 165 165 100 130 80 135 75 75 75
Sludge Elf 80 110 110 130 140 140 100 80 70 100 100 100 100
Mountain Dwarf 70 80 90 65 70 110 120 100 120 120 150 90 120
@@ -84,7 +81,6 @@ Deep Dwarf 110 120 100 90 110 120 110 120 120 90 180 90 120
Hill Orc 70 100 80 70 80 80 110 90 100 130 120 120 130
Merfolk 80 70 90 140 150 50 130 90 100 150 140 140 100
Halfling 120 60 100 120 150 160 130 140 60 50 70 90 50
-Gnome 100 75 100 100 130 140 130 110 100 80 100 90 60
Kobold 80 60 100 110 140 150 110 100 60 70 80 90 50
Spriggan 150 90 140 150 160 180 150 130 90 70 70 100 70
Naga 100 100 100 100 100 100 120 100 120 120 120 120 120
@@ -115,7 +111,6 @@ Vampire 110 90 100 110 140 110 140 90 140 140 140 140 140
---------------------------------------------------------------------
Human 130 100 100 100 100 100 100 100 100 100 100 100 100
High Elf 91 90 70 110 130 90 90 110 100 100 70 130 130
-Grey Elf 78 90 50 90 130 80 80 80 90 90 60 150 110
Deep Elf 71 80 50 80 70 75 75 75 90 90 80 100 80
Sludge Elf 91 130 130 90 90 100 60 130 80 80 80 80 80
Mountain Dwarf 208 120 150 150 160 150 120 130 70 130 150 70 130
@@ -123,7 +118,6 @@ Deep Dwarf 156 120 120 110 80 85 120 120 110 110 170 60 130
Hill Orc 195 100 120 120 100 150 160 160 100 100 150 100 110
Merfolk 130 140 90 100 150 140 60 80 160 80 150 150 80
Halfling 169 130 100 120 150 100 150 140 100 100 90 100 120
-Gnome 156 100 100 110 130 130 120 120 100 100 170 60 130
Kobold 143 110 110 105 105 100 110 130 100 100 100 100 100
Spriggan 78 160 50 150 120 50 60 70 140 140 120 120 100
Naga 130 100 100 100 100 100 100 100 100 100 100 100 60
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 43d8832474..71172f22df 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1442,13 +1442,6 @@ High Elves
Compared with Humans, they have fewer HP but more magic. Among all
Elves, they are best with blades and bows.
-Grey Elves
- These also advance slowly, but not as slowly as High Elves. They are
- good at using short and long swords and bows, but are poor at other
- fighting skills. They are excellent at all forms of magic except for
- necromancy. In particular, they are masters of enchantments and magics
- related to air.
-
Deep Elves
This is an Elven race who long ago fled the overworld to live in
darkness underground. There, they developed their mental powers,
@@ -1456,7 +1449,8 @@ Deep Elves
and earth magic), and adapted physically to their new environment,
becoming shorter and weaker than other elves and losing all
colouration. They are poor at hand-to-hand combat, but excellent at
- fighting from a distance. They advance at the pace of Grey Elves.
+ fighting from a distance. They advance in levels slightly faster than
+ High Elves.
Sludge Elves
This is a somewhat degenerate race of Elves. They are mirror images of
@@ -1466,7 +1460,7 @@ Sludge Elves
divinations). On the other hand, they are superlative transmuters, and
are comfortable dabbling in necromantic, poison and elemental magic.
As fighters they are often more dangerous unarmed than armed. They
- advance in level slightly slower than humans.
+ advance in levels slightly slower than Humans.
Mountain Dwarves
----------------
@@ -1487,8 +1481,7 @@ quite bad weapons for Dwarves.
In general, they are rather resistant to magic than capable of dealing
with it. However, they are very proficient at earth and fire magics.
Thus, many a Mountain Dwarf started career as an elementalist in one of
-those schools. They advance in levels at a similar rate to Grey and Deep
-Elves.
+those schools. They advance in levels at a similar rate to Deep Elves.
Deep Dwarves
------------
@@ -1498,7 +1491,9 @@ generations made them turn pale and lose all ability to regenerate on
their own (nor are they receptive to outside effects which merely hasten
regeneration), as well as all ability to recover from losses to physical
attributes over time. On the other hand, Deep Dwarves have developed the
-ability to instantly counteract small doses of damage.
+ability to instantly counteract small doses of damage. They can also use
+their empathy with the earth to sense their surroundings; this ability
+increases in power as they gain experience levels.
Given their lack of innate healing, few Deep Dwarves venture out for
adventures or even combat. Those who do usually bring a wand of healing,
@@ -1528,7 +1523,7 @@ blades, at which they are only fair), although they are not particularly
good at using missile weapons. They prefer to use their own weapons.
Orcs are poor at using most types of magic, with the exception of
conjurations, necromancy, and the elemental magic of earth, fire, and
-ice. They advance as quickly as Humans.
+ice. They advance in levels as quickly as Humans.
Merfolk
-------
@@ -1618,13 +1613,13 @@ Nagas are a hybrid race: Human from the waist up with a large snake tail
instead of legs.
They are reasonably good at most things and advance in experience levels
-at a decent rate. They are naturally immune to poisons, can see
-invisible creatures and have tough skin, but their tails are relatively
-slow and cannot move them around as quickly as can other creatures' legs
-(this only affects their movement rate; all other actions are at normal
-speed). Their body shape also prevents them from gaining full protection
-from most armour. A Naga's biggest forte is stealth: Nagas are very good
-at moving unnoticed.
+at the same rate as Sludge Elves. They are naturally immune to poisons,
+can see invisible creatures and have tough skin, but their tails are
+relatively slow and cannot move them around as quickly as can other
+creatures' legs (this only affects their movement rate; all other
+actions are at normal speed). Their body shape also prevents them from
+gaining full protection from most armour. A Naga's biggest forte is
+stealth: Nagas are very good at moving unnoticed.
Every now and then, a Naga can spit poison; the range, accuracy and
damage of this poison increases with the Naga's experience level.
@@ -1637,7 +1632,7 @@ torsos. They usually live in forests, surviving by hunting.
Centaurs can move very quickly on their four legs, and are excellent
with bows and other missile weapons; they are also reasonable at the
Fighting skill while being slow learners at specific weapon skills.
-They advance quite slowly in experience level and are rather
+They advance quite slowly in experience levels and are rather
sub-average at using magic. Due to their large bulk, they need a little
extra food to survive.
@@ -1704,7 +1699,7 @@ on a variety of colours. This happens at an early stage in their career,
and the colour is determined by chromosomes, not by behaviour.
Some types of Draconians have breath weapons or special resistances.
-Draconians advance very slowly in level, but are reasonably good at all
+Draconians advance very slowly in levels, but are reasonably good at all
skills but armour (most types of which they cannot wear) and missile
weapons. Still, each colour has its own strengths and some have
complementary weaknesses, which sometimes requires a bit of flexibility
@@ -1790,7 +1785,7 @@ Mummies
These are undead creatures who travel into the depths in search of
revenge, redemption, or just because they want to.
- Mummies progress very slowly in level, half again as slowly as Humans
+ Mummies progress very slowly in levels, half again as slowly as Humans
in all skills except fighting, spellcasting and necromancy. As they
increase in levels, they become increasingly in touch with the powers
of death, but cannot use some types of necromancy which only affect
@@ -2059,8 +2054,8 @@ Fighting skills:
Fighting is the basic skill used in hand-to-hand combat, and applies no
matter which weapon your character is wielding (if any). Fighting is
also the skill that determines the number of hit points your character
-gets as they increase in level (note that this is calculated so that you
-don't get a long run advantage by starting out with a high fighting
+gets as they increase in levels (note that this is calculated so that
+you don't get a long run advantage by starting out with a high fighting
skill). The first two levels of fighting skill can be obtained by
training melee combat against plants and fungi.