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-rw-r--r--crawl-ref/source/abyss.cc2
-rw-r--r--crawl-ref/source/spells2.cc2
2 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc
index 2de00503a3..398c5b8ff5 100644
--- a/crawl-ref/source/abyss.cc
+++ b/crawl-ref/source/abyss.cc
@@ -412,7 +412,7 @@ void area_shift(void)
{
#ifdef DEBUG_ABYSS
mprf(MSGCH_DIAGNOSTICS, "area_shift() - player at pos (%d, %d)",
- you.position.x, you.position.y);
+ you.pos().x, you.pos().y);
#endif
// Preserve floor props around the player, primarily so that
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index f35a9e1f49..b0f2f38563 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -1728,7 +1728,7 @@ int fungal_bloom()
int processed_count = 0;
bool kills = false;
- for (radius_iterator i(you.position, LOS_RADIUS); i; ++i)
+ for (radius_iterator i(you.pos(), LOS_RADIUS); i; ++i)
{
actor *target = actor_at(*i);
if (target && (target->atype() == ACT_PLAYER