diff options
-rw-r--r-- | crawl-ref/source/mon-util.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/religion.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/spells3.cc | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index 71c2cc633c..bc381f03dc 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -4220,7 +4220,7 @@ void monsters::remove_enchantment_effect(const mon_enchant &me, bool quiet) case ENCH_BACKLIGHT: // monsters inside a halo don't lose backlight if (mons_inside_halo(x, y)) - add_ench(mon_enchant(ENCH_BACKLIGHT, 0, KC_YOU, 1)); + add_ench(mon_enchant(ENCH_BACKLIGHT, 0, KC_YOU, 10)); else if (!quiet) { if (player_monster_visible(this)) diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index d758c5bcad..eeed2c156e 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -918,7 +918,7 @@ static bool tso_blessing_extend_stay(monsters *mon) // that we have to delete the enchantment without removing the // enchantment effect, in order to keep the monster from // disappearing. - if (abj.duration > 374) + if (abj.duration > 3749) mon->del_ench(ENCH_ABJ, true, false); else mon->update_ench(abj); diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 23607a1a84..cb2046c459 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -1045,7 +1045,7 @@ void manage_halo() monsters *mon = &menv[monster]; if (!mon->has_ench(ENCH_BACKLIGHT)) - mon->add_ench(mon_enchant(ENCH_BACKLIGHT, 0, KC_YOU, 1)); + mon->add_ench(mon_enchant(ENCH_BACKLIGHT, 0, KC_YOU, 10)); } } } |