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-rw-r--r--crawl-ref/source/abl-show.cc2
-rw-r--r--crawl-ref/source/acr.cc6
-rw-r--r--crawl-ref/source/clua.cc4
-rw-r--r--crawl-ref/source/externs.h6
-rw-r--r--crawl-ref/source/fight.cc4
-rw-r--r--crawl-ref/source/food.cc4
-rw-r--r--crawl-ref/source/it_use2.cc4
-rw-r--r--crawl-ref/source/item_use.cc2
-rw-r--r--crawl-ref/source/items.cc6
-rw-r--r--crawl-ref/source/misc.cc22
-rw-r--r--crawl-ref/source/mon-util.cc2
-rw-r--r--crawl-ref/source/output.cc8
-rw-r--r--crawl-ref/source/player.cc29
-rw-r--r--crawl-ref/source/player.h2
-rw-r--r--crawl-ref/source/religion.cc4
-rw-r--r--crawl-ref/source/spells1.cc2
-rw-r--r--crawl-ref/source/spells4.cc2
-rw-r--r--crawl-ref/source/terrain.cc2
-rw-r--r--crawl-ref/source/traps.cc8
19 files changed, 60 insertions, 59 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index b181a12568..20bb15d915 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -1975,7 +1975,7 @@ std::vector<talent> your_talents( bool check_confused )
add_talent(talents, ABIL_TRAN_BAT, check_confused );
}
- if (!you.duration[DUR_CONTROLLED_FLIGHT] && !player_is_levitating())
+ if (!you.duration[DUR_CONTROLLED_FLIGHT] && !player_is_airborne())
{
// kenku can fly, but only from the ground
// (until level 15, when it becomes permanent until revoked)
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index d53f45446a..9431fe3675 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1523,7 +1523,7 @@ static void go_downstairs()
if (stairs_check_beheld())
return;
- if (shaft && you.flies() == FL_LEVITATE)
+ if (shaft && you.flight_mode() == FL_LEVITATE)
{
mpr("You can't fall through a shaft while levitating.");
return;
@@ -3310,7 +3310,7 @@ static void open_door(int move_x, int move_y, bool check_confused)
}
else
{
- mpr( player_is_levitating() ? "You reach down and open the door."
+ mpr( player_is_airborne() ? "You reach down and open the door."
: "You open the door." );
}
@@ -3393,7 +3393,7 @@ static void close_door(int door_x, int door_y)
}
else
{
- mpr( player_is_levitating() ? "You reach down and close the door."
+ mpr( player_is_airborne() ? "You reach down and close the door."
: "You close the door." );
}
diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc
index 8943fc3bb3..4539a81da2 100644
--- a/crawl-ref/source/clua.cc
+++ b/crawl-ref/source/clua.cc
@@ -735,8 +735,8 @@ LUARET1(you_res_mutation, number, wearing_amulet(AMU_RESIST_MUTATION, false))
LUARET1(you_res_slowing, number, wearing_amulet(AMU_RESIST_SLOW, false))
LUARET1(you_gourmand, boolean, wearing_amulet(AMU_THE_GOURMAND, false))
LUARET1(you_saprovorous, number, you.mutation[MUT_SAPROVOROUS])
-LUARET1(you_levitating, boolean, you.flies() == FL_LEVITATE)
-LUARET1(you_flying, boolean, you.flies() == FL_FLY)
+LUARET1(you_levitating, boolean, you.flight_mode() == FL_LEVITATE)
+LUARET1(you_flying, boolean, you.flight_mode() == FL_FLY)
LUARET1(you_transform, string, transform_name())
LUARET1(you_where, string, level_id::current().describe().c_str())
LUARET1(you_branch, string, level_id::current().describe(false, false).c_str())
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index e6097dbb07..856cfc7ea5 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -165,7 +165,7 @@ public:
virtual int res_poison() const = 0;
virtual int res_negative_energy() const = 0;
- virtual flight_type flies() const = 0;
+ virtual flight_type flight_mode() const = 0;
virtual bool is_levitating() const = 0;
virtual bool airborne() const;
@@ -818,7 +818,7 @@ public:
bool omnivorous() const;
- flight_type flies() const;
+ flight_type flight_mode() const;
bool paralysed() const;
bool confused() const;
@@ -1103,7 +1103,7 @@ public:
int res_poison() const;
int res_negative_energy() const;
- flight_type flies() const;
+ flight_type flight_mode() const;
bool is_levitating() const;
bool invisible() const;
bool can_see_invisible() const;
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 6eef4bd4b3..12f4a370b1 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -1814,7 +1814,7 @@ bool melee_attack::apply_damage_brand()
break;
case SPWPN_ELECTROCUTION:
- if (defender->flies())
+ if (defender->airborne())
break;
else if (defender->res_elec() > 0)
break;
@@ -3228,7 +3228,7 @@ void melee_attack::mons_apply_attack_flavour(const mon_attack_def &attk)
defender->res_elec(),
atk->hit_dice + random2( atk->hit_dice / 2 ));
- if (defender->flies())
+ if (defender->airborne())
special_damage = special_damage * 2 / 3;
if (needs_message && special_damage)
diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc
index 160a9c7448..58f887e91d 100644
--- a/crawl-ref/source/food.cc
+++ b/crawl-ref/source/food.cc
@@ -226,7 +226,7 @@ bool butchery(void)
return (false);
}
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
{
mpr("You can't reach the floor from up here.");
return (false);
@@ -729,7 +729,7 @@ void eat_floor_item(int item_link)
bool eat_from_floor(void)
{
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
return (false);
bool need_more = false;
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index a43fac7311..568a6c24a4 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -137,9 +137,9 @@ bool potion_effect( potion_type pot_eff, int pow )
case POT_LEVITATION:
mprf("You feel %s buoyant.",
- (!player_is_levitating()) ? "very" : "more");
+ (!player_is_airborne()) ? "very" : "more");
- if (!player_is_levitating())
+ if (!player_is_airborne())
mpr("You gently float upwards from the floor.");
you.duration[DUR_LEVITATION] += 25 + random2(pow);
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 906d824b9b..d614bc768c 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3168,7 +3168,7 @@ bool drink_fountain()
if ( feat != DNGN_BLUE_FOUNTAIN && feat != DNGN_SPARKLING_FOUNTAIN )
return false;
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
{
mpr("You're floating high above the fountain.");
return false;
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index d910e5ecc3..c0dc3cf054 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -1128,7 +1128,7 @@ bool pickup_single_item(int link, int qty)
return (false);
}
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
{
mpr("You can't reach the floor from up here.");
return (false);
@@ -1170,7 +1170,7 @@ void pickup()
return;
}
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
{
mpr("You can't reach the floor from up here.");
return;
@@ -2951,7 +2951,7 @@ bool can_autopickup()
&& you.duration[DUR_TRANSFORMATION] > 0)
return (false);
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
return (false);
if ( Options.safe_autopickup && !i_feel_safe() )
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 385946cd44..3328530bd4 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -444,15 +444,15 @@ static void climb_message(dungeon_feature_type stair, bool going_up,
mpr("A mysterious force pulls you upwards.");
else
{
- mprf("You %s downwards.", you.flies()? "fly" :
- (player_is_levitating()? "float" :
+ mprf("You %s downwards.", you.flight_mode() == FL_FLY? "fly" :
+ (player_is_airborne()? "float" :
"slide"));
}
}
else
{
- mprf("You %s %swards.", you.flies()? "fly" :
- (player_is_levitating()? "float" : "climb"),
+ mprf("You %s %swards.", you.flight_mode() == FL_FLY? "fly" :
+ (player_is_airborne()? "float" : "climb"),
going_up? "up": "down");
}
}
@@ -571,7 +571,7 @@ void up_stairs(dungeon_feature_type force_stair,
// Since the overloaded message set turn_is_over, I'm assuming that
// the overloaded character makes an attempt... so we're doing this
// check before that one. -- bwr
- if (!player_is_levitating()
+ if (!player_is_airborne()
&& you.duration[DUR_CONF]
&& (stair_find >= DNGN_STONE_STAIRS_UP_I
&& stair_find <= DNGN_ROCK_STAIRS_UP)
@@ -675,7 +675,7 @@ void up_stairs(dungeon_feature_type force_stair,
const dungeon_feature_type stair_taken = stair_find;
- if (player_is_levitating())
+ if (player_is_airborne())
{
if (you.duration[DUR_CONTROLLED_FLIGHT])
mpr("You fly upwards.");
@@ -832,7 +832,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
return;
}
- if (!force_stair && you.flies() == FL_LEVITATE)
+ if (!force_stair && you.flight_mode() == FL_LEVITATE)
{
mpr("You're floating high up above the floor!");
return;
@@ -849,7 +849,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
return;
}
- if (you.flies() == FL_LEVITATE && !force_stair)
+ if (you.flight_mode() == FL_LEVITATE && !force_stair)
{
if (known_trap)
mpr("You can't fall through a shaft while levitating.");
@@ -873,7 +873,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
shaft_level = absdungeon_depth(shaft_dest.branch,
shaft_dest.depth);
- if (you.flies() != FL_FLY || force_stair)
+ if (you.flight_mode() != FL_FLY || force_stair)
mpr("You fall through a shaft!");
}
@@ -1033,7 +1033,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
mprf("Welcome back to %s!",
branches[you.where_are_you].longname);
- if (!player_is_levitating()
+ if (!player_is_airborne()
&& you.duration[DUR_CONF]
&& (stair_find >= DNGN_STONE_STAIRS_DOWN_I
&& stair_find <= DNGN_ROCK_STAIRS_DOWN)
@@ -1091,7 +1091,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
default:
if (shaft)
{
- if (you.flies() == FL_FLY && !force_stair)
+ if (you.flight_mode() == FL_FLY && !force_stair)
mpr("You dive down through the shaft.");
}
else
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index aafec13798..89d3528dee 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -3541,7 +3541,7 @@ int monsters::res_negative_energy() const
return (mons_res_negative_energy(this));
}
-flight_type monsters::flies() const
+flight_type monsters::flight_mode() const
{
return (mons_flies(this));
}
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index b5b14fe1b2..dfda9e4110 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -474,7 +474,7 @@ void print_stats(void)
cprintf( "Ins " );
}
- if (player_is_levitating())
+ if (player_is_airborne())
{
bool perm = (you.species == SP_KENKU && you.experience_level >= 15)
|| (player_equip_ego_type( EQ_BOOTS, SPARM_LEVITATION ))
@@ -949,7 +949,7 @@ std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
cols.add_formatted(2, buf, false);
const int rctel = player_control_teleport(calc_unid);
- const int rlevi = player_is_levitating();
+ const int rlevi = player_is_airborne();
const int rcfli = wearing_amulet(AMU_CONTROLLED_FLIGHT, calc_unid);
snprintf(buf, sizeof buf,
"%sCtrl.Telep.: %s\n"
@@ -1200,7 +1200,7 @@ void print_overview_screen()
cols.add_formatted(1, buf, false);
const int rctel = player_control_teleport(calc_unid);
- const int rlevi = player_is_levitating();
+ const int rlevi = player_is_airborne();
const int rcfli = wearing_amulet(AMU_CONTROLLED_FLIGHT, calc_unid);
snprintf(buf, sizeof buf,
"%sCtrl.Telep.: %s\n"
@@ -1377,7 +1377,7 @@ std::string status_mut_abilities()
if (you.duration[DUR_BERSERKER])
text += "berserking, ";
- if (player_is_levitating())
+ if (player_is_airborne())
text += "levitating, ";
if (you.duration[DUR_BARGAIN])
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f067794e77..a56f8e51a5 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -173,7 +173,7 @@ bool move_player_to_grid( int x, int y, bool stepped, bool allow_shift,
}
// only consider terrain if player is not levitating
- if (!player_is_levitating())
+ if (!player_is_airborne())
{
// XXX: at some point we're going to need to fix the swimming
// code to handle burden states.
@@ -286,7 +286,7 @@ bool move_player_to_grid( int x, int y, bool stepped, bool allow_shift,
if (!stepped)
trap_known = false;
- if (!player_is_levitating()
+ if (!player_is_airborne()
|| trap_category( env.trap[id].type ) != DNGN_TRAP_MECHANICAL)
{
handle_traps(env.trap[id].type, id, trap_known);
@@ -319,7 +319,7 @@ bool player_can_swim()
bool is_grid_dangerous(int grid)
{
- return (!player_is_levitating()
+ return (!player_is_airborne()
&& (grid == DNGN_LAVA
|| (grid == DNGN_DEEP_WATER && !player_likes_water()) ));
}
@@ -1571,7 +1571,7 @@ int player_movement_speed(void)
// Swiftness is an Air spell, it doesn't work in water, but
// flying players will move faster.
if (you.duration[DUR_SWIFTNESS] > 0 && !player_in_water())
- mv -= (you.flies() == FL_FLY ? 4 : 2);
+ mv -= (you.flight_mode() == FL_FLY ? 4 : 2);
/* Mutations: -2, -3, -4, unless innate and shapechanged */
if (you.mutation[MUT_FAST] > 0 &&
@@ -2069,7 +2069,7 @@ int player_evasion()
case SP_KENKU:
// Flying kenku get an evasion bonus.
- if (you.flies() == FL_FLY)
+ if (you.flight_mode() == FL_FLY)
{
const int ev_bonus = std::min(9, std::max(1, ev / 5));
ev += ev_bonus;
@@ -2429,7 +2429,7 @@ int player_sust_abil(bool calc_unid)
int carrying_capacity( burden_state_type bs )
{
- int cap = 3500+(you.strength * 100)+(player_is_levitating() ? 1000 : 0);
+ int cap = 3500+(you.strength * 100)+(player_is_airborne() ? 1000 : 0);
if ( bs == BS_UNENCUMBERED )
return (cap * 5) / 6;
else if ( bs == BS_ENCUMBERED )
@@ -3271,7 +3271,7 @@ int check_stealth(void)
stealth += scan_randarts( RAP_STEALTH );
- if (player_is_levitating())
+ if (player_is_airborne())
stealth += 10;
else if (player_in_water())
{
@@ -3476,7 +3476,7 @@ void display_char_status()
if (you.duration[DUR_BERSERKER])
mpr( "You are possessed by a berserker rage." );
- if (player_is_levitating())
+ if (player_is_airborne())
mpr( "You are hovering above the floor." );
if (you.attribute[ATTR_HELD])
@@ -3540,7 +3540,7 @@ void display_char_status()
const bool water = player_in_water();
const bool swim = player_is_swimming();
- const bool lev = player_is_levitating();
+ const bool lev = player_is_airborne();
const bool fly = (lev && you.duration[DUR_CONTROLLED_FLIGHT]);
const bool swift = (you.duration[DUR_SWIFTNESS] > 0);
@@ -3825,9 +3825,9 @@ bool wearing_amulet(char amulet, bool calc_unid)
return false;
} // end wearing_amulet()
-bool player_is_levitating(void)
+bool player_is_airborne(void)
{
- return you.is_levitating();
+ return you.airborne();
}
bool player_has_spell( int spell )
@@ -5077,7 +5077,7 @@ level_id actor::shaft_dest() const
bool actor::airborne() const
{
- return (is_levitating() || (flies() == FL_FLY && !paralysed()));
+ return (is_levitating() || (flight_mode() == FL_FLY && !paralysed()));
}
//////////////////////////////////////////////////////////////////////////////
@@ -5886,7 +5886,7 @@ bool player::omnivorous() const
return (species == SP_TROLL || species == SP_OGRE);
}
-flight_type player::flies() const
+flight_type player::flight_mode() const
{
if (attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON ||
attribute[ATTR_TRANSFORMATION] == TRAN_BAT)
@@ -5904,7 +5904,8 @@ flight_type player::flies() const
bool player::light_flight() const
{
// Only Kenku get perks for flying light.
- return (species == SP_KENKU && flies() == FL_FLY && travelling_light());
+ return (species == SP_KENKU
+ && flight_mode() == FL_FLY && travelling_light());
}
bool player::travelling_light() const
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 055649ff82..3e3b8c172f 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -59,7 +59,7 @@ bool player_light_armour(bool with_skill = false);
* *********************************************************************** */
bool player_in_water(void);
bool player_is_swimming(void);
-bool player_is_levitating(void);
+bool player_is_airborne(void);
/* ***********************************************************************
* called from: ability - chardump - fight - religion - spell - spells -
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 081ac797b6..f3913e32cd 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -977,7 +977,7 @@ void pray()
const god_type altar_god = grid_altar_god(grd[you.x_pos][you.y_pos]);
if (altar_god != GOD_NO_GOD)
{
- if (you.flies() == FL_LEVITATE)
+ if (you.flight_mode() == FL_LEVITATE)
{
mpr("You are floating high above the altar.");
return;
@@ -1779,7 +1779,7 @@ bool beogh_water_walk()
static bool need_water_walking()
{
return
- !player_is_levitating() && you.species != SP_MERFOLK &&
+ !player_is_airborne() && you.species != SP_MERFOLK &&
grd[you.x_pos][you.y_pos] == DNGN_DEEP_WATER;
}
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 6483f7d01a..f9c7fe8ed5 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -1049,7 +1049,7 @@ void cast_fly(int power)
{
int dur_change = 25 + random2(power) + random2(power);
- const bool was_levitating = player_is_levitating();
+ const bool was_levitating = player_is_airborne();
if (you.duration[DUR_LEVITATION] + dur_change > 100)
you.duration[DUR_LEVITATION] = 100;
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 1742ba2589..7b7c053c71 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1281,7 +1281,7 @@ static int discharge_monsters( int x, int y, int pow, int garbage )
mpr( "You are struck by lightning." );
damage = 3 + random2( 5 + pow / 10 );
damage = check_your_resists( damage, BEAM_ELECTRICITY );
- if ( player_is_levitating() )
+ if ( player_is_airborne() )
damage /= 2;
ouch( damage, 0, KILLED_BY_WILD_MAGIC );
}
diff --git a/crawl-ref/source/terrain.cc b/crawl-ref/source/terrain.cc
index f28062d5e2..c84ec17033 100644
--- a/crawl-ref/source/terrain.cc
+++ b/crawl-ref/source/terrain.cc
@@ -425,7 +425,7 @@ void dungeon_terrain_changed(const coord_def &pos,
{
if (!grid_is_solid(grd(pos)))
{
- if (!you.flies())
+ if (!you.airborne())
move_player_to_grid(pos.x, pos.y, false, true, false);
}
else
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index aa513293b1..306c898e04 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -110,7 +110,7 @@ void monster_caught_in_net(monsters *mon, bolt &pbolt)
}
const monsters* mons = static_cast<const monsters*>(mon);
- bool mon_flies = mons->flies() == FL_FLY;
+ bool mon_flies = mons->flight_mode() == FL_FLY;
if (mon_flies && (!mons_is_confused(mons) || one_chance_in(3)))
{
simple_monster_message(mon, " darts out from under the net!");
@@ -149,7 +149,7 @@ void player_caught_in_net()
return;
}
- if (you.flies() == FL_FLY && (!you.confused() || one_chance_in(3)))
+ if (you.flight_mode() == FL_FLY && (!you.confused() || one_chance_in(3)))
{
mpr("You dart out from under the net!");
return;
@@ -163,10 +163,10 @@ void player_caught_in_net()
// I guess levitation works differently, keeping both you
// and the net hovering above the floor
- if (you.flies() == FL_FLY)
+ if (you.flight_mode() == FL_FLY)
{
mpr("You fall like a stone!");
- fall_into_a_pool(you.x_pos, you.y_pos, false, grd[you.x_pos][you.y_pos]);
+ fall_into_a_pool(you.x_pos, you.y_pos, false, grd(you.pos()));
}
}
}