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-rw-r--r--crawl-ref/source/beam.cc8
-rw-r--r--crawl-ref/source/delay.cc4
-rw-r--r--crawl-ref/source/fight.cc8
-rw-r--r--crawl-ref/source/mon-util.cc9
-rw-r--r--crawl-ref/source/mon-util.h3
-rw-r--r--crawl-ref/source/monstuff.cc2
-rw-r--r--crawl-ref/source/religion.cc9
7 files changed, 24 insertions, 19 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index f89ebc2d1c..f93d3d8016 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -3774,8 +3774,8 @@ static int affect_monster(bolt &beam, monsters *mon)
if (mons_friendly( mon ) && beam.flavour != BEAM_CHARM)
did_god_conduct( DID_ATTACK_FRIEND, 5, true, mon );
-
- if (mons_holiness( mon ) == MH_HOLY)
+
+ if (mons_is_holy( mon ))
did_god_conduct( DID_ATTACK_HOLY, mon->hit_dice, true, mon );
if (you.religion == GOD_BEOGH && mons_species(mon->type) == MONS_ORC
@@ -3940,11 +3940,11 @@ static int affect_monster(bolt &beam, monsters *mon)
{
remove_sanctuary(true);
}
-
+
if (mons_friendly(mon))
conduct.set( DID_ATTACK_FRIEND, 5, !okay, mon );
- if (mons_holiness( mon ) == MH_HOLY)
+ if (mons_is_holy(mon))
conduct.set( DID_ATTACK_HOLY, mon->hit_dice, !okay, mon );
}
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index dd621a1485..d39ebc22fd 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -86,7 +86,7 @@ static int recite_to_monsters(int x, int y, int pow, int unused)
return (0);
int resist;
- const int holiness = mons_holiness(mons);
+ const mon_holy_type holiness = mons_holiness(mons);
if (holiness == MH_HOLY)
{
resist = 7 - random2(you.skills[SK_INVOCATIONS]);
@@ -96,7 +96,7 @@ static int recite_to_monsters(int x, int y, int pow, int unused)
else
{
resist = mons_resist_magic(mons);
-
+
// much lower chances at influencing undead/demons
if (holiness == MH_UNDEAD)
pow -= 2 + random2(3);
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 551073571e..0faada5ee5 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -955,7 +955,7 @@ bool melee_attack::player_apply_aux_unarmed()
aux_damage = hurt_monster(def, aux_damage);
damage_done = aux_damage;
-
+
if (damage_done > 0)
{
player_exercise_combat_skills();
@@ -965,10 +965,10 @@ bool melee_attack::player_apply_aux_unarmed()
defender->name(DESC_NOCAP_THE).c_str(),
debug_damage_number().c_str(),
attack_strength_punctuation().c_str());
-
+
if (damage_brand == SPWPN_VENOM && coinflip())
poison_monster( def, KC_YOU );
-
+
if (mons_holiness(def) == MH_HOLY)
did_god_conduct(DID_ATTACK_HOLY, 1, true, def);
@@ -983,7 +983,7 @@ bool melee_attack::player_apply_aux_unarmed()
{
mprf( "You draw %s's blood!",
def->name(DESC_NOCAP_THE, true).c_str() );
-
+
if (you.hp < you.hp_max)
{
int heal = 1 + random2(damage_done);
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 3154102d56..64b70878e4 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -1014,6 +1014,11 @@ int mons_res_negative_energy( const monsters *mon )
return (u);
} // end mons_res_negative_energy()
+bool mons_is_holy( const monsters *mon )
+{
+ return (mons_holiness( mon ) == MH_HOLY);
+}
+
bool mons_is_evil( const monsters *mon )
{
return (mons_class_flag( mon->type, M_EVIL ));
@@ -1026,9 +1031,9 @@ bool mons_is_unholy( const monsters *mon )
return (holiness == MH_UNDEAD || holiness == MH_DEMONIC);
}
-bool mons_is_evil_or_unholy( const monsters *mons )
+bool mons_is_evil_or_unholy( const monsters *mon )
{
- return (mons_is_evil(mons) || mons_is_unholy(mons));
+ return (mons_is_evil(mon) || mons_is_unholy(mon));
}
bool mons_has_lifeforce( const monsters *mon )
diff --git a/crawl-ref/source/mon-util.h b/crawl-ref/source/mon-util.h
index 739bb8c26f..4e3b7083ea 100644
--- a/crawl-ref/source/mon-util.h
+++ b/crawl-ref/source/mon-util.h
@@ -630,9 +630,10 @@ bool mons_is_sleeping(const monsters *m);
bool mons_is_batty(const monsters *m);
bool mons_was_seen(const monsters *m);
bool mons_is_known_mimic(const monsters *m);
+bool mons_is_holy( const monsters *mon );
bool mons_is_evil( const monsters *mon );
bool mons_is_unholy( const monsters *mon );
-bool mons_is_evil_or_unholy( const monsters *mons );
+bool mons_is_evil_or_unholy( const monsters *mon );
bool mons_is_icy(const monsters *mon);
bool mons_is_icy(int mtype);
bool mons_has_lifeforce( const monsters *mon );
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index ced682c33f..ad07b566d4 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -703,7 +703,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
did_god_conduct(DID_KILL_PRIEST,
monster->hit_dice, true, monster);
- if (mons_holiness(monster) == MH_HOLY)
+ if (mons_is_holy(monster))
did_god_conduct(DID_KILL_ANGEL, monster->hit_dice,
true, monster);
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index e7872ba949..5bdc9c66b2 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -2851,8 +2851,7 @@ static bool moral_beings_on_level_attitude_change()
static_cast<int>(you.where_are_you));
#endif
- if (mons_class_holiness(monster->type) == MH_HOLY &&
- is_good_god(you.religion))
+ if (mons_is_holy(monster) && is_good_god(you.religion))
{
// If you worship a good god, you get another chance to
// make hostile holy beings neutral.
@@ -2868,8 +2867,8 @@ static bool moral_beings_on_level_attitude_change()
// non-hostile holy beings hostile. If you do worship a
// good god, you make all non-hostile evil and unholy beings
// hostile.
- else if ((mons_class_holiness(monster->type) == MH_HOLY &&
- !is_good_god(you.religion)) ||
+ else if ((mons_is_holy(monster) &&
+ !is_good_god(you.religion)) ||
(mons_is_evil_or_unholy(monster) &&
is_good_god(you.religion)))
{
@@ -3310,7 +3309,7 @@ static void beogh_orc_spontaneous_conversion_speech(
void good_god_holy_attitude_change(monsters *holy)
{
- ASSERT(mons_class_holiness(holy->type) == MH_HOLY);
+ ASSERT(mons_is_holy(holy));
if (player_monster_visible(holy)) // show reaction
{