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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 8fba8bed49..74eb2fea4d 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -450,6 +450,8 @@ ITEM: (list of items, separated by comma)
* "cursed" gets a curse plus plusses as in "damaged".
* "any" by itself gives a random choice; you can combine "any" with
"good_item."
+ * "star_item" by itself makes an item equivalent to the "*" glyph.
+ * "superb_item" by itself makes an item equivallent to the "|" glyph.
* "any book", "any misc" etc. gives a random item of that class.
Valid item class names are: gold, weapon, missile, armour, wand,
food, scroll, jewelry, potion, book, staff, orb, misc, carrion.