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-rw-r--r--crawl-ref/source/spells3.cc35
1 files changed, 0 insertions, 35 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index b416240cb2..6f0d5cc944 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -413,41 +413,6 @@ bool cast_sublimation_of_blood(int pow)
return (success);
}
-bool summon_shadows(int pow, bool god_gift, bool force_hostile,
- bool quiet)
-{
- bool success = false;
-
- // Maximum power is 300 (11 shadows).
- const int how_many = (pow / 30 + 1);
-
- if (!quiet)
- {
- mpr(how_many > 1 ? "Flickering shadows surround you."
- : "A nearby shadow flickers.");
- }
-
- for (int i = 0; i < how_many; ++i)
- {
- int monster =
- create_monster(
- mgen_data(MONS_SHADOW,
- !force_hostile ? BEH_FRIENDLY : BEH_HOSTILE,
- 2, you.pos(),
- !force_hostile ? you.pet_target : MHITYOU,
- (god_gift ? MG_GOD_GIFT : 0) | MG_FORCE_BEH));
-
- if (monster != -1)
- {
- success = true;
-
- player_angers_monster(&menv[monster]);
- }
- }
-
- return (success);
-}
-
bool cast_call_imp(int pow, bool god_gift)
{
bool success = false;