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+Dungeon Crawl Stone Soup
+========================
+
+Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic,
+involving characters of diverse skills, worshipping deities of great power and
+caprice. To win, you'll need to be a master of tactics and strategy, and
+prevail against overwhelming odds.
+
+Players of versions 0.3.4 and older beware: please read the file
+ 034_changes.txt
+in the /docs directory for a list of the interface changes, and how
+you could possibly retrieve the 0.3.4 standards.
+
+Contents:
+1. How to get started? (Information for new players)
+2. The file system of this version.
+3. Contact and reporting bugs.
+4. License and history information.
+5. How you can help!
+
+1. Getting started
+------------------
+If you'd like to dive in immediately, your best bets are to
+* start up a game and choose a tutorial (press 'T' when asked for race), or
+* read quickstart.txt (in the /docs directory), or
+* for studious readers, browse the manual (see below for all doc files).
+
+Additionally, you may want to print out the file keys.pdf from the /docs
+folder. Besides a full list of command keys (don't bother with it), it contains
+two pages of help for new players.
+Note that you can read quickstart.txt and the manual when playing; pressing '?'
+brings up a menu for that.
+
+
+2. File system
+--------------
+The following files in the Crawl's main folder are essential:
+
+* crawl These start the game. (The actual name depends on your
+* crawl.exe operating system.)
+
+* macro.txt Playing Crawl can be made even more convenient by
+ redefining keys and assigning macros. Ignore early on.
+
+The docs/ folder contains the following helpful texts (all of which can be
+read in-game by bringing up the help menu with '?'):
+
+* crawl_manual.txt The complete manual; describing all aspects in detail.
+ Contains appendices on species, classes, etc.
+* options_guide.txt Describes all options in detail. The structure of
+ init.txt follows this text.
+* macros_guide.txt A how-to on using macros and keymappings, with examples.
+* aptitudes.txt Some numbers defining certain aspects of the races.
+ Helpful, but not needed for winning.
+* quickstart.txt A short introduction for new players.
+* ssh_guide.txt An elaborate introduction on how to get internet play
+ to work. For Windows only.
+* keys.pdf A printable document, listing all commands and it also
+ contains a very short guide for new players.
+
+The settings/ folder contains, among others, the following files:
+
+* init.txt These contain the options for the game. The defaults
+* .crawlrc play well, so don't bother with this in the beginning.
+ Permanent death is not an option, but a feature!
+
+
+3. Contact and reporting bugs
+-----------------------------
+The official webpage is
+ http://crawl-ref.sourceforge.net/
+and there you can find both trackers to add bug reports, feature requests, or
+upload patches, as well as sources and binaries. This is the best way to report
+bugs or mention new ideas.
+
+There is a Usenet newsgroup dealing with roguelikes, including Crawl:
+ rec.games.roguelike.misc
+It is polite to flag your post with -crawl- as other games are discussed over
+there as well. This is a good place to ask general questions, both from new
+players as well as for spoilers, or to announce spectacular wins.
+
+You can play Crawl online, together with many others. The main server has its
+homepage at
+ http://crawl.akrasiac.org/
+where you can also read how to connect. That page also has links to spoiler
+sites etc.
+
+If you want to chime in with development, you can read the mailing list
+ crawl-ref-discuss@lists.sourceforge.net
+which can get pretty busy on the occasion.
+
+
+4. License and history information
+----------------------------------
+What you have downloaded is a descendant of Linley's Dungeon Crawl. Development
+of the main branch stalled at version 4.0.0b26, with a final alpha of 4.1 being
+released by Brent Ross in 2005. Since 2006, the Dungeon Crawl Stone Soup team
+has been continuing the development. See the CREDITS in the mail folder for a
+myriad of contributors, past and present; license.txt contains the legal blurb.
+
+Dungeon Crawl Stone Soup is an open source, freeware roguelike. It is supported
+on Linux, Windows, OS/X and, to a lesser extent, on DOS. The source should
+compile and run on any reasonably modern Unix.
+Stone Soup features both ASCII and graphical (Tiles) display.
+
+Crawl gladly and gratiously uses the following open-source packages:
+* The Lua script language, see docs/lualicense.txt.
+* The PCRE library for regular expressions, see docs/pcre_license.txt.
+* The Mersenne Twister for random number generation, docs/mt19937.txt.
+* The SQLite library as database engine; it is properly public domain.
+* The ReST light markup language for the documentation.
+
+
+5. How you can help
+-------------------
+If you like the game and you want to help making it better, there are a number
+of ways to do so:
+
+* Playtesting.
+At any time, there will be bugs -- playing and reporting these is a great help.
+There is a beta server around hosting the most recent version of the current
+code; the akrasiac page links to it. Besides finding bugs, ideas on how to
+improve interface or gameplay are welcome as well.
+
+* Vault making.
+Crawl uses many hand-drawn (but often randomised) maps. Making them is fun and
+easy. It's best to start with simple entry vaults (glance through
+dat/entry.des for a first impression). Later, you may want to read
+docs/level_design.txt for the full power. If you're ambitious, new maps for
+branch ends are possible, as well.
+If you've made some maps, you can test them on your system (no compiling
+needed) and then just mail them to the mailing list.
+
+* Speech.
+Monster talking provides a lot of flavour. Just like vaults, speech depends
+upon a large set of entries. Since most of the speech has been outsourced, you
+can add new prose. The syntax is effective, but slightly strange, so you may
+want to read docs/monster_speech.txt.
+Again, changing or adding speech is possible on your local game. If you
+have added something, send the files to the list.
+
+* Monster descriptions.
+You can look up the current monster descriptions in-game with '?/' or just read
+them in dat/descript/monsters.txt. The following conventions should be more or
+less obeyed: descriptions ought to contain flavour text, ideally pointing out
+major weaknesses/strenghts. No numbers, please. Citations are okay, but try to
+stay away from the most generic ones.
+If you like, you can similarly modify the descriptions for features, items or
+branches.
+
+* Tiles.
+Since version 0.4, tiles are integrated within Crawl. Having variants of
+often-used glyphs is always good. If you want to give this a shot, please
+contact us via the mailing list.
+
+* Patches.
+If you like to, you can download the source code and apply patches. Both
+patches for bug fixes as well as implementation of new features are very much
+welcome.
+Please be sure to read docs/coding_conventions.txt first.
+
+Thank you, and have fun crawling!