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-rw-r--r--crawl-ref/docs/changes.stone_soup5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index aa08c3704d..47ab394a72 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -49,6 +49,7 @@ Gods
* Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting.
* Greatly improved Beogh and Nemelex.
* Vehumet isn't evil anymore, and all boosts apply without prayer.
+* Increase cost for Lugonu's self-banishment.
* Removed autoprayer and option to stop prayer.
* Upon failed sacrifice hint on accepted item types.
* Divine summons will leave on penance, or turn hostile on abandonment.
@@ -138,7 +139,7 @@ Levels
* Fixed some levels having the wrong amount of stairs.
* Fixed wonky vaults on lava etc.
* Treat adjacent doors as one (large) gate, opening/closing together.
-* Minotaurs may map labyrinths.
+* Player minotaurs will now map labyrinths.
* Removed amnesia traps.
* Introduced shafts.
* Added blood spattering.
@@ -164,7 +165,7 @@ Miscellaneous
* New scoring system.
* Train Stealth by sneaking around sleeping monsters.
* Train Traps & Doors by setting off traps.
-* Increase cost for self-banishment, and nerf Banishment spell.
+* Disallow self-banishment via Banishment spell.
* Replace Paralyse spell with new spell Petrify.
* Better feedback on Detect Traps.
* Identify post-mortem inventory in morgue.txt.