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-rw-r--r--crawl-ref/docs/changes.stone_soup33
1 files changed, 14 insertions, 19 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 9080d77669..5f6bd433d4 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -9,11 +9,12 @@ Interface
---------
* Overhauled key settings of a number of commands. (See /docs/034_commands.txt.)
* Added monster list for monsters in LOS (for big consoles, ASCII only).
-* Overhauled (f)iring interface, abolish (t)hrowing, output quiver in status.
+* Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status.
* Allow selection of equipment slots from '%' overview screen.
* Improved butchering interface.
* Allow searching item/monster/spell descriptions ('?\' command).
* Allow swapping (' command) to non-weapons that need to be wielded for spells.
+* Fixed weapon swap ignoring {!w}.
* Added Ctrl-D as a synonym for '~' (defining macros).
* Added commands for repeating commands ('`' and '0').
* Added command to annotate level ('!' command).
@@ -21,13 +22,9 @@ Interface
* Ask for confirmation before stepping into dangerous clouds, or traps.
* Allow autotravel through clouds your character is immune to.
* Prompt when firing through allies, or doing a ranged attack TSO would punish.
+* Make butchering respect distortion weapons.
* (W)ear and (P)ut on menus allow removal of equipped items.
-* easy_butcher won't switch away from distortion weapons.
-* Distortion effect now cancels butchering.
-* Fixed weapon swap ignoring {!w}.
-* Added inscriptions =p, !p for preventing autosaccing.
* Arriving via stairs calls autopickup and lists items on square.
-* Output item slots for rotting meat message.
* Refuse to eat rotten meat for non-saprovorous characters.
* Evaporate can now be cancelled during potion/direction choice.
* greedy_explore now defaults to true.
@@ -51,17 +48,17 @@ Characters
* Added +1 damage bonus for orcs and dwarves throwing racial gear.
* Fixed undead being unable to smite.
* Necromutation now gives torment resistance again.
-* When transforming only remove armour you can't wear when transformed.
+* When transforming only remove armour you can't wear while transformed.
* Improve Priests' starting weapons.
Items
-----
* Removed weapons of disruption, improved holy wrath.
* New weapon brand: dragon slaying, limited to Polearms.
-* Disable random generation of weapons of orc slaying (allowed in randarts).
-* Allow random generation of throwing nets.
+* Forbid (un)equipping of items with known potentially fatal stat drain.
* Make distortion only take effect on unwielding.
* Improved autotargeting for weapons of reaching.
+* Disable random generation of weapons of orc slaying (allowed in randarts).
* Fixed cap acquirement misbehaviour.
* New scrolls: Holy Word, Fog.
* Removed scrolls of forgetfulness.
@@ -73,7 +70,6 @@ Items
* Manuals are now visibly different from spell books.
* Improved artefact autoinscriptions.
* Several new pre-defined (un)randarts.
-* Warn before putting on items of potentially fatal stat drain.
* Added message for returning weapons NOT returning.
* Equipped randarts can now actually cause berserk.
* Thrown potions of poison won't poison monsters anymore.
@@ -84,20 +80,21 @@ Items
Monsters
--------
* New glyphs and colours for many monsters. (See /docs/034_monster_glyphs.txt.)
-* Ghosts get freezing cloud.
* Draconian ghosts of xl >= 7 get the shadow dragon breath attack.
+* Ghosts get freezing cloud.
+* Mummy curses now only decay a random amount of a stack of potions.
* Angels and Daevas may appear randomly in the Abyss.
* Holy monsters may turn neutral if the player follows a good god.
-* Unknown mimics are now consistently treated like items.
* Beefed up demon lords.
-* Mummy curses now only decay a random amount of a stack of potions.
-* Began changing monster resists to have several levels, like the player's.
+* Unknown mimics are now consistently treated like items.
+* Changed monster resists to have several levels, like the player's.
* Removed electricity resistance from several monsters.
* Daevas now resist negative energy.
* Fixed Oklob plants being confuseable.
* Lee's Rapid Deconstruction now works against skeletal dragons.
* Changed evil/holiness/intelligence flags for a number of monsters.
* Improved trap handling for intelligent monsters.
+* Improved control over friendly monsters.
* Smarter pickup handling.
* Fixed friendlies accidentally shooting the player.
* Fixed monsters firing/reaching through walls.
@@ -127,24 +124,21 @@ Levels
* Removed amnesia traps.
* Introduced shafts.
* Added blood spattering.
-* Allow for fountains of blood in vault generation.
Tiles
-----
-* Merged Tiles into Crawl code.
+* Merged Tiles into Crawl code.
* Save files between tile and non-tile games are compatible.
* Added lots of new tiles, and corrected misdisplayed ones.
* wininit.txt is now autocreated, if missing.
* Tutorial improvement for tiles.
* Improved mouse-click inventory/dungeon interaction.
* Show travel exclusion in tile map and mini-map.
-* Added MP colour bar.
* Fixed ghosts changing icons between saves.
-* Fixed Detect creatures revealing exact monster type.
+* Fixed Detect creatures revealing exact monster type.
* Mimics posing as autopickable items now get marked as such.
* Clicking on items now respects warning inscriptions.
* Added item brand for plants.
-* Added '0' significator for empty wands.
* General improvement.
Miscellaneous
@@ -154,6 +148,7 @@ Miscellaneous
* Train Traps & Doors by setting off traps.
* Increase cost for self-banishment, and nerf Banishment spell.
* Better feedback on Detect Traps.
+* Added MP colour bar.
* Identify post-mortem inventory in morgue.txt.
* Dump command also dumps level map.
* init.txt/crawlrc allow loading of external options/macro files.