diff options
Diffstat (limited to 'crawl-ref/docs/changes.stone_soup')
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 33 |
1 files changed, 14 insertions, 19 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 9080d77669..5f6bd433d4 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -9,11 +9,12 @@ Interface --------- * Overhauled key settings of a number of commands. (See /docs/034_commands.txt.) * Added monster list for monsters in LOS (for big consoles, ASCII only). -* Overhauled (f)iring interface, abolish (t)hrowing, output quiver in status. +* Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status. * Allow selection of equipment slots from '%' overview screen. * Improved butchering interface. * Allow searching item/monster/spell descriptions ('?\' command). * Allow swapping (' command) to non-weapons that need to be wielded for spells. +* Fixed weapon swap ignoring {!w}. * Added Ctrl-D as a synonym for '~' (defining macros). * Added commands for repeating commands ('`' and '0'). * Added command to annotate level ('!' command). @@ -21,13 +22,9 @@ Interface * Ask for confirmation before stepping into dangerous clouds, or traps. * Allow autotravel through clouds your character is immune to. * Prompt when firing through allies, or doing a ranged attack TSO would punish. +* Make butchering respect distortion weapons. * (W)ear and (P)ut on menus allow removal of equipped items. -* easy_butcher won't switch away from distortion weapons. -* Distortion effect now cancels butchering. -* Fixed weapon swap ignoring {!w}. -* Added inscriptions =p, !p for preventing autosaccing. * Arriving via stairs calls autopickup and lists items on square. -* Output item slots for rotting meat message. * Refuse to eat rotten meat for non-saprovorous characters. * Evaporate can now be cancelled during potion/direction choice. * greedy_explore now defaults to true. @@ -51,17 +48,17 @@ Characters * Added +1 damage bonus for orcs and dwarves throwing racial gear. * Fixed undead being unable to smite. * Necromutation now gives torment resistance again. -* When transforming only remove armour you can't wear when transformed. +* When transforming only remove armour you can't wear while transformed. * Improve Priests' starting weapons. Items ----- * Removed weapons of disruption, improved holy wrath. * New weapon brand: dragon slaying, limited to Polearms. -* Disable random generation of weapons of orc slaying (allowed in randarts). -* Allow random generation of throwing nets. +* Forbid (un)equipping of items with known potentially fatal stat drain. * Make distortion only take effect on unwielding. * Improved autotargeting for weapons of reaching. +* Disable random generation of weapons of orc slaying (allowed in randarts). * Fixed cap acquirement misbehaviour. * New scrolls: Holy Word, Fog. * Removed scrolls of forgetfulness. @@ -73,7 +70,6 @@ Items * Manuals are now visibly different from spell books. * Improved artefact autoinscriptions. * Several new pre-defined (un)randarts. -* Warn before putting on items of potentially fatal stat drain. * Added message for returning weapons NOT returning. * Equipped randarts can now actually cause berserk. * Thrown potions of poison won't poison monsters anymore. @@ -84,20 +80,21 @@ Items Monsters -------- * New glyphs and colours for many monsters. (See /docs/034_monster_glyphs.txt.) -* Ghosts get freezing cloud. * Draconian ghosts of xl >= 7 get the shadow dragon breath attack. +* Ghosts get freezing cloud. +* Mummy curses now only decay a random amount of a stack of potions. * Angels and Daevas may appear randomly in the Abyss. * Holy monsters may turn neutral if the player follows a good god. -* Unknown mimics are now consistently treated like items. * Beefed up demon lords. -* Mummy curses now only decay a random amount of a stack of potions. -* Began changing monster resists to have several levels, like the player's. +* Unknown mimics are now consistently treated like items. +* Changed monster resists to have several levels, like the player's. * Removed electricity resistance from several monsters. * Daevas now resist negative energy. * Fixed Oklob plants being confuseable. * Lee's Rapid Deconstruction now works against skeletal dragons. * Changed evil/holiness/intelligence flags for a number of monsters. * Improved trap handling for intelligent monsters. +* Improved control over friendly monsters. * Smarter pickup handling. * Fixed friendlies accidentally shooting the player. * Fixed monsters firing/reaching through walls. @@ -127,24 +124,21 @@ Levels * Removed amnesia traps. * Introduced shafts. * Added blood spattering. -* Allow for fountains of blood in vault generation. Tiles ----- -* Merged Tiles into Crawl code. +* Merged Tiles into Crawl code. * Save files between tile and non-tile games are compatible. * Added lots of new tiles, and corrected misdisplayed ones. * wininit.txt is now autocreated, if missing. * Tutorial improvement for tiles. * Improved mouse-click inventory/dungeon interaction. * Show travel exclusion in tile map and mini-map. -* Added MP colour bar. * Fixed ghosts changing icons between saves. -* Fixed Detect creatures revealing exact monster type. +* Fixed Detect creatures revealing exact monster type. * Mimics posing as autopickable items now get marked as such. * Clicking on items now respects warning inscriptions. * Added item brand for plants. -* Added '0' significator for empty wands. * General improvement. Miscellaneous @@ -154,6 +148,7 @@ Miscellaneous * Train Traps & Doors by setting off traps. * Increase cost for self-banishment, and nerf Banishment spell. * Better feedback on Detect Traps. +* Added MP colour bar. * Identify post-mortem inventory in morgue.txt. * Dump command also dumps level map. * init.txt/crawlrc allow loading of external options/macro files. |