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-rw-r--r--crawl-ref/docs/crawl_options.txt15
1 files changed, 12 insertions, 3 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt
index 45229ea857..a5fdb148cf 100644
--- a/crawl-ref/docs/crawl_options.txt
+++ b/crawl-ref/docs/crawl_options.txt
@@ -920,13 +920,22 @@ item_stack_summary_minimum = 5
fire_items_start = a
Sets the first inventory item to consider. Default is a, many use c.
-fire_order = launcher, dart, stone, dagger, spear, handaxe, club
+fire_order = launcher, dart / stone / dagger, spear, handaxe, club
The list should be on one line of items, with commas between items.
+ Items that appear first get higher priority.
+
+ Items in any position may be slash-separated to indicate that these
+ are of equal priority. In the example, darts, stones and daggers are
+ at the same priority, so the first item in your inventory that is
+ one of these will be picked for firing.
+
'launcher' refers to firing the appropriate missile for the wielded
weapon (ie crossbow, bow, sling, blowgun). You'll almost certainly
want it first, as it'll be ignored when you're not wielding a ranged
- weapon. The default is
- fire_order = launcher, dart
+ weapon. The default is
+
+ fire_order = launcher, javelin / dart / stone
+
To quickly experiment with a weapon-throwing character - e.g. to
make your Berserker actually use those three spears he carries around,
try a line similar to: