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-rw-r--r--crawl-ref/docs/crawl_options.txt22
1 files changed, 13 insertions, 9 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt
index f09e5d0093..bf2b172f9d 100644
--- a/crawl-ref/docs/crawl_options.txt
+++ b/crawl-ref/docs/crawl_options.txt
@@ -64,7 +64,7 @@ The contents of this text are:
menu_colour, menu_colour_prefix_id,
menu_colour_prefix_class
4-k Missiles.
- fire_items_start, fire_order
+ fire_items_start, fire_order, fire_quiver_behavior
4-l Message Channels.
plain, prompt, god, pray, duration, danger, food, warning,
recovery, talk, talk_visual, intrinsic_gain, mutation,
@@ -568,20 +568,18 @@ item_colour = true
The viewport is the portion of the map that is displayed during normal
play. The viewport is 33x17 by default, but if you use larger terminal
-sizes, you can set these options to make the game show a larger
+sizes, you can set these options to allow the game to show a larger
viewport. (These options are not fully available on DOS.)
None of these options affects gameplay. In particular, your character's
line-of-sight is unaffected by these options.
view_max_width = 33
- Sets the maximum width of the viewport (defaults to 33).
- Making this larger will allow Crawl to show a wider viewport
- on larger terminals.
+ Sets the maximum width of the viewport. Making this larger
+ will allow Crawl to show a wider viewport on larger terminals.
view_max_height = 17
- Similar to view_max_width, but sets the viewport's maximum
- height.
+ Similar to view_max_width, but sets the maximum height.
* Note that using large viewports can slow the game down.
@@ -1167,14 +1165,20 @@ fire_order += inscribed
the "Inscriptions" section of the crawl manual for more information
about inscriptions.
- the "Inscriptions"
-
'launcher' refers to firing the appropriate missile for the
wielded weapon (ie crossbow, bow, sling, blowgun). You'll almost
certainly want it first, as it'll be ignored when you're not
wielding a ranged weapon. 'return' refers to (identified)
weapons of returning.
+fire_quiver_best = false
+ Controls the behavior of the quiver. If false, the quiver
+ contains the previous ammo fired.
+
+ If true, Crawl will always put the best-ranked item in the
+ quiver, as specified by fire_order, current launcher, and
+ inventory ordering.
+
(See also pickup_thrown in 4-a.)
4-l Message Channels.