diff options
Diffstat (limited to 'crawl-ref/docs/crawl_options.txt')
-rw-r--r-- | crawl-ref/docs/crawl_options.txt | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt index f09e5d0093..bf2b172f9d 100644 --- a/crawl-ref/docs/crawl_options.txt +++ b/crawl-ref/docs/crawl_options.txt @@ -64,7 +64,7 @@ The contents of this text are: menu_colour, menu_colour_prefix_id, menu_colour_prefix_class 4-k Missiles. - fire_items_start, fire_order + fire_items_start, fire_order, fire_quiver_behavior 4-l Message Channels. plain, prompt, god, pray, duration, danger, food, warning, recovery, talk, talk_visual, intrinsic_gain, mutation, @@ -568,20 +568,18 @@ item_colour = true The viewport is the portion of the map that is displayed during normal play. The viewport is 33x17 by default, but if you use larger terminal -sizes, you can set these options to make the game show a larger +sizes, you can set these options to allow the game to show a larger viewport. (These options are not fully available on DOS.) None of these options affects gameplay. In particular, your character's line-of-sight is unaffected by these options. view_max_width = 33 - Sets the maximum width of the viewport (defaults to 33). - Making this larger will allow Crawl to show a wider viewport - on larger terminals. + Sets the maximum width of the viewport. Making this larger + will allow Crawl to show a wider viewport on larger terminals. view_max_height = 17 - Similar to view_max_width, but sets the viewport's maximum - height. + Similar to view_max_width, but sets the maximum height. * Note that using large viewports can slow the game down. @@ -1167,14 +1165,20 @@ fire_order += inscribed the "Inscriptions" section of the crawl manual for more information about inscriptions. - the "Inscriptions" - 'launcher' refers to firing the appropriate missile for the wielded weapon (ie crossbow, bow, sling, blowgun). You'll almost certainly want it first, as it'll be ignored when you're not wielding a ranged weapon. 'return' refers to (identified) weapons of returning. +fire_quiver_best = false + Controls the behavior of the quiver. If false, the quiver + contains the previous ammo fired. + + If true, Crawl will always put the best-ranked item in the + quiver, as specified by fire_order, current launcher, and + inventory ordering. + (See also pickup_thrown in 4-a.) 4-l Message Channels. |