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-rw-r--r--crawl-ref/docs/develop/level_design.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/docs/develop/level_design.txt b/crawl-ref/docs/develop/level_design.txt
index 6f442ee3d8..b7c1f2c728 100644
--- a/crawl-ref/docs/develop/level_design.txt
+++ b/crawl-ref/docs/develop/level_design.txt
@@ -606,16 +606,17 @@ ITEM: (list of items, separated by comma)
something between double quotes then use that string (e.g,
unrand:bloodbane). If the unique already exists, the base item
will be given instead.
+ * "randart" will force a randart. Most of the above modifiers
+ will be ignored, except for "ego" (for weapons only).
WARNING: While checks are done to make sure that an armour ego
isn't given to a weapon, a weapon ego to a missile, and so on, and
- also to make sure that egos are only given to amrours, weapons and
+ also to make sure that egos are only given to armours, weapons and
missiles, no other checking is done. Thus it is possible to create
a demonic weapon of holy wrath or a helmet of running.
- Limitations: You can't specify specific pluses or number of charges
- or force a randart. You also can't lay down corpses, skeletons, or
- chunks.
+ Limitations: You can't specify specific pluses or number of charges.
+ You also can't lay down corpses, skeletons, or chunks.
You can place multiple items on the same square by using the KITEM
directive. See that section for more information.