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Diffstat (limited to 'crawl-ref/docs/develop/levels/advanced.txt')
-rw-r--r-- | crawl-ref/docs/develop/levels/advanced.txt | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/advanced.txt b/crawl-ref/docs/develop/levels/advanced.txt index 4a061f0034..f9cd653809 100644 --- a/crawl-ref/docs/develop/levels/advanced.txt +++ b/crawl-ref/docs/develop/levels/advanced.txt @@ -719,6 +719,29 @@ dungeon cell which they are on: before opening the door, with the value of the property used as the prompt string. +* door_description_adjective: Overwrite the adjective for the door. Not + currently used. + +* door_description_noun: Overwrite the noun used by the door. Replaces, for + instance, "door" with "doorway". + +* door_description_veto: Vetoes the use of "open", "closed" and "detected + secret" when applying adjectives to door descriptions. + +* door_berserk_verb_open: Replace the verb used for opening the door while + berserk. Should include "%s%s", as it is printed as a formatted string. + +* door_berserk_adjective: Replaces the adjective "with a bang" when the player + is not silenced while opening a door. + +* door_noisy_verb_open: Replaces "opens with a creak". Also requires "%s%s" as + it is a formatted string. + +* door_airborne_verb_open: Replaces "reach down and open", also requires "%s%s". + +* door_open_verb: Replaces "You open". Also requires "%s%s". All of the above "open" + have "close" counterparts which are used when closing a door. + * feature_description: What to use as the short description of the cell's feature. |