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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index cc6de15206..1598f04719 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -825,6 +825,18 @@ RTILE: x = wall_hive:15 / wall_lair / none
Identical to FTILE, but for rock walls. Not useful for anything
but the rock wall feature.
+TILE: x = wall_flesh
+ Identical to FTILE and RTILE in syntax, but closer to COLOUR in
+ functionality. Instead of replacing the floor or relevant rock tiles,
+ this can be used to replace the tile used for any specific feature.
+
+ This can be used in combination with FTILE and RTILE to change the
+ appearance of features. It can only be used with previously specified
+ tiles, however.
+
+ Like COLOUR and FTILE, this should be used sparingly and to good
+ effect.
+
SHUFFLE: def, 12/3?
This allows you to randomly permute glyphs on the map. There are
two ways: