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Diffstat (limited to 'crawl-ref/docs/develop/levels/syntax.txt')
-rw-r--r-- | crawl-ref/docs/develop/levels/syntax.txt | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index 642e7f5564..c755b46b03 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -559,13 +559,20 @@ MONS: (list of monsters) You can override the displayed monster tile using the "tile:" specifier as follows: - MONS: rat tile:giant_bat + MONS: rat tile:mons_giant_bat In tiles version, this would create a monster that uses the - 'giant_bat' tile, but is otherwise identical to a rat. Obviously, this - substition of one monster onto another should never be used, but it - can be useful for customised vault monsters if an alternate tile - exists. In ASCII mode, this will do nothing. + 'monst_giant_bat' tile, but is otherwise identical to a rat. + Obviously, this substition of one monster onto another should + never be used, but it can be useful for customised vault monsters + if an alternate tile exists. In ASCII mode, this will do nothing. + + You can set the monster's faction by specifying "att:" one of: + * att:hostile -- the default + * att:friendly -- tame, will follow you + * att:neutral -- hostile to both you and att:hostile monsters + * att:good_neutral -- hostile to att:hostile + * att:fellow_slime -- tame, won't follow you Note that 8, 9, 0 also place monsters (see the table). |