diff options
Diffstat (limited to 'crawl-ref/docs/level-design.txt')
-rw-r--r-- | crawl-ref/docs/level-design.txt | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/crawl-ref/docs/level-design.txt b/crawl-ref/docs/level-design.txt index 188c7dd41d..63abe7a6fb 100644 --- a/crawl-ref/docs/level-design.txt +++ b/crawl-ref/docs/level-design.txt @@ -420,6 +420,16 @@ BFLAGS: Persistent, changeable per-*branch* flags which affect game the Abyss), and no_magic_map, which prevents magic mapping from working. +FLOORCOL: blue + FLOORCOL: allows you to set the floor colour for the level + the vault appears in. Should only be used for bazaars and + other portal vaults. + +ROCKCOL: yellow + ROCKCOL: allows you to set the colour of rock walls for the + level the vault appears in. Should only be used for bazaars and + other portal vaults. + ITEM: (list of items, separated by comma) These are used to help place specified items at specific places within a vault. They create an array with up to 8 positions. What's @@ -489,7 +499,7 @@ COLOUR: . = green / blue:5 / red / none COLOUR: should be used very sparingly, and only for features where it won't cause confusion (i.e.: never re-colour features like lava!) - + SHUFFLE: def, 12/3? This allows you to randomly permute glyphs on the map. There are two ways: |