summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/level-design.txt
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/docs/level-design.txt')
-rw-r--r--crawl-ref/docs/level-design.txt12
1 files changed, 11 insertions, 1 deletions
diff --git a/crawl-ref/docs/level-design.txt b/crawl-ref/docs/level-design.txt
index 188c7dd41d..63abe7a6fb 100644
--- a/crawl-ref/docs/level-design.txt
+++ b/crawl-ref/docs/level-design.txt
@@ -420,6 +420,16 @@ BFLAGS: Persistent, changeable per-*branch* flags which affect game
the Abyss), and no_magic_map, which prevents magic mapping
from working.
+FLOORCOL: blue
+ FLOORCOL: allows you to set the floor colour for the level
+ the vault appears in. Should only be used for bazaars and
+ other portal vaults.
+
+ROCKCOL: yellow
+ ROCKCOL: allows you to set the colour of rock walls for the
+ level the vault appears in. Should only be used for bazaars and
+ other portal vaults.
+
ITEM: (list of items, separated by comma)
These are used to help place specified items at specific places
within a vault. They create an array with up to 8 positions. What's
@@ -489,7 +499,7 @@ COLOUR: . = green / blue:5 / red / none
COLOUR: should be used very sparingly, and only for features
where it won't cause confusion (i.e.: never re-colour features
like lava!)
-
+
SHUFFLE: def, 12/3?
This allows you to randomly permute glyphs on the map. There are
two ways: