diff options
Diffstat (limited to 'crawl-ref/docs/level-design.txt')
-rw-r--r-- | crawl-ref/docs/level-design.txt | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/crawl-ref/docs/level-design.txt b/crawl-ref/docs/level-design.txt index a2ab8655ca..f73700e49b 100644 --- a/crawl-ref/docs/level-design.txt +++ b/crawl-ref/docs/level-design.txt @@ -394,11 +394,15 @@ ITEM: (list of items, separated by comma) can abbreviate "weight:30" by "w:30". The chance to pick a possibility is [possibility's weight: / sum of all weight:s in that array position] + For example, the following line makes letter 'd' into a bread ration with 50% chance, or apple or orange with 25% chance each: + ITEM: bread ration / w:5 apple / w:5 orange - Modifiers: + Modifiers: + * "q:N" sets the item quantity to N (if N > 0). Does nothing + if the item is not stackable. * "good_item" makes the builder try to make the item a good one. * "any" by itself gives random choice; you can combine "any" with "good_item." @@ -408,10 +412,9 @@ ITEM: (list of items, separated by comma) misc, carrion. All of these are usable in map definitions, apart from "orb" and "carrion". - Limitations: You can't affect stack quantity for stackable items, - nor can you affect curse status nor item race, nor can you give - specific egos, nor can give fixedarts. You also can't lay down - corpses, skeletons, or chunks. + Limitations: You can't specify curse status nor item race, + nor can you give specific egos, nor can give fixedarts. You + also can't lay down corpses, skeletons, or chunks. MONS: (list of monsters) These are used to help place specific monsters at specific places |