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-rw-r--r--crawl-ref/docs/level-design.txt17
1 files changed, 10 insertions, 7 deletions
diff --git a/crawl-ref/docs/level-design.txt b/crawl-ref/docs/level-design.txt
index adde72ece9..6717d74991 100644
--- a/crawl-ref/docs/level-design.txt
+++ b/crawl-ref/docs/level-design.txt
@@ -347,10 +347,14 @@ PLACE: Used to specify certain special levels. Existing special levels are:
PLACE can be used with random vaults and minivaults for testing them.
-TAGS: generate_awake, no_item_gen, no_monster_gen, no_pool_fixup, orc_entry,
- mini_float, uniq, uniq_BAR
+TAGS: allow_dup, generate_awake, mini_float, no_item_gen, no_monster_gen,
+ no_pool_fixup, orc_entry, uniq_BAR
Tags go an a TAGS: line and are space-separated. Valid tags are:
+ * "allow_dup": Vaults are normally used only once per game. If you
+ have a vault that can be used more than once, use
+ allow_dup to tell the dungeon builder that the vault
+ can be reused.
* "dummy": this tag indicates that the vault is a stub; if the dungeon
builder picks a dummy vault, it pretends no vault was
selected. Dummies are used to reduce the probability
@@ -361,6 +365,10 @@ TAGS: generate_awake, no_item_gen, no_monster_gen, no_pool_fixup, orc_entry,
vault will be generated awake.
* "no_item_gen": Prevents random item generation in the vault.
Items explicitly placed by the vault are not affected.
+ * "mini_float": applicable only to minivaults, requests that
+ the dungeon builder pick random exits from the minivault and
+ connect it to the rest of the level, similar to the exit
+ behaviour for floating vaults.
* "no_monster_gen": Prevents random monster generation at the time
of the vault's creation. Highly advised for entry vaults with
a player-hostile geography, MUST-HAVE for those with water/lava.
@@ -373,13 +381,8 @@ TAGS: generate_awake, no_item_gen, no_monster_gen, no_pool_fixup, orc_entry,
few entries, a dummy entry is advisable to make sure the
player doesn't get bored of the same few entries recycled
ad nauseam.
- * "mini_float": applicable only to minivaults, requests that
- the dungeon builder pick random exits from the minivault and
- connect it to the rest of the level, similar to the exit
- behaviour for floating vaults.
* "mnoleg" or the name of some other pandemonium lord. This makes
the map eligible for said pan lord's lair.
- * "uniq": specifies that this vault should be used only once in a game.
* "uniq_BAR": (uniq_ with any suffix) specifies that only one vault
with this tag can be used in a game.