diff options
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 8ca85fdba1..6bb1e88430 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -193,26 +193,21 @@ Features in order. C - Random Altar. - F - Usually a Granite Statue, but may be Orange or Silver or Ice (1 in 100) G - Granite statue (does nothing) - you can see through but not walk through. Also, sight-based effects like smiting work past granite statues, as does apportation. + NOTE: F used to put down a granite Statue most of the time but occasionally + Orange or Silver or Ice statues (1 in 100). You can reproduce this by using + F on the map together with + SUBST: F = G:100 F:1 + KMONS: F = orange crystal statue / silver statue / ice statue + T - Water fountain U - Magic fountain V - Permanently dry fountain Y - Blood fountain (use sparingly!) -Note: Due to the level maker having seen incremental improvements over the -years, there are some inconsistencies. For examples, dangerous statues (ice, -orange, silver) are now genuine monsters. In particular, you might see many -older vaults still using the deprecated 'H' and 'S' glyphs which should -otherwise be dispensed with. - -Similarly, most of the other feature glyphs can be replaced with KFEAT: -lines. The same goes for some item glyphs ('R', 'Z') which could be replaced -by KITEM: lines. - Items ----- $ - gold @@ -220,11 +215,15 @@ Items * - higher level item (good) | - acquirement-level item (almost guaranteed excellent) O - place an appropriate rune here. For portal vaults, place the portal here. - P - maybe place a rune here (50%) - R - honeycomb (2/3) or royal jelly (1/3) Z - the Orb of Zot d-k - item array item. See section below on ITEM: arrays for more info. +NOTE: The P (place a rune here with 1/3 chance) and R (place a honeycomb with + 2/3 chance or else a royal jelly) symbols have been deprecated. You can + (and should) produce the desired behaviour using + SUBST: P = O.. + KITEM: R = w:2 honeycomb / w:1 royal jelly + Monsters -------- 0 - normal monster |