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-rw-r--r--crawl-ref/docs/level_design.txt25
1 files changed, 12 insertions, 13 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index 8ca85fdba1..6bb1e88430 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -193,26 +193,21 @@ Features
in order.
C - Random Altar.
- F - Usually a Granite Statue, but may be Orange or Silver or Ice (1 in 100)
G - Granite statue (does nothing) - you can see through but not walk through.
Also, sight-based effects like smiting work past granite statues, as does
apportation.
+ NOTE: F used to put down a granite Statue most of the time but occasionally
+ Orange or Silver or Ice statues (1 in 100). You can reproduce this by using
+ F on the map together with
+ SUBST: F = G:100 F:1
+ KMONS: F = orange crystal statue / silver statue / ice statue
+
T - Water fountain
U - Magic fountain
V - Permanently dry fountain
Y - Blood fountain (use sparingly!)
-Note: Due to the level maker having seen incremental improvements over the
-years, there are some inconsistencies. For examples, dangerous statues (ice,
-orange, silver) are now genuine monsters. In particular, you might see many
-older vaults still using the deprecated 'H' and 'S' glyphs which should
-otherwise be dispensed with.
-
-Similarly, most of the other feature glyphs can be replaced with KFEAT:
-lines. The same goes for some item glyphs ('R', 'Z') which could be replaced
-by KITEM: lines.
-
Items
-----
$ - gold
@@ -220,11 +215,15 @@ Items
* - higher level item (good)
| - acquirement-level item (almost guaranteed excellent)
O - place an appropriate rune here. For portal vaults, place the portal here.
- P - maybe place a rune here (50%)
- R - honeycomb (2/3) or royal jelly (1/3)
Z - the Orb of Zot
d-k - item array item. See section below on ITEM: arrays for more info.
+NOTE: The P (place a rune here with 1/3 chance) and R (place a honeycomb with
+ 2/3 chance or else a royal jelly) symbols have been deprecated. You can
+ (and should) produce the desired behaviour using
+ SUBST: P = O..
+ KITEM: R = w:2 honeycomb / w:1 royal jelly
+
Monsters
--------
0 - normal monster