diff options
Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 262e52f173..20e8cb1c26 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -420,6 +420,10 @@ TAGS: Tags go an a TAGS: line and are space-separated. You can have several Can be applied only to particular symbols with KMASK. * "no_pool_fixup": prevents water squares next to land from being randomly converted from deep water (the default) to shallow. + * "no_wall_fixup": In Dis, the Vaults and the Crypt a vault's + rock walls will be changed to be the same as the wall type of + the rest of the level. If you don't want that to happen then + use this tag. * "uniq_BAR": (uniq_ with any suffix) specifies that only one of the vaults with this tag can be used in a game. * "luniq": specifies that this vault can be used only once on a |