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diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
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--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -420,6 +420,10 @@ TAGS: Tags go an a TAGS: line and are space-separated. You can have several
Can be applied only to particular symbols with KMASK.
* "no_pool_fixup": prevents water squares next to land from being
randomly converted from deep water (the default) to shallow.
+ * "no_wall_fixup": In Dis, the Vaults and the Crypt a vault's
+ rock walls will be changed to be the same as the wall type of
+ the rest of the level. If you don't want that to happen then
+ use this tag.
* "uniq_BAR": (uniq_ with any suffix) specifies that only one of
the vaults with this tag can be used in a game.
* "luniq": specifies that this vault can be used only once on a