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Diffstat (limited to 'crawl-ref/docs/level_design.txt')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index bb5096a940..0615d49ec6 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -589,6 +589,28 @@ MONS: (list of monsters) Note that 8, 9, 0 also place monsters (see the table). + If you want to place a random monster suitable for the level + the map is generated on, you can use + MONS: random + + If you want to place a random monster suitable for some other + place, you can use a place: tag in the monster spec: + MONS: place:Abyss + or + MONS: place:Slime:6 + + Using place: with MONS implies that you want a random monster. + You can also request zombies from random monsters suitable + for some other depth as: + MONS: place:Elf:7 zombie + or + MONS: place:Zot:5 simulacrum + or + MONS: place:Vault:8 spectre + + The available modifiers are "zombie", "skeleton", + "simulacrum" and "spectre". + A monster can be given specific items by following the monster name with a semi-colon and then with an item list as described in ITEM:, but with slashes replaced with pipes and commas replaced |