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diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
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--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -589,6 +589,28 @@ MONS: (list of monsters)
Note that 8, 9, 0 also place monsters (see the table).
+ If you want to place a random monster suitable for the level
+ the map is generated on, you can use
+ MONS: random
+
+ If you want to place a random monster suitable for some other
+ place, you can use a place: tag in the monster spec:
+ MONS: place:Abyss
+ or
+ MONS: place:Slime:6
+
+ Using place: with MONS implies that you want a random monster.
+ You can also request zombies from random monsters suitable
+ for some other depth as:
+ MONS: place:Elf:7 zombie
+ or
+ MONS: place:Zot:5 simulacrum
+ or
+ MONS: place:Vault:8 spectre
+
+ The available modifiers are "zombie", "skeleton",
+ "simulacrum" and "spectre".
+
A monster can be given specific items by following the monster
name with a semi-colon and then with an item list as described
in ITEM:, but with slashes replaced with pipes and commas replaced