summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/quickstart.txt
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/docs/quickstart.txt')
-rw-r--r--crawl-ref/docs/quickstart.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/docs/quickstart.txt b/crawl-ref/docs/quickstart.txt
index 730fd4aa6c..895965744a 100644
--- a/crawl-ref/docs/quickstart.txt
+++ b/crawl-ref/docs/quickstart.txt
@@ -87,7 +87,7 @@ There are several different types of items:
- Wands (/), Scrolls (?) and Potions (!) can be very valuable, but have
limited uses (scrolls and potions can only be used once each, wands contain
- only a certain number of charges). Wands are 'Z'apped, scrolls are 'r'ead
+ only a certain number of charges). Wands are e'V'oked, scrolls are 'r'ead
and potions are 'q'uaffed. Unfortunately, you won't at first know what a
wand, scroll or potion does; it will only be described by its physical
appearance. But once you have used, for example, a potion of healing, you
@@ -141,10 +141,11 @@ To survive, you will need to develop a few basic tactics:
Before long, you'll probably end up dead.
-Death in Crawl is permanent; you cannot just reload a saved game and start again
-where you left off. The 'S' (save) command exists only to let you leave a game
-part-way through and come back to it later. Quitting ('Ctrl-Q') lets you commit
-suicide if you can't even be bothered to help your character escape alive.
+Death in Crawl is permanent; you cannot just reload a saved game and start
+again where you left off. The 'S' (save) command exists only to let you leave
+a game part-way through and come back to it later. Quitting ('Ctrl-Q') lets
+you commit suicide if you can't even be bothered to help your character escape
+alive.
Well, that's it for the quick-start guide. This should help you through your
first few games, but Crawl is extremely (some would say excessively) complex