diff options
Diffstat (limited to 'crawl-ref/docs/quickstart.txt')
-rw-r--r-- | crawl-ref/docs/quickstart.txt | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/docs/quickstart.txt b/crawl-ref/docs/quickstart.txt index 730fd4aa6c..895965744a 100644 --- a/crawl-ref/docs/quickstart.txt +++ b/crawl-ref/docs/quickstart.txt @@ -87,7 +87,7 @@ There are several different types of items: - Wands (/), Scrolls (?) and Potions (!) can be very valuable, but have limited uses (scrolls and potions can only be used once each, wands contain - only a certain number of charges). Wands are 'Z'apped, scrolls are 'r'ead + only a certain number of charges). Wands are e'V'oked, scrolls are 'r'ead and potions are 'q'uaffed. Unfortunately, you won't at first know what a wand, scroll or potion does; it will only be described by its physical appearance. But once you have used, for example, a potion of healing, you @@ -141,10 +141,11 @@ To survive, you will need to develop a few basic tactics: Before long, you'll probably end up dead. -Death in Crawl is permanent; you cannot just reload a saved game and start again -where you left off. The 'S' (save) command exists only to let you leave a game -part-way through and come back to it later. Quitting ('Ctrl-Q') lets you commit -suicide if you can't even be bothered to help your character escape alive. +Death in Crawl is permanent; you cannot just reload a saved game and start +again where you left off. The 'S' (save) command exists only to let you leave +a game part-way through and come back to it later. Quitting ('Ctrl-Q') lets +you commit suicide if you can't even be bothered to help your character escape +alive. Well, that's it for the quick-start guide. This should help you through your first few games, but Crawl is extremely (some would say excessively) complex |