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+ Crawl Versions History
+
+ The name after each bug is the person who found it and told me
+ first. If you find a bug and for some reason don't want to be
+ credited, just tell me on the bug report.
+
+First DevTeam Release: 3.40 [23.02.2000]
+
+ This is an abbreviated list of changes. For the full list, see
+ changes.340.
+
+ Bug Fixes:
+
+ * Fixed Abyss-related crash bug;
+ * Should now be able to escape the Labyrinth; and
+ * Players can no longer descend below the 27th level.
+
+ Gameplay and Mechanics:
+
+ * Implemented initfile (see init.txt for explanation of options);
+ * Added autopickup option (see init.txt for details);
+ * 'Easy Crawl' -- doors open when running or walking into them;
+ * 'V' and 'v' commands swapped -- now examine object and version
+ check, respectively;
+ * "Over-map" added;
+ * max hit points ceiling displayed when the player's max is down;
+ * Information about character's experience pool added to main
+ screen;
+ * Implemented new equipment listing commands: ')', ']', and '"'; and
+ * Removed halving of cost for spellcasting skills.
+
+ Game (re-)Balancing:
+
+ * Three runes (at least) required to enter Realm of Zot;
+ * Killing creatures created friendly no longer generates xp;
+ * Skill gain modified for better balance;
+ * Backstabbing with daggers now much more effective;
+ * Stealth is now much more effective (try playing thieves again!);
+ * Resistances to electricity and poison no longer absolute;
+ * Disarming traps may now trigger them;
+ * Armor and evasion skills are more effective;
+ * Great and triple swords now treated as long swords for purposes of
+ skill (Great Swords skill removed); and
+ * Berserk mode made more interesting:
+ + Berserk counter decrements more quickly when not attacking;
+ + Butchery no longer penalized, resets the penalty counter;
+ + Eating no longer penalized, does not reset penalty counter;
+ and
+ + Added exhaustion counter to track berserk fatigue
+
+ Monster Modifications:
+
+ * Monster AI improved in various ways;
+ * More info available when examining monsters and when their
+ enchantments expire;
+ * A few new low-level monsters added;
+ * Ghosts inflict less damage, heal more quickly, and may teleport;
+ and
+ * Three 'silly' monsters (dorgi, sword, guardian robot) removed.
+
+ Character Changes:
+
+ * Stalkers, assassins, and venom mages now being with knowledge of
+ Potions of Poison;
+ * Spriggan assassins and stalkers now allowed;
+ * Halfling assassins and warpers now allowed;
+ * Horned characters may wear caps and hats;
+ * Lessened penalty for use of large shields by giant races;
+ * Rangers are now called hunters;
+ * Assassins now begin with unarmed combat, stat modifiers for
+ thieves and assassins reversed;
+ * Altered stat modifiers for wizards, making them smarter than other
+ spellcasters;
+ * Rebalanced the Gladiator and Fighter classes;
+ * Lowered the experience penalty for demonspawn characters;
+ * Kobolds now receive a stat increase every five levels; and
+ * Spriggans and Halflings now consume less food than before.
+
+ Item Changes:
+
+ * Hand-and-a-half weapons added -- bonus if no shield wielded;
+ * Added weapons of reaching, permitting attacks two squares over;
+ * Cekugob no longer confers resistances to fire and cold;
+ * Worn cloaks no longer prevent donning/removal of body armor;
+ * Amulet of maintain speed now the amulet of resist slowness; and
+ * New weapon types: knife, axe, broad axe, spiked flail, great
+ flail, great mace, trident, demon trident.
+
+
+
+3.31-pre [~28.04.1999]
+
+ * An attempt to merge the Mac port with the DOS/Linux code.
+
+
+
+Linley's Last: 3.30 [30.03.1999]
+
+ * All known bugs (a *huge* list) fixed;
+ * Several spells added, mostly to make Earth, Ice, and Air magic
+ viable in comparison to Fire;
+ * Numerous rebalancings;
+ * "Unrandom artefacts" added -- see the source files randart.cc and
+ unrand.h for details (These are very easy for non-coders to add);
+ * 'V' command made available in shops;
+ * Crossbows upgraded;
+ * Characters lacking magic skills cannot learn spells;
+ * It's now possible to get level 1 Spellcasting just by reading
+ scrolls; and
+ * A whole heap of other stuff.
+
+
+
+3.20 [09.02.1999]
+
+ * New races: Demonspawn, Ghoul and Kenku;
+ * A new God, Yredemnul, and this one is a lot better than Nemelex,
+ who has also been upgraded a bit) -- another option for Priests
+ and Death Knights;
+ * Changes to a few spells, and I finally got around to upgrading the
+ crappy armour spells;
+ * Heaps of the usual rebalancing and some new features; and
+ * Many bugs found by Daniel Ligon and others fixed.
+
+
+
+3.11 [31.01.1999]
+
+ * Fixed minor bugs; and
+ * Tweaked the balance of the early levels and monsters.
+
+
+
+3.10 [27.01.1999]
+
+ * New races: Spriggan and Minotaur;
+ * Added a new and rather strange God;
+ * Shallow water implemented;
+ * An Invocations skill was added;
+ * Invocations are generally much cheaper to use, especially in
+ piety;
+ * Random demons in Pandemonium;
+ * Many, many new monsters and several items added;
+ * New mutations;
+ * Plenty of rebalancing done;
+ * Chaos Knights now have a choice between Xom or Makhleb;
+ * Centaurs have been toned down a lot (and now require more food);
+ * Heaps of new minor features; and
+ * Many bug fixes.
+
+
+
+3.02 [~04.01.1999]
+
+ * Certain monsters' attacks upgraded and spells balanced, too;
+ * Fixes the currently known about bugs and tweaks balance; and
+ * Only one known bug remaining (an empty macro.txt file can cause a
+ crash).
+
+
+
+3.01 [~01.01.1999]
+
+ * Bugfix release: Version 3.0 was a little bug-ridden, including a
+ small problem where stats were raised by wearing almost anything.
+
+
+
+3.0 [23.12.1998]
+
+ * Fixes all known bugs (but unfortunately invalidates old save);
+ * Lots of new dungeon features -- new monsters, items, etc.;
+ * Random artefact armours, rings and amulets;
+ * Two new races: centaur and demigod;
+ * Three new classes: stalker, warper and monk;
+ * Unarmed Combat skill added;
+ * Ghosts upgraded -- they now remember a little more from past lives;
+ * Various minor miscellaneous changes have been made -- for example,
+ the 'x' command now describes items as well as monsters/dungeon
+ features;
+ * A new dungeon branch;
+ * A new God to worship; and
+ * Sam Jansen has reformatted several modules (including the horrible
+ dungeon.cc), making them far easier to read and work with.
+
+
+
+2.95 [15.12.1998]
+
+ * Fixed the bug in 2.94, by which reloading a level with a mapped
+ arch on it crashed the game, has been fixed by saving all files in
+ binary, rather than text, format;
+ * Gives crusaders the full range of spells in their initial
+ spellbook;
+ * Species-skills table in skills2.cc has been converted to an array;
+ * For source-readers, the horrible dungeon.cc module has been
+ revised and reformatted by Sam Jansen; and
+ * A Linux message output bug fixed by Robert Glowczynski.
+
+
+
+2.94 [09.12.1998]
+
+ * All known bugs fixed (including, I hope, the notorious Item Link
+ Error bug);
+ * Several interface improvements;
+ * Several rebalancings; and
+ * File I/O rewritten by Alexey Guzeev -- it's now several times
+ faster.
+
+
+
+2.93 [~23.11.1998]
+
+ * Alexey Guzeev's OS/2 port integrated into the code; and
+ * Many bugs fixed, and a few new features (mostly user interface).
+
+
+
+2.92 [??.??.????]
+
+ * I think I forgot to release this version.
+
+
+
+2.91 [17.11.1998]
+
+ * Bug fix version;
+ * Trolls and Ogres can now choose the Berserker class;
+ * Random artefacts are now a bit more common;
+ * Shops contain better items; and
+ * Source code should now compile properly under Linux (thanks to
+ Svante).
+
+
+
+2.90 [13.11.1998]
+
+ * Juho Snellman's macro-patch was added;
+ * Random "artefact" weapons added -- these are special weapons with
+ a wide range of possible abilities;
+ * Several new items and monsters;
+ * Hell and the Realm of Zot are now much nastier.
+ * Considerable balance changes;
+ * New dungeon formations;
+ * The 'V' command now gives more specific information for weapons
+ and armor;
+ * 'Target previous monster' function is now a bit easier to use;
+ * You can now command your servants to attack ('!' command); and
+ * Bugs fixed.
+
+
+
+2.83 [31.10.1998]
+
+ * Yet another bugfix release;
+ * Some new monsters and items;
+ * Reaver class added; and
+ * The Dungeon is again only 27 levels deep.
+
+
+
+2.82 [24.10.1998]
+
+ * Another bugfix release; and
+ * Adds some new user-interface features.
+
+
+
+2.81 [20.10.1998]
+
+ * Bugfix release.
+
+
+
+2.80 [18.10.1998]
+
+ * New species: Draconian (yes, I have been playing too much
+ Zangband!);
+ * New classes: Healer, Chaos Knight, Transmuter;
+ * New monsters, including some which make curse skulls look
+ completely harmless;
+ * Religions and altars -- there are 8 or 9 gods who you can worship,
+ each of whom requires different forms of devotion and offer
+ different advantages;
+ * Greatly expanded Transmigration magic, including
+ self-transformations;
+ * Several new dungeon branches;
+ * Necromantic weapons (draining, vampiric, etc) are now more
+ effective;
+ * Significant balance changes -- deep levels should be harder now;
+ * Special abilities ordered in the new 'a' abilities menu;
+ * New items, spells, monsters, etc. as usual; and
+ * A number of bugs found in the source by Daniel Ligon were erased.
+
+
+
+2.72 [~02.10.1998]
+
+ * Another bug fix version (there seem to be a lot of these); and
+ * Still a couple more bugs from 2.71 to bash and the balance may
+ have been a little on the easy side.
+
+
+
+2.71 [25.09.1998]
+
+ * Bug fix version.
+
+
+
+2.70 [22.09.1998]
+
+ Heaps of new features (I almost called this version 3.0):
+
+ * New species to choose from: Ogre, Troll, Ogre Mage;
+ * New class: Venom Mage;
+ * Several huge branches (extra dungeons branching off from the main
+ one), each containing special new monsters and terrifying vaults;
+ * New winning conditions;
+ * Player ghosts;
+ * Mutations;
+ * Many new items, spells, monsters;
+ * Several bugfixes; and
+ * ... a heap of other stuff.
+
+
+
+2.61 [06.09.1998]
+
+ A bug fix version:
+
+ * Levitation is no longer permanent;
+ * Fixes dropping-worn-armour bug;
+ * Fixes item destruction bug (when picking up an item from the
+ middle or bottom of an item pile);
+ * Fixes poison and sticky flame bugs (neither worked properly);
+ * Fixes 'program bug' bug;
+ * The recall message screen no longer crashes the game;
+ * Paralysis works again;
+ * Drained dexterity is now displayed properly;
+ * Some essential files were accidentally omitted from the source
+ distribution -- they have been replaced;
+ * Something I forgot to mention for 2.60: most rings no longer use
+ food -- check them with 'V' when identified; and
+ * There is a 'little surprise in this release which gives an
+ indication of what will be in the next big release'.
+
+
+
+2.60 [01.09.1998]
+
+ The Source Code Clean-up is finally finished!
+
+ * Functions have been split up into about 30 different modules,
+ making coding *much* easier;
+ * All functions are now available from any module;
+ * An alternative display set for non-IBM graphics displays included
+ (activate it with a -c command-line switch);
+ * Several minor balancing changes were made; and
+ * If the game crashes, you can continue from the last save (unless
+ it crashed during saving). Your game is autosaved every time you
+ climb stairs.
+
+ A great number of interface changes were made, many of which were
+ suggested by Eino Keskitalo and Jim Baranovich. These include:
+
+ * The clumsy '^' untrap command has been replaced by a new use for
+ the control key;
+ * The character selection menus have been streamlined, with a new
+ random option;
+ * Shop displays are easier to read;
+ * The old message display has been rendered readable;
+ * It is now possible to reorder items and spells; and
+ * Various other things.
+
+
+
+2.51 [18.05.1998]
+
+ Purely a bug fix version:
+
+ * Item 1 no longer turns green on saving;
+ * *Hopefully* the horrible item bug has been permanently removed (at
+ least parts of it have, anyway);
+ * Repeatedly casting Deflect Missiles no longer causes problems;
+ * Skill selection now works properly (there were some problems in
+ 2.50); and
+ * A couple of bugs in monster teleportation have been fixed.
+
+
+
+2.50 [03.05.1998]
+
+ Changes made:
+
+ * Character classes made much more relevant;
+ * Class system is back, in a slightly different form. Characters now
+ gain a certain amount of skills when the gain levels (depending on
+ which class they are). The old system is still in place but
+ advancement is slower with it;
+ * New class: Death Knights;
+ * Monsters can now use more kinds of items;
+ * Heaps of items, monsters, spells etc added;
+ * Naga and Gnome character species added;
+ * Rings of teleport control now available;
+ * Levitating across water or lava works properly now;
+ * Shields are now much more effective;
+ * All known manifestations of the horrible item bug have been
+ tracked down and fixed (except for the apparently harmless
+ items-turning-green thing); and
+ * Et cetera.
+
+
+
+2.41 [~22.04.1998]
+
+ Bugs fixed:
+
+ * The game occasionally crashed in the iron city of Dis;
+ * Gates out of pandemonium were too rare;
+ * There were problems with saving and restoring magic points; and
+ * The source code distribution was extremely confusing.
+
+
+
+2.40 [~19.04.1998]
+
+ * Two new races: Kobolds and Mummies;
+ * Five new classes: Four types of elementalist and a fighter/wizard
+ [Crusader] class;
+ * New skills -- elemental magic and traps and doors;
+ * New spells to go with the new skills and a spell failure system;
+ * Heaps of spells, items, and monsters added (as usual);
+ * You now get 1/2 experience for monsters killed by tame monsters;
+ and
+ * A large part of the monster and skills code was rewritten and
+ generally cleaned up by $pellbinder (Wladimir van der Laan).
+
+
+
+(2.33) 2.34 [~22.03.1998]
+
+ * A crash bug and some problems with items should be fixed with this
+ release; and
+ * I forget right now, but these releases probably just fixed stuff.
+
+
+
+2.32 [~15.03.1998]
+
+ * Even more cool stuff fixed;
+ * Level files are now deleted properly under Windows 95;
+ * Removed a bug which sometimes caused the dungeon generator to
+ hang; and
+ * Compiling no longer generates warnings.
+
+
+
+2.31 [~13.03.1998]
+
+ * Lots of cool stuff fixed;
+ * Fixes the problem with magic missiles and saves; and
+ * Adds amulets and several new types of armour.
+
+
+
+2.30 [~11.03.1998]
+
+ * Lots of cool stuff added;
+ * New in this version is a character race system with ten races to
+ choose from and a trove of new monsters and items; and
+ * Character dump feature implemented in the last version has been
+ fixed now so you'll be able to swamp the newsgroups and annoy the
+ regulars with ritualistic weekly reports of your favourite
+ adventurer.
+
+
+
+2.21 [~20.02.1998]
+
+ * Various bugfixes and minor changes;
+ * Added the ability to produce character dumps (popular with the
+ newsgroup egocentrics); and
+ * Among the usual bunch of fixes, characters now get the chance to
+ disarm traps (especially thieves).
+
+
+
+2.20 [~15.02.1998]
+
+ * Added a comprehensive skills system;
+ * Angband-style vaults and unique monsters;
+ * Fixed a few very minor bugs and added a vast number of new
+ features, the Abyss, Pandemonium, etc.; and
+ * Dungeon architecture is also a lot more varied.
+
+
+
+2.11 [~21.01.1998]
+
+ * First Linux release, ported to Linux by Svante Gerhard;
+ * Updated source tree allows for easier ports onto other Unix
+ systems; and
+ * The port will apparently also run on a Sun Sparc running SunOS.
+
+
+
+2.10 [30.12.1997]
+
+ Sorry to all of the many people who've been sending me bug reports,
+ but it's become too tricky to list all bugs and credit their
+ finder. I'm just getting too much email, and my mail reader has a
+ strange way of eating some messages and making them very difficult
+ to find. So from now on, I'll just list some of the major bugs
+ fixed and major features added:
+
+ * A bug with wearing armour of fire/cold resistance was fixed;
+ * The properties of several items and spells were tweaked a bit;
+ * Specialist wizards were made even more powerful in their
+ discipline;
+ * The dungeon was made deeper (36 levels now), and lots of new
+ monsters were added to fill in the deeper levels;
+ * Several spells (mostly necromancy) were added;
+ * The dungeon architecture is a bit more varied, especially as you
+ get deeper; and
+ * A warning was added to labyrinths ... among other things.
+
+
+
+2.03 [22.12.1997]
+
+ This version fixes a few bugs, and puts back the floating point
+ emulation which was missing from previous version 2 releases
+ (Daniel Josef Dekok and someone else noticed this). It also removes
+ the debugging code which was accidentally included. Bugs fixed:
+
+ * Butterfly corpses were coloured black, making them invisible
+ (Bridget Farace);
+ * Shadow lanterns were also coloured black, and kept on working even
+ after you unwielded them (Bridget Farace);
+ * Items purchased from shops were not identified properly (Lord Gek,
+ Timo Laitila);
+ * Scrolls of Acquirement weren't being identified after being read;
+ * When you got hit by a monster wielding a weapon of draining,
+ events could become confusing (Timo Laitila);
+ * Finally, the '5' key on the keypad works as a rest key (Timo
+ Laitila); and
+ * Names longer than 8 letters caused problems with saving and
+ restoring games, especially in Windows 95 (Lord Gek and Timo
+ Laitila).
+
+ The following new features were also added:
+
+ * When tame creatures kill monsters, you now get 1/3 xp (Howard
+ Liu);
+ * Orcish spellcasters have been downgraded a bit (lots of people
+ recommended this);
+ * Specialist wizards are now slightly more powerful in their
+ specialisation, especially with magical staves (I can't find the
+ usenet post which told me about this); and
+ * ... A few other minor changes.
+
+
+
+2.02 [13.12.1997]
+
+ I'm afraid that 2.01 didn't fully fix the bug in the shop code, but
+ hopefully this version does. Just about the only differences
+ between this version and 2.01 are:
+
+ * Pressing 'r', 's', or 't' while in a shop really no longer crashes
+ the game (Saradon and Bridget Farace);
+ * If the scores file is not present, a new one is generated. I've
+ stopped including a scores file in the distribution, so that you
+ can unpack the zip file into your old crawl directory and keep on
+ using the old score file; and
+ * Save games should be compatible with 2.01.
+
+
+
+2.01 [12.12.1997]
+
+ I had wanted version 2.0 to be a stable and bug-less release, but
+ this was not to be. Anyway, 2.01 fixes these bugs:
+
+ * Zapping a wand of polymorph at yourself caused problems (polymorph
+ self hasn't been implemented anyway) (Saradon);
+ * Polymorph other didn't work properly;
+ * Choosing a non-existent item in a shop crashed the game (but only
+ sometimes, which was why I didn't notice it) (Saradon);
+ * Spell descriptions weren't working properly (Saradon);
+ * Some messages were misspelt due to an indiscriminate
+ search/replace (Adam Horowitz);
+ * Detect curse didn't detect curses on unrecognised rings (this bug
+ had been present right from version 1.0);
+ * Sometimes, a special weapon in the hands of a monster would not
+ function properly (watch out for creatures wielding weapons of
+ draining!);
+ * The use of the control key was not mentioned in the command list
+ (it opens/closes doors, like in Angband); and
+ * ... a few others (if I haven't credited someone, please tell me).
+
+ Also, a few new things were added, as suggested by Saradon: A shout
+ command ('!') to attract your followers (and enemies!), and better
+ equipment for the enchanter. Also, you are now given a difficulty
+ message and prompted when memorising spells, so you will know which
+ spells you won't be able to cast reliably before you memorise them.
+
+ * Scrolls of Acquirement create much better items; and
+ * Enchanters now get a magical dagger/robe with which to start.
+
+
+
+2.0 [09.12.1997]
+
+ There have been so many additions in this version that I'm not
+ going to list them all, but here is a very incomplete list of bugs
+ and things rectified:
+
+ * Characters could cause an excessive amount of damage empty-handed
+ (Bridget Farace);
+ * Darts didn't fire properly when character not wielding anything
+ (Bridget Farace);
+ * Hand crossbows didn't work properly;
+ * Fireballs always did the same amount of damage (0-27), regardless
+ of who cast them and how powerful they were;
+ * Going to Hell could have unexpected results due to an
+ out-of-bounds reference to levels_exist[];
+ * Permanent levels, which are saved when you leave, and to which you
+ can later return;
+ * Shops;
+ * Several new character classes, including Rangers, Assassins,
+ Summoners, etc.;
+ * A more interesting Hell;
+ * New creatures, items, and spells;
+ * Written descriptions of every single item, spell, and monster in
+ the game; and
+ * Several bugs squashed.
+
+
+
+1.22 [~06.11.1997]
+
+ * Fixes a minor bug with weapons of slay orc and brings back the old
+ spell level system.
+
+
+
+1.21 [~03.11.1997]
+
+ * Fixes a bug which caused problems with high-level spellcasting.
+
+
+
+1.2 [02.11.1997]
+
+ * The monster and cloud location bits have been completely
+ rewritten, a process which turned out to be rather easier than I
+ thought it would be. The new system is much more flexible;
+ * Monsters are now a bit more intelligent, especially in the way
+ they treat clouds;
+ * Several monsters have been added;
+ * Several items and two new classes of items (Carrion and
+ Miscellaneous) have been added;
+ * Several spells, most of them necromantic, have been added;
+ * The Gladiator, Necromancer, and Paladin classes have been added;
+ * A spell type system has been implemented, and several new staves
+ to specialise in particular types of magic have been added
+ (conjuration, summoning etc.);
+ * New unique items have been added, and a bug (actually, a mistype)
+ which prevented some from being generated has been removed;
+ * A few bugs have been removed; and
+ * Several other changes have been made, too numerous to mention
+ here.
+
+
+
+1.10 [14.10.1997]
+
+ * Several new items and monsters were added;
+ * Labyrinths were added;
+ * Magical weapons are now less powerful;
+ * Some bugs have been fixed -- I forget what they were right now;
+ and
+ * The source was released, and Crawl is now under the GPL (see
+ Licence.txt for details).
+
+
+
+1.05 [07.10.1997]
+
+ * A minor display bug was fixed;
+ * A bug with restoring clouds from saved games was fixed;
+ * A major bug which caused a segment violation when restoring saved
+ games if there were any magical traps on the level was finally
+ discovered and fixed;
+ * Those pathetic worms you see around level 6 are now nastier, and
+ jackals now tend to appear in packs; and
+ * This time, your item memory really does work.
+
+
+
+1.04 [06.10.1997]
+
+ * A few really nasty bugs with saved games were fixed. The game
+ would not save enchantments affecting monsters, and would mess up
+ the items carried by the monsters (Adam Horowitz);
+ * A bug with the enchanting/corroding of shields was fixed;
+ * A '<=' instead of a '<' led to characters not using shields
+ occasionally blocking trap missiles (Adam Horowitz);
+ * You can now type '+' or '-' in the map screen to move around
+ faster (Adam Horowitz);
+ * The direction function now accepts '.' as well as delete (Adam
+ Horowitz);
+ * During your first step while long-walking, you can walk on
+ anything (still prompts for water, etc., though) (Adam Horowitz);
+ and
+ * I think that was all.
+
+
+
+1.03 [04.10.1997]
+
+ * Some unique items were added;
+ * A silly bug, by which your item knowledge was not saved, was fixed
+ (Darren Hebden);
+ * Teleport traps now work properly; and
+ * I think I fixed another bug, but I can't remember.
+
+
+
+1.02 [04.10.1997]
+
+ * A few more items and traps have been added;
+ * The game now uses the rogue keys (hjklyubn) properly; and
+ * You used to be able to throw and zap straight when confused. No
+ longer!
+
+
+
+1.01 [03.10.1997]
+
+ * Shields were changed;
+ * Items were made more common;
+ * Monsters were made less common (this was a bug);
+ * Cursed weapons were made less common (this was just bad planning);
+ and
+ * I changed the name to make it a bit less egotistical.
+
+ Bugs removed include:
+
+ * A debugging feature of the 'x' command was unintentionally left
+ in;
+ * The summon scorpions spell summoned a vampire (oops) (Haran
+ Pilpel);
+ * Sometimes +50 armour could be generated (oops again) (Haran
+ Pilpel);
+ * The inventory item counter was not decremented when you dropped
+ something! This would lead to you being unable to pick things up
+ after a while (Darren Hebden);
+ * A bug with detect curse scrolls (Darren Hebden);
+ * Slime creatures and jellies were a bit weak;
+ * Killing normal (not spitting) plants gave you far too much xp;
+ * Your rate of regeneration was not saved properly;
+ * About half of the rings could never be generated;
+ * The 's' command would sometimes make you repeat your last move
+ (Haran Pilpel);
+ * I forgot to mention the walk-in-place function in any
+ documentation;
+ * I set the level builder to put 100 monsters on each new level for
+ debugging, and forgot to reset it -- I really should playtest
+ more!;
+ * If you tried to cast spell 'z', you cast the identify spell (Lucas
+ Ackerman); and
+ * A few more fixes which I forget right now.
+
+
+
+Linley's First: 1.00 [02.10.1997]
+
+ * First (rather buggy) version.