diff options
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/options_guide.txt | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index f527db358b..85f32b25b0 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -846,14 +846,21 @@ explore_stop = items,greedy_pickup,stairs,shops,altars,gates come into view. greedy_pickup: stop after you automatically pick up any item - eligible for autopickup (except for gold). You can make - certain items *not* trigger this with the option - explore_stop_pickup_ignore + eligible for autopickup, excluding gold, but including + items thrown/fired by the player. You can make certain items + *not* trigger this with the option explore_stop_pickup_ignore greedy_pickup_smart: Similar to greedy_pickup, but tries to be - smart about it, meaning only stopping for thrown items and - items which aren't similar to any you already have in your - inventory. + smart about it, meaning only stopping for items which aren't + similar to any you already have in your inventory. It + doesn't stop for automatically picking up items which were + thrown/fired by the player; you can add "greedy_pickup_thrown" + if you want to stop for those. + + greedy_pickup_thrown: Stops after you pick up any item you've + thrown/fired. greedy_pickup automatically does this, but + greedy_pickup_smart does not. explore_stop_pickup_ignore + does not affect this condition. glowing_items: like items, but only for items which are glowing/runed/embroidered/etc. @@ -871,6 +878,9 @@ explore_stop_pickup_ignore = <regex list> not stop auto-explore because of this use "explore_stop_pickup_ignore = curare". + This options has no affect on items which were thrown by the + player. + explore_improved = false If set to true explore will attempt to reduce zig-zagging during auto-explore. On average it increases the number of turns taken |