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Diffstat (limited to 'crawl-ref/docs')
-rw-r--r-- | crawl-ref/docs/develop/levels/syntax.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt index c755b46b03..76de981bdb 100644 --- a/crawl-ref/docs/develop/levels/syntax.txt +++ b/crawl-ref/docs/develop/levels/syntax.txt @@ -854,6 +854,10 @@ TILE: x = wall_flesh Like COLOUR and FTILE, this should be used sparingly and to good effect. + To override doors, use the specific tile set in combination with the + "no_random" specifier. Example: + + = no_random dngn_fleshy_orifice + SHUFFLE: def, 12/3? This allows you to randomly permute glyphs on the map. There are two ways: |