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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index c755b46b03..76de981bdb 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -854,6 +854,10 @@ TILE: x = wall_flesh
Like COLOUR and FTILE, this should be used sparingly and to good
effect.
+ To override doors, use the specific tile set in combination with the
+ "no_random" specifier. Example:
+ + = no_random dngn_fleshy_orifice
+
SHUFFLE: def, 12/3?
This allows you to randomly permute glyphs on the map. There are
two ways: