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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-19 15:12:07 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-19 15:20:09 +1000
commit9cfc4ea7c8149d84a41d3d7a4983fa3f36ea435e (patch)
tree5259f30d29af4e4ba17abb3b088fbb318199c33d /crawl-ref/docs
parentc0020f5a1cdd32c40ca79ff4babccf96a5a01365 (diff)
downloadcrawl-ref-9cfc4ea7c8149d84a41d3d7a4983fa3f36ea435e.tar.gz
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Allow vaults to specify door tiles sets.
In this instance, you need at least two tiles (closed, open), and up to nine (detected, closed, gateway left open, middle open, right open, closed, left closed, middle closed, right closed), and these should always include the "no_random" option. This also doesn't properly deal with detected doors.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index c755b46b03..76de981bdb 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -854,6 +854,10 @@ TILE: x = wall_flesh
Like COLOUR and FTILE, this should be used sparingly and to good
effect.
+ To override doors, use the specific tile set in combination with the
+ "no_random" specifier. Example:
+ + = no_random dngn_fleshy_orifice
+
SHUFFLE: def, 12/3?
This allows you to randomly permute glyphs on the map. There are
two ways: