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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 1598f04719..642e7f5564 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -557,6 +557,16 @@ MONS: (list of monsters)
The colour "any" can be given, in which case a random colour
will be chosen when the monster is placed.
+ You can override the displayed monster tile using the "tile:"
+ specifier as follows:
+ MONS: rat tile:giant_bat
+
+ In tiles version, this would create a monster that uses the
+ 'giant_bat' tile, but is otherwise identical to a rat. Obviously, this
+ substition of one monster onto another should never be used, but it
+ can be useful for customised vault monsters if an alternate tile
+ exists. In ASCII mode, this will do nothing.
+
Note that 8, 9, 0 also place monsters (see the table).
If you want to place a random monster suitable for the level