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-rw-r--r--crawl-ref/docs/develop/levels/syntax.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/docs/develop/levels/syntax.txt b/crawl-ref/docs/develop/levels/syntax.txt
index 76de981bdb..0a7b56d7e2 100644
--- a/crawl-ref/docs/develop/levels/syntax.txt
+++ b/crawl-ref/docs/develop/levels/syntax.txt
@@ -1000,6 +1000,8 @@ KMASK: Z = no_monster_gen
entry vaults.
* "no_pool_fixup": prevents a water square next to land from being
randomly converted from deep water (the default) to shallow.
+ * "no_wall_fixup": prevents (rock) walls from being converted to
+ the level's default wall type, such as in Vaults.
* "no_secret_doors": prevents a door from randomly being turned
into a secret door.