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diff --git a/crawl-ref/readme.txt b/crawl-ref/readme.txt new file mode 100644 index 0000000000..3174052c27 --- /dev/null +++ b/crawl-ref/readme.txt @@ -0,0 +1,151 @@ + Crawl Quick-Start Guide + (Copyright 1999 Linley Henzell) + +So, you want to start playing Crawl straight away without bothering with the +manual? Read this, the guide to starting Crawl with a minimum of preparation. +When you get some more time, you can read crawl.txt in the Docs directory +for more detailed information. + +I suggest printing it out and following its instructions while playing your +first few games (you can also press '?' while playing for a list of commands). + + INTRODUCTION TO CRAWL + +Crawl is a large and very random game of subterranean exploration in a fantasy +world of magic and frequent violence. Your quest is to travel into the depths +of the Dungeon (which is different each time you play) and retrieve the Orb of +Zot. + +Crawl is an RPG of the 'rogue-like' type, one of the descendants of Rogue. Its +graphics are simple but highly informative, designed to be understood at a +glance, and control is exercised largely through one-keystroke commands. + + STARTING OUT + +After starting the program you will be greeted with a message asking for your +name. Don't spend too much time over this, as your first character will *not* +last very long (sorry, but it's true). + +Next you are given menus of species and character classes from which to +choose. A dwarf, orc, ogre or troll Fighter is a good bet. Elves are quite +fragile, humans are pretty average at everything, and the weirder species are +mostly too tricky for beginning players. Finally, you may be given a choice of +weapons. I suggest an axe (axes are fun). + +Now you are in the game. The game screen has three parts: + - the Map takes up the upper left part of the screen. In its very centre is +the @ sign which represents You. The coloured parts of the Map are the parts +you can see, while places which you have visited before but cannot currently +see are shown in grey. + - the Message box is the large part of the screen below the map. It describes +events as they happen and asks you questions from time to time. + - the Stats area (to the right of the Map) contains various indicators of +your health and abilities. + + EXPLORING + +Try walking around, using either the numeric keypad (turn numlock off) or the +hjklyubn keys. To move in a given direction until you reach something +interesting or see a hostile creature, press shift and the direction. + +If you want to know what a certain character on the screen represents, you can +use the 'x' (examine) command to get a short description. You use the 'o' +(open) command to open doors, and the '<' (up) and '>' (down) commands to +climb staircases. Sometimes doors are hidden, and must be searched out by +standing next to walls and resting (a number of commands do the same thing: +'s', '.' (period), delete, or '5' on the numeric keypad). + +The Dungeon gets more dangerous (but more interesting!) as you go down. If you +get lost you can access a map of the whole level you are on with the 'X' +command, which uses the whole screen. + + ITEMS + + After walking around for a while, you will no doubt come across some items +laying around (you may come across some monsters as well; for help in dealing +with them skip to the Monsters section). You can pick up items with the 'g' +(get) or ',' commands and drop them again with 'd' (drop), and the 'i' +(inventory) command shows you what you're carrying. + +There are several different types of items: + + - Weapons, represented by the ) sign. Wield them with the 'w' (wield) +command. Some weapons are cursed and cannot be un-wielded without the use of +magic. + + - Armour (]). Wear it with the 'W' (Wear) command, and remove it with 'T' +(Take off). Heavier armours give more protection, but may hamper your ability +to fight and to dodge attacks aimed at you. + + - Ammunition (also the ) sign). Throw it with 't' (throw). Darts are meant to +be thrown by hand; other missiles need an appropriate launcher to be wielded +(eg arrows are much more effective when shot with a bow). + + - Wands (/), Scrolls (?) and Potions (!) can be very valuable, but have +limited uses (scrolls and potions can only be used once each, wands contain +only a certain number of charges). Wands are 'z'apped, scrolls are 'r'ead and +potions are 'q'uaffed. + Unfortunately, you won't at first know what a wand, scroll or potion does; it +will only be described by its physical appearance. But once you have used, for +example, a potion of healing, you will in future recognise all potions of +healing. + + - Rings (=) and Amulets (") often contain powerful magic, but it can be +difficult to work out exactly what one does. They are put on with 'P' (Put on) +and removed with 'R' (remove), but can, like weapons, be cursed. + + - Food (%) is vital to your survival. Eat it with the 'e' (eat) command when +hungry. Monsters' corpses, also %, can be eaten if chopped up (the 'D' +(Dissect) command), but not all of them are healthful, and many species of +player-character dislike eating raw flesh unless very hungry. + + - Money ($) can be used to buy stuff in shops, and increases your score if +you escape. + +There are a few other types of item, but you will discover these as you play. + +One vital command to remember when dealing with items is 'V' (View), which +gives you a short description of any item. Use it on everything you find. The +magical Scroll of Identify can also help for identifying magical items of +uncertain nature. + + MONSTERS + +You will also run into monsters (most of which are represented by letters of +the alphabet). You can attack a monster by trying to move into the square it +is occupying. + +When you are wounded you lose hit points (displayed near the top of the stats +list); these return gradually over time through the natural process of +healing. If you lose all of your hp you Die. + +To survive, you will need to develop a few basic tactics: + - Never fight more than one monster if you can help it. Always back into a +corridor so that they must fight you one-on-one. + - If you are badly wounded, you can run away from monsters to buy some time. +Try losing them in corridors, or find a place where you can run around in +circles to heal while the monster chases you. + - Rest between encounters. The 's', '.', delete or keypad-5 commands make you +rest for one turn, while pressing '5' or shift-and-keypad-5 make you rest for +a longer time (you will stop resting when fully healed). + - Learn when to run away from things you can't handle - this is important! + + DEATH + +Before long, you'll probably end up dead. + +Death in Crawl is permanent; you cannot just reload a saved game and start +again where you left off. The 'S' (Save) command exists only to let you leave +a game part-way through and come back to it later. Quitting ('Q') is a way of +committing suicide if you can't even be bothered to help your character escape +from the Dungeon alive. + + + +Well, that's it for the quick-start guide. This should help you through your +first few games, but Crawl is extremely (some would say excessively) complex +and cannot be adequately described in so short a document. So when you feel +ready to start playing with magic, skills, religions, the arcane intricacies +of the initfile and a whole heap of other stuff, glance through the manual. +Happy Crawling! + |