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-rw-r--r--crawl-ref/source/AppHdr.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index e4d0340a5d..892679d029 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -309,10 +309,14 @@
#ifdef MULTIUSER
- // Define SAVE_DIR to the directory where saves, bones, and score file
- // will go... end it with a '/'. Since all player files will be in the
- // same directory, the players UID will be appended when this option
- // is set.
+ // If you are installing Crawl for multiple users, define SAVE_DIR
+ // to the directory where saves, bones, and score file will go...
+ // end it with a '/'. Since all player files will be in the same
+ // directory, the players UID will be appended when this option is
+ // set.
+ //
+ // If you want to build Crawl that only one user will use, you do not need
+ // to set SAVE_DIR_PATH (and do not need to run make install).
//
// Setting it to nothing or not setting it will cause all game files to
// be dumped in the current directory.