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-rw-r--r--crawl-ref/source/abl-show.cc13
1 files changed, 7 insertions, 6 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 2677d79ff5..2a73a67980 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -1055,9 +1055,10 @@ static bool _activate_talent(const talent& tal)
}
const bool success = _do_ability(abil);
- if ( success )
+ if (success)
_pay_ability_costs(abil);
- return success;
+
+ return (success);
}
static bool _do_ability(const ability_def& abil)
@@ -1720,7 +1721,7 @@ static bool _do_ability(const ability_def& abil)
break;
case ABIL_LUGONU_ABYSS_EXIT:
- if ( you.level_type != LEVEL_ABYSS )
+ if (you.level_type != LEVEL_ABYSS)
{
mpr("You aren't in the Abyss!");
return (false); // Don't incur costs.
@@ -2162,12 +2163,12 @@ std::vector<talent> your_talents( bool check_confused )
if (!player_under_penance() && (!silenced(you.x_pos, you.y_pos)
|| you.religion == GOD_NEMELEX_XOBEH))
{
- for ( int i = 0; i < MAX_GOD_ABILITIES; ++i )
+ for (int i = 0; i < MAX_GOD_ABILITIES; ++i)
{
- if ( you.piety >= piety_breakpoint(i) )
+ if (you.piety >= piety_breakpoint(i))
{
const ability_type abil = god_abilities[you.religion][i];
- if ( abil != ABIL_NON_ABILITY )
+ if (abil != ABIL_NON_ABILITY)
_add_talent(talents, abil, check_confused);
}
}