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-rw-r--r--crawl-ref/source/abl-show.cc47
1 files changed, 0 insertions, 47 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 11aee639d3..ca692e1202 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -165,7 +165,6 @@ static const ability_def Ability_List[] =
{ ABIL_NON_ABILITY, "No ability", 0, 0, 0, 0, ABFLAG_NONE },
{ ABIL_SPIT_POISON, "Spit Poison", 0, 0, 40, 0, ABFLAG_BREATH },
- { ABIL_MAPPING, "Sense Surroundings", 0, 0, 30, 0, ABFLAG_NONE },
{ ABIL_TELEPORTATION, "Teleportation", 3, 0, 200, 0, ABFLAG_NONE },
{ ABIL_BLINK, "Blink", 1, 0, 50, 0, ABFLAG_NONE },
@@ -210,8 +209,6 @@ static const ability_def Ability_List[] =
// you used a wand, potion, or miscast effect). I didn't see
// any reason to label them as "Evoke" in the text, they don't
// use or train Evocations (the others do). -- bwr
- { ABIL_EVOKE_MAPPING, "Evoke Sense Surroundings",
- 0, 0, 30, 0, ABFLAG_NONE },
{ ABIL_EVOKE_TELEPORTATION, "Evoke Teleportation",
3, 0, 200, 0, ABFLAG_NONE },
{ ABIL_EVOKE_BLINK, "Evoke Blink", 1, 0, 50, 0, ABFLAG_NONE },
@@ -546,15 +543,6 @@ static talent _get_talent(ability_type ability, bool check_confused)
- you.experience_level;
break;
- case ABIL_EVOKE_MAPPING:
- failure = 30 - you.skills[SK_EVOCATIONS];
- break;
-
- case ABIL_MAPPING:
- failure = 40 - 10 * player_mutation_level(MUT_MAPPING)
- - you.experience_level;
- break;
-
case ABIL_BREATHE_FIRE:
failure = ((you.species == SP_RED_DRACONIAN) ? 30 : 50)
- 10 * player_mutation_level(MUT_BREATHE_FLAMES)
@@ -1118,16 +1106,6 @@ static bool _check_ability_possible(const ability_def& abil,
}
return (you.can_go_berserk(true) && berserk_check_wielded_weapon());
- case ABIL_MAPPING:
- if (player_mutation_level(MUT_MAPPING) < 3
- && (you.level_type == LEVEL_PANDEMONIUM
- || !player_in_mappable_area()))
- {
- mpr("You feel momentarily disoriented.");
- return (false);
- }
- return (true);
-
case ABIL_FLY_II:
if (you.duration[DUR_EXHAUSTED])
{
@@ -1349,25 +1327,6 @@ static bool _do_ability(const ability_def& abil)
}
break;
}
- case ABIL_EVOKE_MAPPING: // Randarts
- case ABIL_MAPPING: // Sense surroundings mutation
- power = (abil.ability == ABIL_EVOKE_MAPPING) ?
- you.skills[SK_EVOCATIONS] : you.experience_level;
-
- if (magic_mapping(3 + roll_dice(2,
- (abil.ability == ABIL_EVOKE_MAPPING) ? power :
- power + player_mutation_level(MUT_MAPPING) * 10),
- 40 + roll_dice( 2, power), true))
- {
- mpr("You sense your surroundings.");
- }
- else
- mpr("You feel momentarily disoriented.");
-
- if (abil.ability == ABIL_EVOKE_MAPPING)
- exercise(SK_EVOCATIONS, 1);
- break;
-
case ABIL_EVOKE_TELEPORTATION: // ring of teleportation
case ABIL_TELEPORTATION: // teleport mut
if (player_mutation_level(MUT_TELEPORT_AT_WILL) == 3)
@@ -2360,9 +2319,6 @@ std::vector<talent> your_talents(bool check_confused)
}
// Mutations.
- if (player_mutation_level(MUT_MAPPING))
- _add_talent(talents, ABIL_MAPPING, check_confused);
-
if (player_mutation_level(MUT_SUMMON_MINOR_DEMONS))
_add_talent(talents, ABIL_SUMMON_MINOR_DEMON, check_confused);
@@ -2476,9 +2432,6 @@ std::vector<talent> your_talents(bool check_confused)
if (wearing_amulet(AMU_RAGE) || scan_artefacts(ARTP_BERSERK))
_add_talent(talents, ABIL_EVOKE_BERSERK, check_confused);
- if (scan_artefacts( ARTP_MAPPING ))
- _add_talent(talents, ABIL_EVOKE_MAPPING, check_confused);
-
if (player_equip( EQ_RINGS, RING_INVISIBILITY )
|| player_equip_ego_type( EQ_ALL_ARMOUR, SPARM_DARKNESS )
|| scan_artefacts( ARTP_INVISIBLE ))