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-rw-r--r--crawl-ref/source/abl-show.cc16
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index d1d3838eac..c9fcf03bc7 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -1299,7 +1299,7 @@ static bool _do_ability(const ability_def& abil)
random_blink(true);
if (abil.ability == ABIL_EVOKE_BLINK)
- exercise( SK_EVOCATIONS, 1 );
+ exercise(SK_EVOCATIONS, 1);
break;
case ABIL_EVOKE_BERSERK: // amulet of rage, randarts
@@ -1312,17 +1312,17 @@ static bool _do_ability(const ability_def& abil)
mpr("You're too hungry to berserk.");
return (false);
}
- else if ( !you.can_go_berserk(true) )
+ else if (!you.can_go_berserk(true))
return (false);
// only exercise if berserk succeeds
// because of the test above, this should always happen,
- // but I'm leaving it in -- haranp
- if ( go_berserk(true) )
- exercise( SK_EVOCATIONS, 1 );
+ // but I'm leaving it in - haranp
+ if (go_berserk(true))
+ exercise(SK_EVOCATIONS, 1);
break;
- // Fly (kenku) -- eventually becomes permanent (see acr.cc).
+ // Fly (kenku) - eventually becomes permanent (see acr.cc).
case ABIL_FLY:
cast_fly( you.experience_level * 4 );
@@ -1343,9 +1343,7 @@ static bool _do_ability(const ability_def& abil)
return (false);
}
else
- {
- cast_fly( you.experience_level * 2 );
- }
+ cast_fly(you.experience_level * 2);
break;
// DEMONIC POWERS: