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-rw-r--r--crawl-ref/source/beam.cc12
1 files changed, 5 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index fff34b7ecb..47bea2caf6 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -4700,9 +4700,9 @@ void bolt::affect_monster(monsters* mon)
if (mon->type == MONS_KIRKE) // deflect missiles
beam_hit = random2(beam_hit * 2) / 3;
- // FIXME We're randomising mon->evasion, which is further
- // randomised inside test_beam_hit. This is so we stay close to the 4.0
- // to-hit system (which had very little love for monsters).
+ // FIXME: We're randomising mon->evasion, which is further
+ // randomised inside test_beam_hit. This is so we stay close to the
+ // 4.0 to-hit system (which had very little love for monsters).
if (!engulfs && !test_beam_hit(beam_hit, random2(mon->ev)))
{
// If the PLAYER cannot see the monster, don't tell them anything!
@@ -4740,10 +4740,8 @@ void bolt::affect_monster(monsters* mon)
if (mons_near(mon))
{
if (hit_verb.empty())
- {
- hit_verb = (is_explosion || is_big_cloud)
- ? "engulfs" : "hits";
- }
+ hit_verb = engulfs ? "engulfs" : "hits";
+
mprf("The %s %s %s.",
name.c_str(),
hit_verb.c_str(),