diff options
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index fff34b7ecb..47bea2caf6 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -4700,9 +4700,9 @@ void bolt::affect_monster(monsters* mon) if (mon->type == MONS_KIRKE) // deflect missiles beam_hit = random2(beam_hit * 2) / 3; - // FIXME We're randomising mon->evasion, which is further - // randomised inside test_beam_hit. This is so we stay close to the 4.0 - // to-hit system (which had very little love for monsters). + // FIXME: We're randomising mon->evasion, which is further + // randomised inside test_beam_hit. This is so we stay close to the + // 4.0 to-hit system (which had very little love for monsters). if (!engulfs && !test_beam_hit(beam_hit, random2(mon->ev))) { // If the PLAYER cannot see the monster, don't tell them anything! @@ -4740,10 +4740,8 @@ void bolt::affect_monster(monsters* mon) if (mons_near(mon)) { if (hit_verb.empty()) - { - hit_verb = (is_explosion || is_big_cloud) - ? "engulfs" : "hits"; - } + hit_verb = engulfs ? "engulfs" : "hits"; + mprf("The %s %s %s.", name.c_str(), hit_verb.c_str(), |